...at home 1978 5 quarters (5 stars) Action Strategy D Fairchild Channel F Fairchild Semiconductor Game Systems Joystick

Dodge It

The Game: Trapped in a square or rectangular arena, the player is represented by a mobile square. Another projectile punches its way into the arena and begins ricocheting around; points accumulate rapidly the longer the player’s square avoids contact with the projectile, but starting at 200 points, an additional projectile is added every 100 points, …

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...in the arcade 1979 3 quarters (3 stars) Action Strategy Arcade arcade games only Atari Available In Our Store L Resource Management Specialized Controller Vector Graphics

Lunar Lander

The Game: Gene Kranz isn’t around to give you a go/no-go for landing – in Lunar Lander, you’re on your own, trying to use the least fuel to bring your lander down for a soft touchdown on the safest target area available. You can always scrub the landing by pulling the ABORT handle, or you …

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...at home 1 Button 1979 3 quarters (3 stars) Action Strategy Collecting Objects Joystick Magnavox / N.A.P. O Odyssey2

Out Of This World! / Helicopter Rescue!

The Game: In this two-for-one game, you take to the skies in one of two different ways. Out Of This World! is a classic lunar lander game, in which you must balance your descent speed and your remaining fuel to make a safe landing on the surface of the moon, and then safely return to …

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...at home 1 Button 1980 4 quarters (4 stars) A Action Strategy Atari Atari 2600 VCS Available In Our Store home video games only Joystick Shooting At Enemies


The Game: As the pilot of a lone space cruiser, you must try to clear the spaceways of a swarm of free-floating asteroids, but the job isn’t easy – Newton’s laws of motion must be obeyed, even by asteroids. When you blow a big rock into little chunks, those chunks go zipping off in opposite …

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...on computers 1980 4 quarters (4 stars) Action Strategy B Home Computer System Keyboard Milton Bradley Shooting At Enemies Texas Instruments TI 99/4a


The Game: Piloting your mobile cannon around a cluttered playfield, you have but one task: clear the screen of mines, without blowing yourself up, in the time allotted. If you don’t clear the screen, or manage to detonate a mine so close to yourself that it takes you out, the game is over. If you …

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...in the arcade 1 Button 1981 4 quarters (4 stars) Action Strategy Arcade arcade games only Available In Our Store C Joystick Shooting At Enemies Taito

Colony 7

The Game: You’re in charge of defenses at Colony 7. Even though a shield protects the settlement’s power generators, weapons and populated buildings, the onslaught of alien intruders gradually and inevitably wears that shield down. Once holes have been bored through the shield, the aliens have a clear shot at Colony 7 – and you’re …

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...at home 1981 2 Buttons 4 quarters (4 stars) Action Strategy Available In Our Store Cockpit First-Person Intellivision Intellivision Controller Keypad Mattel Electronics S Shooting At Enemies

Space Battle

The Game: You command a mighty battleship with three squadrons of fighters at your disposal to fend off five alien attack fleets. You can manually dispatch your fighter squadrons, send them directly into battle, and recall them to defend your ship. When your fighters go into battle, you can assume control personally and engage in …

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...in the arcade 1 Button 1982 5 quarters (5 stars) Action Strategy Arcade Available In Our Store J Joystick Williams Electronics


The Game: In the timeless tradition, you suit up in armor, grab a lance, and mount your trusty ostrich. Then you try to impale others who have done the same, and eliminate the remaining “eggs” which will hatch a new warrior if left long enough. Other threats include the almost invincible pterodactyl and the Lava …

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...in the arcade 1 Button 1982 5 quarters (5 stars) Action Strategy Arcade arcade games only Collecting Objects Joystick Maze T Taito

Time Tunnel

The Game: As the conductor of a time-traveling train, you must find and collect your passenger cars in the present day, move on to the near future to pull up to several stations and fill those cars with time travelers, and then deposit them at various attractions in the distant future. That would be difficult …

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...at home 1 Button 1982 4 quarters (4 stars) Action Strategy Atari 2600 VCS C Game Systems Joystick Shooting At Enemies Slide & Shoot (i.e. Space Invaders) Telesys

Cosmic Creeps

The Game: Aliens are after your kids! Fortunately, you’re armed with a resource that not everyone has: your own flying saucer. In the opening screen, you have to return to the saucer to resume command, and then you signal your kids to come up, one by one, as you try to pick off alien pursuers …

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...at home 1982 2 Buttons 3 quarters (3 stars) Action Strategy Atari 2600 VCS CBS Electronics Game Systems Joystick O Shooting At Enemies with Booster Grip (2600 only)

Omega Race

The Game: In an enclosed track in space, you pilot a sleek, lone space fighter up against an army of mine-laying opponents. In early rounds of the Omega Race, only a few minelayers activate at a time…but in later rounds, they all deploy their full arsenal at you at once, leaving you to dodge through …

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...at home 1 Button 1982 3 quarters (3 stars) Action Strategy Atari 2600 VCS Game Systems Joystick Parker Brothers R Ramming Enemies


The Game: In a bizarre combination of pinball, zero gravity, and nuclear physics, you pilot your “ship” around a reactor chamber, trying to eliminate rogue radioactive particles (which are about the same size as your ship). Anything touching the outer walls of the chamber will be destroyed, including your on-screen alter ego. Two pairs of …

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...at home 1 Button 1982 5 quarters (5 stars) Action Strategy Breaking Through Walls Joystick Magnavox / N.A.P. Odyssey2 S with Voice


The Game: Armed with a catapult and a seemingly inexhaustible supply of projectiles (sorry, Python fans, no cows!), your task is to repeatedly and continuously smash your opponent’s castle, his catapult (rendering him harmless for a few seconds), or your opponent himself (much the same effect; a new enemy soldier enters the fray after a …

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...on computers 1982 4 quarters (4 stars) Action Strategy Apple II Climbing Collecting Objects Home Computer System Joystick Keyboard Penguin Software S

Spy’s Demise (Apple II)

The Game: Players control a spy sneaking through a building looking for secret information. High-speed elevators zoom up and down their cables throughout each floor at random intervals, making it difficult to accomplish the goal of crossing to the other side of the screen (the only way to ascend to the next floor). It takes …

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