Lunar Rescue

Lunar RescueBuy this gameThe Game: Those pesky Space Invaders are back and this time they’ve got hostages. Your mothership hovers in orbit over the craggy, uninviting surface of the moon, waiting for you to hit the action button and signal the beginning of your mission. The docking back doors open underneath you and your lander begins See the videodropping toward the surface. You can control where you land, and to some extent the speed, and you’ll have to weave through several rotating zones of meteoroids to reach the surface safely. Once landed, you can take on one passenger, and then you have to blast off again to ferry your man back to the mothership. Only this time, the meteors are replaced by several waves of flying saucers who will not only be happy to ram your lander, but shoot at you from above too. If you get your man home - or even if you don’t - the mission begins anew until you run out of ships. Higher difficulty levels add more enemies, such as fireballs streaking through the sky. (Taito, 1979)

Memories: This very obscure Space Invaders sequel takes some of the same basic ideas as Atari’s Lunar Lander (released the same year) and adds some lunar loonies and other more obviously fictional elements; Lunar Lander was good if you wanted a straight-ahead simulation of an Apollo landing, but you get to land your ship and then take off and shoot stuff in Lunar Rescue. It’s challenging and quite a bit of fun, too - I find myself playing this one for a pretty good stretch if I start. (Read more about this game…)

Lunar Rescue review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Lunar Rescue is filed under the categories: L, Taito, Available In Our Store, ...in the arcade, arcade games only, 1979, 4 quarters (4 stars), Shooting At Enemies, Collecting Objects, Joystick, 2 Buttons, Arcade

Out Of This World! / Helicopter Rescue!

Out Of This World! / Helicopter Rescue!The Game: In this two-for-one game, you take to the skies in one of two different ways. Out Of This World! is a classic lunar lander game, in which you must balance your descent speed and your remaining fuel to make a safe landing on the surface of the moon, and then safely return to dock with your command module in orbit again. Helicopter Rescue! is a simplistic game in which you pilot a helicopter, trying to retrieve as many people as possible from a doomed hotel and take them safely to a nearby ground station. Precision and timing are of the essence. (Honestly, though, we never see what’s wrong with that hotel - there’s no evidence of fire, terrorists, massive fiddygibber infestations…) (Magnavox, 1979)

Memories: I grew up a space buff, and by the time this game came around - and keep in mind, kids, 1979 was only the tenth anniversary of the Apollo 11 lunar landing - I thought it was so cool to have even a rudimentary spaceflight simulation on my state-of-the-art Odyssey2. (Read more about this game…)

Out Of This World! / Helicopter Rescue! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Out Of This World! / Helicopter Rescue! is filed under the categories: Magnavox / N.A.P., O, Action Strategy, ...at home, 1979, 3 quarters (3 stars), Collecting Objects, Joystick, 1 Button, Odyssey2

Pac-Man

Pac-ManBuy this gameThe Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small dots (10 points) and evading four colorful monsters who can eat you on contact. In four corners of the screen, large flashing dots (50 points) enable you to turn the tables and eat the monsters for a brief period for an escalating score (200, 400, 800 and 1600 points). See the videoPeriodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (Bally/Midway [under license from Namco], 1981)

Memories: It began in 1979 when a young Namco game designer named Toru Iwitani made his fourth video game. Fascinated with pinball, Iwitani had created a series of games combining pinball physics with Breakout-style brick-busting elements, and while Gee Bee, Bomb Bee and Cutie Q were moderate successes for Namco, enough to keep Iwitani employed and developing new titles, the designer himself was finally ready to move beyond video pinball. Cutie Q was one of the first hints as to Toru Iwitani’s next project, with its colorfully cartoony monsters. With a small team of developers at his disposal, Iwitani - supposedly inspired by the shape of a pizza with one slice removed - set about creating a new game with nearly universal appeal. (Read more about this game…)

Pac-Man review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Pac-Man is filed under the categories: P, Midway, Available In Our Store, ...in the arcade, arcade games only, Namco, 1980, Maze, Collecting Objects, Joystick, 5 quarters (5 stars), Arcade

Adventure

AdventureBuy this gameThe Game: As a bold adventurer trespassing a mighty castle in search of treasure, you face a twisty maze of chambers, dead ends aplenty, and colorful, hungry, and suspiciously duck-shaped dragons. (Atari, 1980)

Memories: The first game of its kind to hit the Atari VCS, Adventure scores a first in video game history - and not just because of its huge, sprawling maze.

Programmer Warren Robinett was a little disgruntled during his stint at Atari. He watched as his fellow programmers jumped ship, formed companies like Imagic and Activision, and struck it rich as the third-party software industry took off. (Read more about this game…)

Adventure review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Adventure is filed under the categories: Vertical Scrolling, Side-Scrolling, home video games only, ...at home, Action Adventure, A, Atari, Joystick, Collecting Objects, 1 Button, 4 quarters (4 stars), 1980, Atari 2600 VCS

Quest For The Rings

Quest For The RingsThe Game: In the opening screen - the mists of time, so the rulebook tells us - two players pick their characters’ classes. Warriors are sword-wielding strongmen, wizards can cast spells from a distance, phantoms can walk through solid walls (but not lava formations), and changelings can become invisible when they move. The two intrepid adventurers then set forth on a quest to retrieve the ten rings of power from randomly selected dungeons and filled with randomly selected horrors. (Magnavox, 1980)

Memories: According to the rulebook, a third player (whew, is anyone else beginning to figure out why these games never caught on?) - acting as a dungeonmaster of sorts - selects the combination of mazes and monsters to challenge the players, based upon their position on a map (the aforementioned gameboard). (Read more about this game…)

Quest For The Rings review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Quest For The Rings is filed under the categories: Q, Magnavox / N.A.P., ...at home, Action Adventure, Board Game, 1980, 4 quarters (4 stars), Collecting Objects, Joystick, 1 Button, Keyboard, Odyssey2

Kick / Kickman

KickThe Game: In an addictive little number from the height of Midway’s post-Pac-Man arcade empire, you are a unicycle-riding clown who occasionally wears a spiked hat. Your job is to keep any of the balloons falling from overhead from hitting the ground. You can bounce the balloons back into the air - temporarily - by See the videokicking them, but the only way to remove a balloon from play permanently is to catch or pop it on your head. In later stages, other objects fall from the sky, including special guest stars Pac-Man and those darn ghost monsters, and also including bombs which are the only thing you must avoid. (Bally/Midway, 1981)

Memories: A wonderfully addictive game with intensely aggravating controls, Kickman has gone down in video game history with unjust obscurity. But perhaps this lack of bona fide “hit” status can be blamed on that wacky lateral trakball control - it was such a pain in the butt until you’d gotten sufficient practice in. (Read more about this game…)

Kick / Kickman review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Kick / Kickman is filed under the categories: Midway, K, ...in the arcade, 1981, 4 quarters (4 stars), Collecting Objects, 1 Button, Trackball, Arcade

Jawbreaker

JawbreakerThe Game: You’re a mobile set of chattering teeth, gobbling up goodies in a maze as jaw-breaking candies pursue you. If you bite down on one of these killer candies, you’ll rack up quite a dental bill (enough to lose a life). You can snag one of four snacks in the corners of the maze and suddenly the tooth-rotting treats become crunchy and vulnerable. Advance to the next level by clearing the maze of dots. (On-Line Systems, 1981)

See the videoMemories: Atari’s home version of Pac-Man for the Atari 2600 was like a trail of telltale blood in a tank full of pirhanas. It was quickly apparent that there was one wounded one in the group, and other predators quickly closed in for the kill - or, in the case of Pac-Man, provided games for various platforms that duplicated the Pac-Man experience better than Atari could apparently manage to do. (Read more about this game…)

Jawbreaker review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Jawbreaker is filed under the categories: Sierra, J, ...on computers, 1981, 4 quarters (4 stars), Collecting Objects, Apple II, Joystick, Maze

Bagman

BagmanThe Game: You’re a thief trying to make away with all the loot buried in a complex maze of interconnected mines and shafts, and you’d get away with it if it weren’t for some pesky cops who are hot on your trail. You can drop bags of money See the videoon them from a level above, or temporarily brain them with a pick, and they’ll occasionally also bumble into open mine shafts of their own accord. In any of these events, they vanish for a little while to recover before reappearing. But any of these things will do you in too! (Stern/Seeburg [under license from Valadon Automation], 1982)

Memories: Bagman was a very addictive and fun variation on the ladder-climing format that had become familiar in the space of just one year. Despite putting the player in the role of a crook, the worst behavior this game could possibly encourage would be slapstick, Keystone Kops-type violence (wouldn’t it be great if there were a bunch of comically clumsy cops, and wouldn’t it be great if they brought beer - really good beer?). It’s a very cute and playable game. (Read more about this game…)

Bagman review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Bagman is filed under the categories: Stern, 1982, B, Seeburg, ...in the arcade, Valadon Automation, 4 quarters (4 stars), 1 Button, Jumping, Speech Synthesis, Climbing, Collecting Objects, Joystick, Arcade

Blue Print

Blue PrintThe Game: You are the intrepid, barbershop-quartet-suited J.J. (hey, it’s better than being O.J.!), out to save a damsel in distress from a pursuing monster. How does a guy in a little striped suit do this? By building a mobile, tennis-ball-launching contraption to dispatch said dastardly monster, naturally. The catch? The eight pieces of your mechanical creation are hidden somewhere among ten little houses in a maze - See the videoand those houses that don’t contain parts of your machine contain a bomb that must be dumped into the bomb pit immediately (else they’ll explode and kill J.J.). Critters also roam the maze to annoy you, including one pesky monster who will prematurely jump on the “start” button, rattling your still-unfinished machine to bits. If you don’t build your Rube Goldberg gizmo in time, the monster catches the damsel and you lose a life. (Bally/Midway, 1982)

Memories: Fun little game, this Blue Print. Perhaps somewhat like the rodent protagonist of Mappy, J.J. seemed to be primed for some kind of merchandising that never happened. (Read more about this game…)

Blue Print review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Blue Print is filed under the categories: 1982, Midway, B, ...in the arcade, 3 quarters (3 stars), 1 Button, Maze, Shooting At Enemies, Collecting Objects, Joystick, Arcade

Black Widow

Black WidowBuy this gameThe Game: You’re a spider whose web seems to be a popular hangout for any number of flies who seem to have an aversion to getting caught there. So you’re left with the only option nature leaves open to a spider in this scenario: you shoot your prey down and eat the yummy grubsteak that’s left behind! Some bugs will have the whaudacity to lay their eggs in your web, which you can either push off the edge (a risky trick depending on how “developed” some of the eggs are) or wait to hatch into more bugs that you See the videocan shoot down. Beware of “grenade bugs” which destroy everything within a certain radius around them when you shoot them; they may take out other adversaries as they go, or destroy you if you’re too close. (Atari, 1982)

Memories: Black Widow is a fun number which smacks of an attempt to do Robotron: 2084 in vector graphics. It’s also one of the handful of Atari arcade games sporting the color vector monitor, which was prone to numerous technical glitches (not the least of which was overheating to the point that capacitors melted off the board). What vector graphics had over traditional raster displays, however, was fast action, and Black Widow is a beauty in that respect. Within only a few levels, the action is almost too much for the average player to handle. (Read more about this game…)

Black Widow review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Black Widow is filed under the categories: B, Atari, Available In Our Store, arcade games only, ...in the arcade, 1982, 4 quarters (4 stars), Two Joysticks, Shooting At Enemies, Collecting Objects, Vector Graphics, Arcade

BurgerTime

BurgerTimeBuy this gameThe Game: As Chef Peter Pepper, you climb around a multi-level factory whose sole function is to make some really big burgers. We’re talking about some BIG burgers here. But your ingredients aren’t exactly cooperating with you. Mr. Hot Dog, Mr. Egg and Mr. Pickle are doing their best to keep you from making those big See the videoburgers, but you can turn the tables on them and put them in your edible creations! You have a limited supply of pepper which you can use to stun your tasty stalkers (and keep in mind, this was years before Mace). Or you can simply lead them across one of the yummy ingredients, and they’ll become part of the burger. (Which is a rather disturbing thought when it comes to to hot dogs and eggs in a hamburger.) Also, you can walk across a bun or a slab of meat on the level above them, and the falling ingredients will squash them on the way down. (Bally/Midway [under license from Data East], 1982)

Memories: BurgerTime was a cool twist on the climbing genre, but it had one main problem - oh, boy, was it ever slow! I t took forever to climb ladders, and on those later levels where there were huge, dangerous stretches of ladders, this slowed the game down to an annoyingly slow pace. Other than this, though, it was a nifty little game, and just playing it and writing about it has made me hungry for something from Burger King… (Read more about this game…)

BurgerTime review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. BurgerTime is filed under the categories: Data East / DECO, Midway, B, Available In Our Store, ...in the arcade, 1982, 3 quarters (3 stars), Climbing, Collecting Objects, Joystick, 1 Button, Arcade

The Electric Yo-Yo

The Electric Yo-YoThe Game: Don’t take this personally, but you’re a yo-yo in The Electric Yo-Yo, trying to clear all the dots from the screen and trying just as hard to avoid the bug-eyed monsters and other enemies who seem to be natural predators of toys on strings. You must plan your movement around the screen carefully - the further you can move in a straight line to eliminate the most dots, the faster you’ll move. See the videoBuy this gameGetting stuck in limbo with no targets in the same horizontal or vertical space means you have to take painfully slow baby steps around the screen, making you a sitting duck (or a sitting yo-yo) for your adversaries. You can occasionally grab a flashing dot to give you the power to knock the bug-eyed monster out of the way momentarily. If you clear the screen of dots, a new pattern of dots appears, each one more difficult to complete than the last. (Taito, 1982)

Memories: Even two years after Pac-Man hit it big, just about everyone was trying to carve out a slice of the dot-gobbling pie with games that, if they weren’t outright ripoffs, were at least conceptually similar. Taito, normally associated with such trail-blazingly original games as Qix and Jungle Hunt, was no exception, but at least The Electric Yo-Yo is far more original than the vast majority of Pac-Man-inspired arcade games. (Read more about this game…)

The Electric Yo-Yo review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. The Electric Yo-Yo is filed under the categories: Available In Our Store, E, Claiming Territory, ...in the arcade, arcade games only, Taito, 1982, Collecting Objects, Joystick, 1 Button, 2 quarters (2 stars), Arcade

Zzyzzyxx

ZzyzzyxxThe Game: You control a hapless creature who can jump between rows of moving bricks and even temporarily build a brick around himself. You’re trying to help him gather gifts for Lola, the object of his desires, at the opposite end of the screen; she won’t even pay attention to you until you’ve accumulated a certain number of gifts for her. (Demanding, isn’t she? I can hear Dr. Phil screaming “Stay away from her! She’s bad See the videofor you!” already.) Other than Lola’s curiously materialistic outlook on life, your biggest obstacles are colorful critters who would happily jump on you and end your quest. You can hide from them temporarily by building a brick around yourself, but if they catch you, it’s time to start over again. (Cinematronics, 1982)

Memories: First off, I have no idea what’s up with the title of this game. I really don’t. It’s like someone’s trying to make sure they’re absolutely the last thing in the white pages. Other than that, though, it’s strangely fun and frustrating, with the rows and rows of moving blocks providing you with more stuff than you can hope to keep track of. (Read more about this game…)

Zzyzzyxx review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Zzyzzyxx is filed under the categories: 1982, Cinematronics, Z, ...in the arcade, 3 quarters (3 stars), 1 Button, Breaking Through Walls, Climbing, Collecting Objects, Joystick, Arcade

Cosmic Ark

Cosmic ArkThe Game: As the commander of a spacefaring Ark, your mission is to retrieve two members of every species on every planet you visit, in case the constant ruch of asteroids and meteors renders life on those planets extinct. In the initial See the videoscreen, the large Ark spacecraft is besieged by meteors appearing from every direction, and your job is to use the ship’s weapons the destroy the space rock before they destroy your Ark. After surviving this screen, the Ark descends into low orbit of a planet, and you pilot the scout ship, avoiding planetary defenses to grab two specimens of that planet’s dominant life form with your tractor beam. (Sorry, you don’t get to make crop circles while you’re doing your alien abductions.) If the planetary defenses hit your scout ship, you launch another one, but time is running out - eventually another meteor will plummet from the sky right into the Ark, and you can only defend the Ark if the scout ship has re-docked. When the final destruction of the Cosmic Ark comes at last, the tiny scout ship escapes into deep space… (Imagic, 1982)

See the original TV adMemories: Another addictive entry, though a bit simpler than Atlantis, this game was way ahead of its time - an alien abduction game, even one which gives the player control of the aliens, would go over phenomenally with modern-day UFO enthusiasts. (Read more about this game…)

Cosmic Ark review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Cosmic Ark is filed under the categories: Imagic, C, ...at home, 1982, 4 quarters (4 stars), Collecting Objects, Joystick, 1 Button, Atari 2600 VCS

Dragonfire

DragonfireThe Game: You’re another treasure-hunting glory seeker who’s about to meet more than his match. If you can survive crossing the drawbridge into the castle - a task made incredibly difficult by the glowing fireballs of dragon breath being hurled toward you - you’ve got an even more hazardous obstacle ahead: the dragon himself is guarding a huge stash of treasure. Even if he can’t stop you from pocketing every shiny thing in the castle, chances are you won’t make it out alive. (Imagic, 1982)

Memories: This is a game that worked well with the Intellivision’s disc controller. Especially on the second screen. It’s a rare case where I don’t mind that devilishly difficult controller at all. Vastly expanded from the same game as we knew it on the Atari 2600, Dragonfire is yet another example of Imagic concocting pure genius for the Intellivision. (Read more about this game…)

Dragonfire review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Dragonfire is filed under the categories: Imagic, Intellivision Controller, D, ...at home, 1982, 3 quarters (3 stars), Collecting Objects, Intellivision, 1 Button, Jumping

Frog Bog

Frog BogOrder this gameThe Game: One or two players control one (or two) hungry frogs, each on its own lily pad. Flies flitter past overhead, and it’s the player’s job to get his frog to jump to just the right altitude, facing just the right direction, and to send his frog’s tongue snapping out to gobble up a fly at just the right time. The diremelyction of each frog can also be controller - frogs can go from pad to pad, but be careful not to land a frog in the drink; he then loses precious time swimming back to his lily pad while the other frog can be See the videogobbling up more tasty flies. The game follows a complete day in the life of the frogs, from morning to night. Whoever snaps up 100 points worth of flies wins the game. (Mattel Electronics, 1982)

Memories: As a concept, Frog Bog had been around since the 1970s, with the basic game play of two frogs competing for flies dating back to the B&W days of the arcade. But even if the game itself wasn’t anything new, it never got a better graphical treatment than it did in Frog Bog. This is one of those games that showed up incessantly in early press and advertising material about the Intellivision, and with good reason - it’s a simple, fun game married to just the right graphics and sounds. (Read more about this game…)

Frog Bog review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Frog Bog is filed under the categories: Intellivision Controller, F, Available In Our Store, ...at home, Mattel Electronics, 1982, Jumping, Collecting Objects, Intellivision, 5 quarters (5 stars), Game System

Raiders Of The Lost Ark

Raiders Of The Lost ArkThe Game: You’re guiding a pixellated rendition of famed adventurer Indiana Jones as he embarks on his search for the Lost Ark of the Covenant. Meander through Middle Eastern marketplaces, obtain weapons and items of value, and watch out for snakes as you try to overcome a series of obstacles and hazardous environments, find the clues, and recover the Ark. (Atari, 1982)

Memories: One of the two movie licenses that landed on programmer Howard Scott Warshaw’s desk, the Atari 2600 game Raiders Of The Lost Ark is a near-perfect specimen of an adventure game on this console: it makes sense from reading the manual, but in practice, the way in which the game’s various settings and characters interlock and interact is almost abstract. Maybe this is one of those games where I’m just not getting the point, but I’ve always wondered why E.T. is held up as an example of what not to do with a 2600 game, and Raiders is held up as an example of a great game - to me, they’re almost identical. (Read more about this game…)

Raiders Of The Lost Ark review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Raiders Of The Lost Ark is filed under the categories: R, Atari, home video games only, ...at home, Action Adventure, 1982, 2 quarters (2 stars), Atari 2600 VCS, Two Joysticks, Shooting At Enemies, Collecting Objects, Game System

Shark! Shark!

Shark! Shark!The Game: Would you rather be a small fish in a small pond, or a big fish in a small pond? If you’re going to survive in this game, you’d better think big. Sharks and larger fish swim through the water, and if they’re bigger than you, you See the videoBuy this gamehave to avoid them or be eaten. You, on the other hand, can feed on smaller items which are below you on the food chain - and the more you eat, the more you grow, and this means you can eat more of the fish on the screen at any given time. But growth has its price: the bigger you get, the slower your fish becomes and the harder it is to get away from the shark. You can try to nibble the shark to death by biting his tail, but beware…he can bite back! (Mattel Electronics, 1982)

Memories: One of the Intellivision’s more unique titles, Shark! Shark! is literally a cool little game about the food chain - and it’s an addictively fun one too, perfect for the whole family. The first time I set eyes on the game, I had no manual - and it took me the loss of just one of my fishy lives to suss out how it’s played. Of course, every so often one still gets a little too brave and drives the poor little fish right into some blatantly obvious hazard because it looked like it might be small enough to eat… (Read more about this game…)

Shark! Shark! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Shark! Shark! is filed under the categories: Intellivision Controller, S, Available In Our Store, ...at home, Mattel Electronics, 1982, Intellivision, 2 Buttons, 5 quarters (5 stars), Collecting Objects

Tron Maze-a-Tron

Tron Maze-a-TronThe Game: You are Flynn, the hero of the movie Tron. In phase one of the game, you navigate a maze of circuitry, avoiding Recognizers, and trying to, as the manual puts it, “gather zeroes to clear the RAM chips.” In phase two, you’re up against the Master Control Program itself, and you can beat it by matching pairs of numbers in the “bit stream” to pairs in the nearby “bit stack”…or something like that. (Mattel, 1982)

Memories: Maze-a-Tron never got around to impressing me. The rule book is thicker than I could imagine the program would be, and the needlessly complicated game play really doesn’t inspire me to come back for more. And in a way, it almost seems like a game that had little to do with Tron, but was barely similar enough that it merited the grafting-on of elements such as the MCP and the Recognizers from the movie, and voila, instant licensed product. (Read more about this game…)

Tron Maze-a-Tron review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Tron Maze-a-Tron is filed under the categories: Mattel Electronics, Intellivision Controller, T, ...at home, Keypad, 1982, Collecting Objects, Intellivision, 2 Buttons, 2 quarters (2 stars), Maze

Tron Solar Sailer

Tron Solar SailerThe Game: In the third and final game of the trilogy of Intellivision games based on the movie Tron, you’re piloting the solar sailer vehicle stolen by Tron and Yori about 2/3 of the way through the movie. You ride the light beams through the digital realm, avoiding deadly (but dumb) grid bugs and pursuing Recognizers. You can fire weapons at both of the above, but doing this and keeping yourself on a clear path is the real challenge. (Mattel, 1982)

Memories: Of any of the Tron games Mattel manufactured for its own Intellivision platform or the Atari 2600, Solar Sailer is probably the one which is most closely related to a scene in the movie. It may also be the hardest. (Read more about this game…)

Tron Solar Sailer review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Tron Solar Sailer is filed under the categories: Intellivision Controller, Mattel Electronics, T, Side-Scrolling, ...at home, Cockpit, Keypad, with Intellivoice, Intellivision, Collecting Objects, 2 Buttons, 2 quarters (2 stars), 1982, First-Person

Venture

VentureThe Game: As intrepid (and perpetually happy) adventurer Winky, armed only with a bow and arrow, you’re on a treasure hunt of the deadliest kind. HallMonsters try to stop you at every turn, and their minions guard the individual treasures that lie in the rooms of the maze. You can kill the smaller creatures (though their decomposing remains are still deadly to touch), but the HallMonsters are impervious to your arrows - and you’re lunch. (Coleco, 1982)

Memories: Based on the addictive arcade game, this game is an excellent home translation, complete with background music and sound effects. Though the ColecoVision was more than capable of displaying more colorful and more detailed graphics, Venture is one of the better “simple” games made for this console. (Read more about this game…)

Venture review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Venture is filed under the categories: Coleco, V, Colecovision, ...at home, 1982, 4 quarters (4 stars), Shooting At Enemies, Collecting Objects, Joystick, 1 Button, Maze

Venture

VentureThe Game: Trapped in a maze full of HallMonsters, you are adventurer Winky , on a mission to snatch incredible treasures from hazardous underground rooms inhabited by lesser beasts such as re-animated skeletons, goblins, See the videoserpents, and so on. Sometimes even the walls move, threatening to squish Winky or trap him, helpless to run from the HallMonsters. The deeper into the dungeons you go, the more treacherous the danger - and the greater the rewards. Just remember two things - the decomposing corpses of the smaller enemies are just as deadly as the live creatures. And there is no defense - and almost never any means of escape - from the HallMonsters. (Coleco, 1982)

Memories: A nice adaptation of an unsung classic, Venture on the Intellivision retains much of the arcade game’s charm and is genuinely fun. Controlling Winky with the disc controller can be a bit challenging at times, especially when you have a Hallmonster trying to invade your room and you’re already fighting to navigate in a hurry. (Read more about this game…)

Venture review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Venture is filed under the categories: Coleco, Intellivision Controller, V, ...at home, 1982, 4 quarters (4 stars), Shooting At Enemies, Collecting Objects, Intellivision, 1 Button, Maze

Munch Man

Munch ManThe Game: You control a round creature consisting of a mouth and little else. When the game begins, you’re given about two seconds’ head start to venture into the maze before blobby monsters are released from their cages and begin pursuing you. As you move, Munch See the videoMan leaves a trail in his wake; you advance to the next level of the game by “painting” the entire maze with that trail. (Texas Instruments, 1982)

Memories: A nifty Pac-Man clone done with simple character graphics and a few game play twists designed to make it lawsuit-proof, Munch Man miraculously seemed to be spared being on the receiving end of Atari’s litigious wrath - surprising since Atari was suing Bally, Magnavox, and just about everyone else trying to put a Pac-Man-like game on a home console at the time. (Read more about this game…)

Munch Man review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Munch Man is filed under the categories: TI 99/4a, M, Texas Instruments, ...on computers, 1982, 3 quarters (3 stars), Maze, Collecting Objects, Joystick, Keyboard, Home Computer System

Bubbles

BubblesBuy this gameThe Game: This is an interactive documentary about the life of a Scrubbing Bubble. As a small bubble, your job is to scoot around the sink, See the videosoaking up smaller bubbles, bits of dirt, and any ants that wander into your path. As you accrete more common kitchen debris, your bubble grows bigger and begins to form a face. When your bubble is big enough to sport a big ant-eating grin, you can start to do real damage. Razor blades are always deadly; roving brushes are deadly until your bubble has a mouth, and roaches are deadly unless you can dispatch them with a broom that periodically appears. When the drain at the center of the sink flashes green, you can slide down the drain and advance a level - something which you can only otherwise accomplish by clearing the sink of “edible” items. (Williams Electronics, 1983)

Memories: Okay, and the designers at Williams were smoking what, exactly, when they dreamed this one up?

But I kid Bubbles. It’s actually a pretty cool game, and a rare example of a cutesy game from Williams, a company which usually turned out such macho, kill-’em-all shooters as Defender, Sinistar and Robotron. Williams’ only other entry in the cute game genre was Make Trax (which almost doesn’t count, since it was licensed from an obscure Japanese manufacturer). (Read more about this game…)

Bubbles review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Bubbles is filed under the categories: Williams Electronics, B, ...in the arcade, 1983, 4 quarters (4 stars), Collecting Objects, Joystick, Controller

Crystal Castles

Crystal CastlesBuy this gameThe Game: You are Bentley the Bear, cuddly defender of a vaguely 3-D fairy tale realm just loaded with ruby-like crystals. While this would seem like an idyllic existence for many sentient stuffed animals, it is, of course, not that easy. Berthilda the Witch has sent her evil minions to seize the crystals for her. Walking trees, See the videoupright centipedes, and animated skeletons prowl the geometric vistas to keep Bentley from claiming the crystals. Finding the wizard hat will briefly give Bentley the power to dispose of Berthilda if and when she makes an appearance. Bentley also has a weakness for the pot of honey that appears on each level - and if he grabs the honey, a swarm of bees suddenly has a problem with him. Clearing each screen of crystals advances to the next level. Keep in mind that the enemies can also consume crystals, so they may actually clear the level - Bentley gets a bonus if he’s the one who nabs the last gem on the screen. (Atari, 1983)

Memories: A bizarre little game with play elements of Pac-Man set in an almost Q*Bert-like perspective, Crystal Castles was actually quite the quantum leap forward for graphics back in ‘83. (It would later be blown out of the water by Atari’s own Marble Madness not long afterward.) It was also one of the earliest games to utilize Atari’s System 1 hardware. (Read more about this game…)

Crystal Castles review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Crystal Castles is filed under the categories: Atari, Isometric View, C, Available In Our Store, ...in the arcade, arcade games only, 1983, 3 quarters (3 stars), Jumping, Maze, Collecting Objects, 1 Button, Trackball, Arcade