Breakout

BreakoutBuy this gameThe Game: You’ve got a mobile paddle and - well, frankly, balls. But you don’t have a lot of balls at your disposal (am I the only one becoming a little bit uncomfortable discussing this?), so you have to make the best use of them See the videothat you can to knock down the rows of colorful bricks overhead. Missing one of your precious balls - and we all know how painful that can be - forces you to call another ball into play. Losing all of your balls, as you’ve probably guessed by now, ends the game. So, in essence, Breakout is a metaphor for life from the masculine perspective. (Atari, 1976)

Memories: The year was 1976, and Atari’s founder, Nolan Bushnell, had an idea to revive the overmined “ball and paddle” genre: turn Pong into a single-player game, almost like racquetball, in which players must smash their way through a wall of bricks with a ball without missing that ball on the rebound. Bushnell was sure the idea would be a hit. (Read more about this game…)

Breakout review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Breakout is filed under the categories: B, Available In Our Store, arcade games only, ...in the arcade, Atari, Paddle / Rotary Knob, Breaking Through Walls, 1 Button, 5 quarters (5 stars), 1976, Arcade

Gee Bee

Gee BeeThe Game: It’s like pinball, but not quite. Not only are the bouncing-ball physics and bumpers of pinball present, but so are walls of bricks which, when destroyed, add to your score and sometimes redirect your ball in unpredictable directions. Pinball meets Breakout. (Namco, 1978)

Memories: If you’re wracking your brain trying to remember this game, don’t spend too much time - not that many gamers actually got to play it first-hand. It is, in fact, only in retrospect that Gee Bee’s true historical significance has been revealed. (Read more about this game…)

Gee Bee review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Gee Bee is filed under the categories: Available In Our Store, G, ...in the arcade, Video Pinball, arcade games only, Namco, Paddle / Rotary Knob, Breaking Through Walls, 1 Button, 4 quarters (4 stars), 1978, Arcade

Breakout

BreakoutBuy this gameThe Game: You’ve got a mobile paddle and - well, frankly, balls. But you don’t have a lot of balls at your disposal (am I the only one becoming a little bit uncomfortable discussing this?), so you have to make the best use of them that you can to knock down the rows of colorful bricks overhead. Missing one of your precious balls - and we all know how painful that can be - forces you to call another ball into play. Losing all of your balls, as you’ve probably guessed by now, ends the game. So, in essence, Breakout is a metaphor for life from the masculine perspective. (Atari, 1978)

See the original TV adMemories: Breakout is a fine adaptation of the game created by a one-time early Atari employee named Steve Jobs (who got a lot of help from his friend Steve Wozniak; these two later founded a computer company named after a common fruit). As the original arcade game wasn’t all that complex, the VCS version doesn’t need to overcome any technical hurdles. And yet it does! (Read more about this game…)

Breakout review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Breakout is filed under the categories: B, Available In Our Store, home video games only, ...at home, Atari, Paddle / Rotary Knob, Breaking Through Walls, 1 Button, 4 quarters (4 stars), 1978, Atari 2600 VCS

Bomb Bee

Bomb BeeThe Game: Video pinball is back, and now in more than one color! Bomb Bee takes the game mechanics of Gee Bee and makes them noisier and brighter, adding “bumper traps” that can keep the ball bouncing in tight cul-de-sacs, racking up massive bonus points with every strike. (Namco, 1979)

See the videoMemories: When Namco introduced the world’s first arcade game with a full-color monitor, Galaxian, it was still fairly experimental, and some other Namco releases in 1979 were still in black & white. One of the first color games to follow Galaxian was Bomb Bee, Toru Iwitani’s reworking of Gee Bee, now in brilliant color. (Read more about this game…)

Bomb Bee review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Bomb Bee is filed under the categories: Namco, B, ...in the arcade, arcade games only, Paddle / Rotary Knob, 1979, Breaking Through Walls, 1 Button, 3 quarters (3 stars), Arcade

Cutie Q

Cutie QBuy this gameThe Game: You control a pair of paddles at the bottom and center of the screen. Serve a single ball into play, and skillfully deflect it toward rows of brightly colored monsters; tripping all of the “face bumpers” near the center of the See the videoscreen can yield a big bonus multiplier. If you can drive the ball toward a tunnel structure at the top center of the screen, it’ll do a lot of the work for you, blasting monsters from behind until it carves a gap big enough to fall toward your paddles again. Of course, standard Breakout rules apply: if you let three balls leave the screen, the game’s over. (Namco, 1979)

Memories: The third and final game in Toru Iwitani’s series of riffs on video pinball and Breakout, Cutie Q is the most unique (and also my favorite of the three). Not simply content to add more color to his previous game, Iwitani started from scratch, even adding a tunnel full of suspiciously Q*Bert-like critters that can be eliminated for bonus points. It still retains some pinball elements, but Cutie Q is more firmly in video game territory than either Gee Bee or Bomb Bee. (Read more about this game…)

Cutie Q review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Cutie Q is filed under the categories: C, Available In Our Store, ...in the arcade, arcade games only, Namco, Paddle / Rotary Knob, Breaking Through Walls, 4 quarters (4 stars), 1979, Arcade

Blockout! / Breakdown!

Blockout! / Breakdown!The Game: In this bizarre and uniquely Odyssey2 take on Atari’s Breakout, you battle either the computer or a second player in your attempts to blast through a wall - or repair it. You take alternating turns with your opponent; See the videoone round, you’re playing the game the more traditional way and controlling the paddle at the bottom of the screen, trying to bounce the ball toward four layers of colorful blocks. But in the next round, you’re controlling the four androids within those layers of blocks whose duty is to repair damage done by your opponent’s paddle. (Magnavox, 1980)

Memories: This is one of those examples of a well-worn arcade theme given a new twist by the Odyssey2 game designers. Some of you reading this are probably shaking your heads and thinking, “There they go, ripping off Atari again,” but the repair ‘droids make this a whole new game. (Read more about this game…)

Blockout! / Breakdown! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Blockout! / Breakdown! is filed under the categories: Magnavox / N.A.P., B, ...at home, 1980, 4 quarters (4 stars), Breaking Through Walls, Joystick, 1 Button, Odyssey2

Circus Atari

Circus AtariThe Game: You control a clown on a moving see-saw, launching your fellow clown into the air to pop balloons and defy gravity. But what goes up must come down, and your airborne clown, if he doesn’t bounce upward upon impact with Buy this gamemore balloons, will plummet at alarming speed. You have to catch him with the empty end of the see-saw, thus catapulting the other clown into a fresh round of inflatible destruction. (Atari, 1980)

Memories: It seems like almost every system has seen a version of this game in some form or other, but you may be surprised to learn that Atari wasn’t the first by a long shot. Circus Atari steals its game play and even its setting, lock, stock and barrel, from the obscure black & white Exidy arcade game Circus (1977). (Read more about this game…)

Circus Atari review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Circus Atari is filed under the categories: C, Available In Our Store, home video games only, ...at home, Atari, Paddle / Rotary Knob, Breaking Through Walls, 1 Button, 3 quarters (3 stars), 1980, Atari 2600 VCS

Super Breakout

Super BreakoutBuy this gameThe Game: More walls, more balls. The object of the game is the same as the original Breakout, except this time, you face things like moving walls, “cavities” which, when opened, will release additional projectiles that you’ll See the videohave to keep in the air, and more. (Atari, 1980)

Memories: As with the arcade version of Breakout, Breakout on the VCS was one of the better-selling launch titles on that machine, so it made sense in both cases to follow up with a sequel that had a few new twists. Originally unleashed in the arcade in 1978, Super Breakout added those twists, and this cartridge brought them home. (Read more about this game…)

Super Breakout review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Super Breakout is filed under the categories: S, Atari, Available In Our Store, home video games only, ...at home, Paddle / Rotary Knob, 1980, Atari 2600 VCS, Breaking Through Walls, 1 Button, 4 quarters (4 stars), Game System

Zzyzzyxx

ZzyzzyxxThe Game: You control a hapless creature who can jump between rows of moving bricks and even temporarily build a brick around himself. You’re trying to help him gather gifts for Lola, the object of his desires, at the opposite end of the screen; she won’t even pay attention to you until you’ve accumulated a certain number of gifts for her. (Demanding, isn’t she? I can hear Dr. Phil screaming “Stay away from her! She’s bad See the videofor you!” already.) Other than Lola’s curiously materialistic outlook on life, your biggest obstacles are colorful critters who would happily jump on you and end your quest. You can hide from them temporarily by building a brick around yourself, but if they catch you, it’s time to start over again. (Cinematronics, 1982)

Memories: First off, I have no idea what’s up with the title of this game. I really don’t. It’s like someone’s trying to make sure they’re absolutely the last thing in the white pages. Other than that, though, it’s strangely fun and frustrating, with the rows and rows of moving blocks providing you with more stuff than you can hope to keep track of. (Read more about this game…)

Zzyzzyxx review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Zzyzzyxx is filed under the categories: 1982, Cinematronics, Z, ...in the arcade, 3 quarters (3 stars), 1 Button, Breaking Through Walls, Climbing, Collecting Objects, Joystick, Arcade

P.T. Barnum’s Acrobats!

P.T. Barnum's Acrobats!The Game: You control an acrobat on a moving see-saw, launching your fellow acrobat into the air to pop balloons and defy gravity in an act that would’ve done old Barnum proud! But what goes up must come down, and your See the videoairborne acrobat, if he doesn’t bounce upward upon impact with more balloons, will plummet at alarming speed. You have to catch him with the empty end of the see-saw, thus catapulting the other acrobat into a fresh round of inflatible destruction. (North American Philips, 1982)

Memories: Another variation on the timeless Breakout formula, this game represented one of the Odyssey2’s first ventures into an area which most other home video game systems had already entered: licensing. (Read more about this game…)

P.T. Barnum’s Acrobats! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. P.T. Barnum’s Acrobats! is filed under the categories: 1982, Magnavox / N.A.P., P, ...at home, 3 quarters (3 stars), 1 Button, Breaking Through Walls, with Voice, Joystick, Odyssey2

Smithereens!

Smithereens!The Game: Armed with a catapult and a seemingly inexhaustible supply of projectiles (sorry, Python fans, no cows!), your task is to repeatedly and continuously smash your opponent’s castle, his catapult (rendering him harmless for a few See the videoseconds), or your opponent himself (much the same effect; a new enemy soldier enters the fray after a few seconds). (North American Philips, 1982)

Memories: Possibly the best two-player Odyssey2 game there ever was, Smithereens! was exceedingly simple, and simply some of the best fun to be had on this game system. (Read more about this game…)

Smithereens! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Smithereens! is filed under the categories: Magnavox / N.A.P., S, Action Strategy, ...at home, 1982, 5 quarters (5 stars), Breaking Through Walls, with Voice, Joystick, 1 Button, Odyssey2

Super Breakout

Super BreakoutThe Game: You’ve got a mobile paddle and - well, frankly, balls. But you don’t have a lot of balls at your disposal (am I the only one becoming a little bit uncomfortable discussing this?), so you have to make the best use of them that you can to knock down the rows of colorful bricks overhead. In some games, there may be other, free-floating balls trapped in “cavities” in the bricks, and setting them loose will mean you’ll have several balls - and not all of them necessarily yours, disturbingly enough - to handle. Missing one of your balls - and we all know how painful that can be - forces you to call another ball into play. Losing all of your balls, as you’ve probably guessed by now, ends the game. So, in essence, Super Breakout is a metaphor for life from the masculine perspective. (Atari, 1982)

Memories: So let’s see here. Atari had this great new console which sported, essentially, the guts of their Atari 400 computer, quite a bit of processing power (for its day) for a game-playing machine. Capable of detailed, colorful graphics and excellent sound effects, the Atari 5200 would, of course, need a fantastic pack-in title at launch, something which would showcase its amazing abilities. And that’s all fine and well, but what the poor 5200 wound up with was Super Breakout. (Read more about this game…)

Super Breakout review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Super Breakout is filed under the categories: S, home video games only, ...at home, Atari, 1982, Breaking Through Walls, Joystick, 2 quarters (2 stars), Atari 5200

Flipper Slipper

Flipper SlipperThe Game: The water is rising! You’re all that stands between the animals and rising floodwaters. Using a pair of paddles, you have to keep a projectile moving without letting it knock a hole in the seawall behind you; if too many holes See the videoare blasted through the wall, the game will be over and the water will pour in. (Spectravideo, 1983)

Memories: Of all the places to find an oldie-but-goodie game concept. Flipper Slipper is a game that plays very similar to Cutie Q - i.e., the last game designed by Toru Iwitani before he created Pac-Man for Namco. (Read more about this game…)

Flipper Slipper review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Flipper Slipper is filed under the categories: Spectravision, F, Colecovision, ...at home, 1983, 4 quarters (4 stars), Breaking Through Walls, Joystick, 2 Buttons, Game System

Off The Wall

Off The WallThe Game: A worm-like dragon taunts you from atop a multi-colored wall, one which you must topple to reunite your divided village. To accomplish this task, you must bounce hurled projectiles into the wall. Collecting power-ups along the way will affect the behavior of the projectile, from making it a weapon capable of wiping out See the videolarge portions of the wall to making it return to you repeatedly, like a boomerang. You advance to the next level by eliminating the wall. (Atari, 1989)

Memories: In the beginning, there was Breakout, a game which Atari itself cloned and put through endless permutations; even Warlords, a favorite among classic gamers everywhere, was a stepchild of Breakout and QuadraPong. Eventually, after turning out Breakout and its clones for the home video game market, Atari turned to other ideas. In the late 1980s, Taito unleashed Arkanoid - essentially an updated version of Breakout - and brought the breaking-down-brick-walls genre back into the public eye. (Read more about this game…)

Off The Wall review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Off The Wall is filed under the categories: O, Atari, home video games only, Axlon, ...at home, 1989, 4 quarters (4 stars), Atari 2600 VCS, Breaking Through Walls, Joystick, 1 Button, Game System

Namco Museum Volume 2 (Japanese version)

Namco Museum Volume 2 (Japanese version)The Game: Old games never die - they get emulated. Fortunately, one of Japan’s greatest makers of video game hits has built a museum around several of its most popular titles. With Pac-Man still underfoot, you wander the corridors of the Namco Museum yet again. (Namco, 1995, for Sony Playstation)

Memories: It’s hard for me to really justify blowing $25 on this particular import. Maybe it’s just the perversity of having two different versions of Namco Museum Vol. 2 when the American edition is hard enough to find as it is. Or maybe it’s because I want to be able to play as many classic arcade games as possible on my Playstation. (Read more about this game…)

Namco Museum Volume 2 (Japanese version) review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Namco Museum Volume 2 (Japanese version) is filed under the categories: Namco, D-Pad, N, Slide & Shoot (i.e. Space Invaders), Playstation, home video games only, 1995, 4 quarters (4 stars), Japanese Import, Retro Compilations, Maze, Breaking Through Walls, 2 Buttons, Collecting Objects, Game System

Breakout

BreakoutBuy this gameThe Game: There exists, somewhere on a tropical isle, a species of paddle-esque life forms (not unlike the inhabitants of Pong), and their idyllic existence is shattered by the arrival of evil dictator Batnix. Batnix kidnaps fair Daisy and the rest of your friends, sequestering them in perilous dungeons around the world. As Bouncer the Paddle, you must break out of your own prison by smashing through the walls with steel balls, and then travel to various locales to free all of your friends. As you release your comrades, you can also play as them in certain rounds to make use of their special abilities in your quest to free Daisy and defeat Batnix once and for all. As always, keep an eye on your balls, for they are your greatest weapons. (Hasbro Interactive/Atari, 2000)

Memories: This game is proof positive that I can milk any video ping-pong game for an endless array of lowbrow “balls” jokes. It’s also proof positive that updated versions really do work sometimes. (Read more about this game…)

Breakout review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Breakout is filed under the categories: B, Hasbro Interactive, Available In Our Store, home video games only, Playstation, ...at home, Atari, D-Pad, Breaking Through Walls, Retro Remakes, 2 Buttons, 5 quarters (5 stars), 2000, Game System

Builder’s Block

Builder's BlockBuy this gameThe Game: Eat my dust, SimCity. Builder’s Block doesn’t ask you to build a city that conforms to any notions of political or environmental correctness. It just asks you to build it fast - damn fast. Match up color-coded blocks to expand the size of your buildings, use other special blocks to eliminate blocks whose colors won’t allow them to integrate them into buildings, and use the “clear level” block to collect your bonus and move to the next level before more blocks pile up than you can do anything with. It’s sort of like Tetris meets SimTower. The game includes puzzle, battle and arcade modes; the latter is the most graphically dazzling, betraying the game’s roots in the mid-1990s Taito arcade game Landmaker. (Taito, 2000)

Memories: Originally released a few years ago, Builder’s Block is now reappearing in bargain game bins once again, so it seemed like a good time to revisit it. I’d never heard of this game before, and it’s surprisingly addictive with a strong old-school puzzle game vibe. If you dig Tetris, you’ll like this one. (Read more about this game…)

Builder’s Block review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Builder’s Block is filed under the categories: Claiming Territory, Available In Our Store, ...at home, home video games only, Playstation, B, Taito, Breaking Through Walls, Retro Remakes, 2 Buttons, 2000, D-Pad, Game System

Game Pack #1

Game Pack #1The Game: Remember those BASIC programming how-to books in the 70s and 80s with the do-it-yourself minigames you could type in and run? They’re back. Daniel Bienvenu’s tribute to those classic games has a twist though: it’s running Buy this gameon the ColecoVision. 14 maddeningly addictive and yet simple games are crammed into a single cartridge, with extras like a program to test the console’s musical ability. (Good Deal Games, 2003)

Memories: Debuted at Classic Gaming Expo 2003, ColecoVision Game Pack #1 is a nifty little collection of games like the ones we all used to type in from a book, minus that syntax error I’d always typo into existence somewhere around line 300. (Read more about this game…)

Game Pack #1 review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Game Pack #1 is filed under the categories: 2003, 4 quarters (4 stars), Keypad, G, Colecovision, 1 Button, Joystick, Maze, Shooting At Enemies, Jumping, Breaking Through Walls, Homebrews