Mr. Roboto!

Mr. Roboto!Buy this gameThe Game: Robots, commanded by the CPU which is in turn commanded by you, take up positions on a battlefield grid. The two opposing armies converge, and if two robots lae square, the action zooms in on that portion of the battlefield so the two can fight it out. When one robot’s energy is exhausted by the other’s attacks or by coming into contact with energy pulses bouncing around the arena, that robot is forfeited and the action returns to the grid. The CPUs can transmit viruses to any enemy robot on the grid, stealing half of that robot’s speed or hit points, or halting it altogether. Robots can attack the enemy CPU, but the CPU has a more robust defensive mechanism at its disposal than the average robot… (Ted Sczcypiorski [published by Packrat Video Games], 2006)

See the videoMemories: Yet another Odyssey2 homebrew is charting impressive new territory for a classic console that many consider to be underpowered. And yet, what we have here in Mr. Roboto! is essentially Archon – a classic computer game that didn’t appear on a console until the NES. And yet here it is running on one of the 8-bit era’s underdogs, and running quite nicely, thank you very much. Continue reading

Puzzle Piece Panic

Puzzle Piece Panic!The Game: Interconnecting puzzle pieces are spewed out of the sky by the Tetrad Ejection Device (T.E.D.) and drift down the screen in a pre-defined area. You can rotate them for better placement (or at least rotate them to achieve the least worst effect); filling an See the videoBuy this gameentire horizontal line clears that line and lowers the amount of clutter left on the screen. As more lines are cleared, the pieces fall faster – and it doesn’t get any easier for you to catch up. (Ted Szczypiorski / PackratVG.com, 2007)

Memories: It doesn’t take a master’s degree to see that this game is clearly a version of Tetris for the almost 30-year-old Odyssey2 console, but that doesn’t make it any less fun. Puzzle Piece Panic is a combination of a great game with a fond tribute to the finest Magnavox/Philips tradition of changing the name and some minor details to create a “near-beer” version of a popular title. (In the interest of full disclosure, I’ll admit to having had a hand in some of these homages to the hyperbolic Magnavox marketing style, including the game’s name.) Continue reading

Namco Museum Megamix

Namco Museum MegamixThe Game: Join Pac-Man as he rolls around the carnival-like grounds of the Namco Museum. Six “remixed” games are featured: Buy this gameGalaga Remix, Rally-X Remix, Gator Panic Remix, Pac ‘n’ Roll, Pac-Motos, Grobda Remix – as well as a healthy selection of Namco arcade classics: Cutie Q, Galaxian, Pac-Man, King & Balloon, Rally-X, Galaga, Bosconian, Super Pac-Man, Dig Dug, Xevious, Grobda, Motos, New Rally-X, Dig Dug II, Pac-Mania, Gaplus, Pac & Pal and Mappy. None of the games are hidden away as “unlockables,” achievements or Easter eggs, and all can be enjoyed freely. (Namco, 2010)

Memories: A Wii exclusive, Namco Museum Megamix elicits both suspicion and joy from this reviewer. On the “suspicious” side of things, the Wii has already had Namco Museum Remix, which had five of the six “remixed” games listed above, and maybe half of the arcade games that appear in Megamix; even Megamix‘s manual seems to acknowledge that you’ve already been suckered into buying Remix and therefore you already know the control scheme for the selection menu (which is almost a game unto itself). But on the good side, for the first time in quite a while, Namco has finally acknowledged something else: the media on which Namco Museum Megamix arrives has a much greater capacity than the 74-meg Playstation CD-ROMs that carried the first iteration of Namco Museum in the 1990s. Let’s fill that open space with… more games! Continue reading

Venture

VentureThe Game: Trapped in a maze full of HallMonsters, you are adventurer Winky, on a mission to snatch incredible treasures from hazardous underground rooms inhabited by lesser beasts such as re-animated skeletons, goblins, serpents, and so on. Sometimes even the walls move, threatening to squish Winky or trap him, helpless to run from the HallMonsters. The deeper into the dungeons you go, the more treacherous the danger – and the greater the rewards. Just remember two things – the decomposing corpses of the smaller enemies are just as deadly as the live creatures. And there is no defense – and almost never any means of escape – from the HallMonsters. (unreleased prototype, 2017)

Memories: There may be nothing quite as bittersweet as an unreleased prototype that turns out to be awesome, we gladly would’ve paid full retail for it back in the day had it ever gone to market. It’s not that it was hard to find a good port of Venture back in the day – there was an excellent port on Colecovision and a more than passable version for the Atari 2600. Continue reading

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