Armored Encounter! / Sub Chase!

Armored Encounter! / Sub Chase!The Game: War is pixellated, blocky hell on the Odyssey2! In Armored Encounter, two combatants in tanks circumnavigate a maze peppered with land mines, searching for the optimum spot from which to blow each other to kingdom come. In Sub Chase, a bomber plane and a submarine, both maneuverable in their own way, try to take each other out without blasting any non-combatant boats routinely running between them (darn that civilian shipping!). In both games, the timer is counting down for both sides to blow each other straight to hell. (Magnavox, 1978)

Memories: Armored Encounter! is a somewhat standard-issue variation on Atari’s Tank coin-op (which that company later used to launch the Atari VCS under the name of Combat), only with a vastly simpified map. (Read more about this game…)

Armored Encounter! / Sub Chase! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Armored Encounter! / Sub Chase! is filed under the categories: Military, A, Planes, Submarines, ...at home, Magnavox / N.A.P., 1978, Tanks, Joystick, 1 Button, 2 quarters (2 stars), Odyssey2

Speedway! / Spin-Out! / Crypto-Logic!

Speedway! / Spin-Out! / Crypto-Logic!The Game: In Speedway!, one player guides a race car through an endless onslaught of slower-moving traffic, Monaco GP style; colliding with anyone stalls the game for a moment. Two players are required for Spin-Out!, a copycat of Atari’s Sprint 2 coin-op, in which two race cars zip around a convoluted little track in an attempt to be the first one to rack up three laps. Crypto-Logic! lets you type in up to 18 characters on one line, and hit the enter key to completely scramble those characters. A second player then has to figure out what the jumble of letters was with as few misses as possible. (Magnavox, 1978)

Memories: The Odyssey2 was born from the ashes of Magnavox’s aborted Odyssey 5000 project, which would have housed 24 dedicated games for 2 to 4 players in a large, silvery console - and chances are, a lot of those games would have been along the lines of Speedway! and Spin-Out!. (Read more about this game…)

Speedway! / Spin-Out! / Crypto-Logic! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Speedway! / Spin-Out! / Crypto-Logic! is filed under the categories: Sports, Racing, S, ...at home, Magnavox / N.A.P., 1978, Joystick, 1 Button, Keyboard, 2 quarters (2 stars), Odyssey2

Video Pinball

Video PinballThe Game: Pull the plunger back and fire the ball into play. The more bumpers it hits, the more points you rack up. But don’t let the ball leave the table - doing so three times ends the game. (Atari, 1979)

Memories: Having done Basketball and Football as successful video games, Atari turned its attention to other sports and other balls…so to speak. One such experiment was the not-quite-successful Video Pinball, the company’s attempt to bring the excitement and physics of pinball to the video screen.

The game’s dazzling disco-era look was the result of the video display being generated backward by a monitor laying flat inside the cabinet. The monitor’s display was then reflected toward the player by way of a half-silvered mirror with the overlay decal attached. The result was that the video display now magically shined through the artwork. (The animation seen here shows a rough approximation of the screen as seen in the arcades, the actual video display, and the artwork overlay that made things a bit more colorful.) This was actually a very common trick in early arcade games: Space Invaders used it, and so did many others right into the 1980s…until processing power increased enough for most games to generate their own backgrounds. (Read more about this game…)

Video Pinball review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Video Pinball is filed under the categories: arcade games only, ...in the arcade, Video Pinball, V, Atari, 2 Buttons, 2 quarters (2 stars), 1979, Arcade

Auto Racing

Auto RacingBuy this gameThe Game: Rev up your engines, put the pedal to the metal, and cruise around a track (which apparently has a nice suburban neighborhood in the middle of it, full of folks who no doubt appreciate the roar of engines zipping around them), See the videotrying not to go off the asphalt, and trying even harder not to crash into bushes or buildings. (Curiously, water is less of an obstacle.) (Mattel Electronics, 1980)

Memories: In the early marketing blitz for the Intellivision, the image of Auto Racing’s shaded rooftops and varied terrain was almost inescapable. The previous standard-bearer for this kind of game had been Atari VCS fare such as Indy 500, and on a graphical level at least, this new Intellivision contraption was on a whole different level. (Read more about this game…)

Auto Racing review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Auto Racing is filed under the categories: Racing, A, Available In Our Store, ...at home, Sports, Intellivision Controller, 1 Button, 2 quarters (2 stars), 1980, Mattel Electronics, Intellivision

Cosmic Conflict!

Cosmic Conflict!The Game: This is a very simple first-person space game in which you watch various and sundry harmless space freighters waft lazily past your screen, punctuated at regular intervals by TIE-fighter-like attackers which do pose a moderate See the videothreat to you (but not much of a moderate threat). (Magnavox, 1980)

Memories: It’s a simple game - it’s not inconceivable that one could beat it on the first try. (Read more about this game…)

Cosmic Conflict! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Cosmic Conflict! is filed under the categories: Magnavox / N.A.P., C, Cockpit, ...at home, 1980, 2 quarters (2 stars), Shooting At Enemies, First-Person, Joystick, 1 Button, Odyssey2

Conquest Of The World

Conquest Of The WorldThe Game: In probably the weakest of the Master Series games - Odyssey games which included overcomplicated board game elements, a la Quest For The Rings - you control one of the world’s superpowers, attempting to gain as much influence as possible through political and economic means and, where necessary, warfare. (Magnavox, 1980)

Memories: Well, that’s what the blurb on the box said. When you ditched the magnetic world map and markers and the colorful chips representing your nation’s influence and power, Conquest Of The World’s video game component was, essentially, little more than an elaborate Odyssey2 version of the Atari 2600 Combat game, with added terrain and vehicular options and fewer goofy options like bouncing artillery. (Read more about this game…)

Conquest Of The World review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Conquest Of The World is filed under the categories: Military, C, Planes, Submarines, ...at home, Magnavox / N.A.P., 1980, Tanks, Joystick, 1 Button, 2 quarters (2 stars), Odyssey2

Pocket Billiards!

Pocket Billiards!The Game: You’ve gotta have balls if you’re going to play this game - lots of ‘em. Multicolored ones too. The game is pool, and you use the joystick to rotate your stick around the cue ball, trying to angle for the perfect shot. Whatever you do, See the videodon’t sink the cue ball! (Magnavox, 1980)

Memories: Sometimes I feel the same way about simulating pool in a video game as I feel about trying to simulate pinball in a video game. The physics aren’t impossible to simulate, but there’s something about them here that just isn’t right - be prepared for some randomness as you watch your balls go careening around the table (that doesn’t sound right either, come to think of it). (Read more about this game…)

Pocket Billiards! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Pocket Billiards! is filed under the categories: Sports, P, ...at home, Magnavox / N.A.P., 1980, Joystick, 1 Button, 2 quarters (2 stars), Odyssey2

Take The Money And Run!

Take The Money And Run!The Game: Two little white robots represent assorted economic woes, and they drain your cash rapidly if they catch up with you. The object of the game is to come out with the most money left at the end of the two-player game.

You couldn’t really do anything about the robots. (Magnavox, 1980)

Memories: A bizarre little maze game purporting to be a somewhat educational game about economics, Take The Money And Run! really only managed to be a bit confusing. Sometimes it seemed as though Magnavox’s game group couldn’t really figure out if it wanted to come down on the “edu” or the “tainment” side of edutainment. (Read more about this game…)

Take The Money And Run! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Take The Money And Run! is filed under the categories: T, Educational, Math, ...at home, Magnavox / N.A.P., 1980, Maze, Joystick, 1 Button, 2 quarters (2 stars), Odyssey2

Hangly Man

Hangly ManThe Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small dots (10 points) and evading four colorful monsters who can eat you on contact. In four corners of the screen, large flashing dots (50 points) enable you to turn the tables and eat the monsters See the videofor a brief period for an escalating score (200, 400, 800 and 1600 points). Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (Nittoh, 1981)

Memories: Journey back with us now to the first two years of the eighties, when Pac-Man ruled the coin-op video game roost, where arcade owners’ demand for the prized Pac-Man machines was high, where players’ skill at winning was increasing and their repeat business was proportionately dwindling, and everyone wanted a piece of that little yellow pie. (Read more about this game…)

Hangly Man review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Hangly Man is filed under the categories: H, ...in the arcade, Unauthorized Bootlegs, 1981, 2 quarters (2 stars), Maze, Joystick, Arcade

Mouse Trap

Mouse TrapThe Game: In this munching-maze game (one of the dozens of such games which popped up in the wake of Pac-Man), you control a cartoonish mouse who scurries around a cheese-filled maze which can only be navigated by strategically opening and closing yellow, red and blue doors with their color-coded buttons. See the videoOccasionally a big chunk o’ cheese can be gobbled for extra points. Is it that easy? No. There is also a herd of hungry kitties who would love a mousy morsel. But you’re not defenseless. By eating a bone (the equivalent of Pac-Man’s power pellets), you can transform into a dog, capable of eating the cats. But each bone’s effects only last for a little while, after which you revert to a defenseless mouse. (Exidy, 1981)

Memories: Though its seemingly Tom & Jerry-inspired food chain made a cat vs. mouse variation of Pac-Man virtually inevitable, Mouse Trap frustrated that potential with a complex control system - too complex, actually. (Read more about this game…)

Mouse Trap review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mouse Trap is filed under the categories: M, ...in the arcade, Exidy, 1981, 2 quarters (2 stars), Maze, Joystick, More Than 2 Buttons, Arcade

Piranha

PiranhaThe Game: As a butt-ugly fish, you maneuver around a simple undersea maze, gobbling small dots (10 points) and evading four colorful squids who can eat you on contact. In four corners of the screen, large flashing dots (50 points) enable you to turn the tables and eat the monsters See the videofor a brief period for an escalating score (200, 400, 800 and 1600 points). Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The squids, once eaten, return to their home base in ghost form and return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (”GL”, 1981)

Memories: Journey back with us now to the first two years of the eighties, when Pac-Man ruled the coin-op video game roost, where arcade owners’ demand for the prized Pac-Man machines was high, where players’ skill at winning was increasing and their repeat business was proportionately dwindling, and everyone wanted a piece of that little yellow pie. (Read more about this game…)

Piranha review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Piranha is filed under the categories: P, ...in the arcade, Unauthorized Bootlegs, 1981, 2 quarters (2 stars), Maze, Joystick, Arcade

Space Odyssey

Space OdysseyThe Game: Look out below - and above! You pilot a space fighter taking fire (and potentially kamikaze collisions) from all sides, zooming over an alien cityscape through the night sky and trying to blast your way through their inexhaustible defenses. If you succeed (and in this context, “succeed” = “survive”), you then switch from a side-scrolling perspective to a vaguely 3-D overhead view of the action as your fight zooms over a heavily defended alien fortress and then into deep space, where you’ll need to avoid black holes and comets, as well as a very likely lethal onslaught of fast-moving alien ships. If you manage to survive that, then (A) damn, you’re good, and (B) you’re going to do it all again, over a slightly different background. (Sega, 1981)

Memories: This interesting, if somewhat lesser-known, entry from Sega featured what were some eye-popping graphics for its day, but it seems unlikely that anyone played long enough to notice, since the game was so unbelievably difficult. (Read more about this game…)

Space Odyssey review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Space Odyssey is filed under the categories: Side-Scrolling, S, Vertical Scrolling, arcade games only, ...in the arcade, Sega, 1981, Shooting At Enemies, Joystick, 1 Button, 2 quarters (2 stars), Arcade

Defender

DefenderThe Game: You’re a lone space pilot in very unfriendly territory, trying to stop a seemingly endless attacking fleet of aliens from kidnapping and “mutating” hapless innocents on the ground into new berzerker opponents. (Atari, See the video1981)

Memories: Though a bit more faithful to its source material than, say, the Atari 2600 version of Pac-Man, this first home edition of Defender suffered from many of the same problems, namely an intensely annoying “flickering” effect that affected virtually everything on the screen, from the scrolling “mountains” to the player’s own ship to the enemy fighters. (Read more about this game…)

Defender review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Defender is filed under the categories: D, Side-Scrolling, home video games only, ...at home, Atari, 1981, Shooting At Enemies, Joystick, 1 Button, 2 quarters (2 stars), Atari 2600 VCS

Amidar

AmidarThe Game: I’ll try to explain this as best I can. You’re a paintroller (recent escapee from Make Trax?) beseiged by pigs. Or a gorilla pursued by natives. Or something like that. It depends on which level you’re playing. You must try to enclose as many of the spaces in the game area as possible, in a zig-zagging pattern. This, the attract mode wisely advises us, is “Amidar movement.” You have one way to avoid an imminent See the videohead-on collision - you can hit the jump button, which doesn’t make you jump, but forces everything else on the board to jump. Enclosing all of the available spaces advances you to the next level, with different animal enemies. (Stern [under license from Konami], 1982)

Memories: My God. Who programmed this game, and what were they smoking? I mean, okay, the enclosing-of-spaces thing is nothing new - look at Qix. But paintrollers versus pigs? Gorillas versus nasty natives? Oh well. I suppose it makes about as much sense as Exidy’s very similar Pepper II, of which more another time. (Read more about this game…)

Amidar review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Amidar is filed under the categories: A, Stern, Claiming Territory, arcade games only, ...in the arcade, Konami, 1982, Maze, Joystick, 1 Button, 2 quarters (2 stars), Arcade

The Electric Yo-Yo

The Electric Yo-YoThe Game: Don’t take this personally, but you’re a yo-yo in The Electric Yo-Yo, trying to clear all the dots from the screen and trying just as hard to avoid the bug-eyed monsters and other enemies who seem to be natural predators of toys on strings. You must plan your movement around the screen carefully - the further you can move in a straight line to eliminate the most dots, the faster you’ll move. See the videoBuy this gameGetting stuck in limbo with no targets in the same horizontal or vertical space means you have to take painfully slow baby steps around the screen, making you a sitting duck (or a sitting yo-yo) for your adversaries. You can occasionally grab a flashing dot to give you the power to knock the bug-eyed monster out of the way momentarily. If you clear the screen of dots, a new pattern of dots appears, each one more difficult to complete than the last. (Taito, 1982)

Memories: Even two years after Pac-Man hit it big, just about everyone was trying to carve out a slice of the dot-gobbling pie with games that, if they weren’t outright ripoffs, were at least conceptually similar. Taito, normally associated with such trail-blazingly original games as Qix and Jungle Hunt, was no exception, but at least The Electric Yo-Yo is far more original than the vast majority of Pac-Man-inspired arcade games. (Read more about this game…)

The Electric Yo-Yo review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. The Electric Yo-Yo is filed under the categories: Available In Our Store, E, Claiming Territory, ...in the arcade, arcade games only, Taito, 1982, Collecting Objects, Joystick, 1 Button, 2 quarters (2 stars), Arcade

Astroblast

AstroblastThe Game: Your planet is under siege by an unending hail of asteroids, bombs, and space debris. Your simple mission? Blast all of this stuff, or dodge it. But you’re toast if a bomb hits the ground. (M Network [Mattel], 1982)

Memories: Not one of Mattel’s finest titles for the 2600, Astroblast is a loose adaptation of Astrosmash, a game originally released for Mattel’s Intellivision console. The graphics are clunky even compared to such bottom-of-the-barrel entries like Atari’s Pac-Man and Combat. (Read more about this game…)

Astroblast review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Astroblast is filed under the categories: M Network, A, Slide & Shoot (i.e. Space Invaders), ...at home, Mattel Electronics, Paddle / Rotary Knob, Atari 2600 VCS, 1 Button, 2 quarters (2 stars), 1982, Game System

Donkey Kong

Donkey KongThe Game: In the rotund plumber Mario’s first adventure, you have to help him reach the top of a perilous scaffolding to rescue a damsel in distress from the dastardly Donkey Kong. (Coleco, 1982)

See the videoMemories: Once upon a time, Nintendo didn’t manufacture its own home video game system. Perhaps games like this convinced it to pick up the habit. Coleco did a very good job of translating Nintendo’s first arcade hit into its first game for the higher-priced ColecoVision console, but truthfully, more people had an Atari 2600 at the time, and this is the version of Donkey Kong they got. (Read more about this game…)

Donkey Kong review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Donkey Kong is filed under the categories: 1982, Coleco, D, ...at home, 2 quarters (2 stars), 1 Button, Atari 2600 VCS, Jumping, Climbing, Joystick, Game System

Freedom Fighters!

Freedom Fighters!The Game: Using the left joystick, you control the movement of your ship within the confines of a screen filled with mines, alien aggressors, and occasional purple “confinement crystals” which you have to catch, because these contain human prisoners of war. The right joystick engages your hyperdrive, enabling you to go zipping along in true Defender style. (North American Philips, 1982)

Memories: Another infamous “not quite a copy of a popular arcade game” from the Odyssey2 gang, Freedom Fighters was supposed to be similar to Defender, but somehow it misses the mark. (Read more about this game…)

Freedom Fighters! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Freedom Fighters! is filed under the categories: Magnavox / N.A.P., F, Side-Scrolling, ...at home, 1982, 2 quarters (2 stars), Odyssey2, Shooting At Enemies, 1 Button, Two Joysticks

Frogs and Flies

Frogs and FliesThe Game: As one of two lowly bullfrogs, your task is simple: try to nab the greatest number of insect morsels possible on your froggy tongue while hopping around the lily pad. Hey, not every frog can live the wild life of Frogger, can they? (M Network [Mattel], 1982)

Memories: An exceedingly simple game, the basic premise of Frogs & Flies was recycled into no fewer than two games for the Atari 2600 (the other exponent of the “frog 2 quarterseating flies” sub-genre being Atari’s own Frog Pond). Frogs & Flies is basically an Atari 2600 port of Mattel’s Frog Bog cartridge for their own Intellivision platform, a game which in turn “borrowed” its concept from Gremlin’s 1978 Frogs coin-op.

Frogs and Flies review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Frogs and Flies is filed under the categories: Mattel Electronics, M Network, F, ...at home, 1982, 2 quarters (2 stars), Atari 2600 VCS, Jumping, Joystick, 1 Button, Game System

Mouse Trap

Mouse TrapThe Game: In this munching-maze game, you control a mouse who scurries around a cheese-filled maze which can only be navigated by strategically opening and closing yellow, red and blue doors with their color-coded buttons. Occasionally a big chunk o’ cheese can be gobbled for extra points. Is it that easy? No. There is also a herd of hungry kitties who would love a mousy morsel. But you’re not defenseless. By eating a bone, you can transform into a dog, capable of eating the cats. But each bone’s effects only last for a little while, after which you revert to a defenseless mouse. (Coleco, 1982)

Memories: Based on the almost-obscure Exidy arcade game, Coleco turned out a faithful cartridge version of Mouse Trap, with one drawback - just as it was in the arcade, the control scheme for opening the color-coded doors throughout the maze wasn’t the most intuitive way that anyone had ever come up with for controlling a game, even if one does have the overlays that fit over the controller keypads. (Read more about this game…)

Mouse Trap review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mouse Trap is filed under the categories: Coleco, M, Colecovision, ...at home, Keypad, 1982, Joystick, 1 Button, 2 quarters (2 stars), Maze

Nimble Numbers NED!

Nimble Numbers NED!The Game: You are NED, hopping over boulders and, with each obstacle overcome, tackling progressively more difficult math questions and pattern-matching exercises. You can select what kind of math you need to work on See the video(addition, subtraction, etc.), and if you don’t solve a problem correctly the first time, it’s broken down into smaller parts to help you work out how it all goes together. (North American Philips, 1982)

Memories: This game was originally going to be called Math Potatoes! - and as inauspicious a title as Nimble Numbers NED! may be, you have to admit that Math Potatoes! probably would’ve been too bizarre to entice parents looking for suitable educational software for their kids. (Read more about this game…)

Nimble Numbers NED! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Nimble Numbers NED! is filed under the categories: N, Magnavox / N.A.P., Educational, Math, Shapes & Matching, ...at home, 1982, 2 quarters (2 stars), with Voice, Jumping, Joystick, 1 Button, Keyboard, Odyssey2

Raiders Of The Lost Ark

Raiders Of The Lost ArkThe Game: You’re guiding a pixellated rendition of famed adventurer Indiana Jones as he embarks on his search for the Lost Ark of the Covenant. Meander through Middle Eastern marketplaces, obtain weapons and items of value, and watch out for snakes as you try to overcome a series of obstacles and hazardous environments, find the clues, and recover the Ark. (Atari, 1982)

Memories: One of the two movie licenses that landed on programmer Howard Scott Warshaw’s desk, the Atari 2600 game Raiders Of The Lost Ark is a near-perfect specimen of an adventure game on this console: it makes sense from reading the manual, but in practice, the way in which the game’s various settings and characters interlock and interact is almost abstract. Maybe this is one of those games where I’m just not getting the point, but I’ve always wondered why E.T. is held up as an example of what not to do with a 2600 game, and Raiders is held up as an example of a great game - to me, they’re almost identical. (Read more about this game…)

Raiders Of The Lost Ark review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Raiders Of The Lost Ark is filed under the categories: R, Atari, home video games only, ...at home, Action Adventure, 1982, 2 quarters (2 stars), Atari 2600 VCS, Two Joysticks, Shooting At Enemies, Collecting Objects, Game System

Super Breakout

Super BreakoutThe Game: You’ve got a mobile paddle and - well, frankly, balls. But you don’t have a lot of balls at your disposal (am I the only one becoming a little bit uncomfortable discussing this?), so you have to make the best use of them that you can to knock down the rows of colorful bricks overhead. In some games, there may be other, free-floating balls trapped in “cavities” in the bricks, and setting them loose will mean you’ll have several balls - and not all of them necessarily yours, disturbingly enough - to handle. Missing one of your balls - and we all know how painful that can be - forces you to call another ball into play. Losing all of your balls, as you’ve probably guessed by now, ends the game. So, in essence, Super Breakout is a metaphor for life from the masculine perspective. (Atari, 1982)

Memories: So let’s see here. Atari had this great new console which sported, essentially, the guts of their Atari 400 computer, quite a bit of processing power (for its day) for a game-playing machine. Capable of detailed, colorful graphics and excellent sound effects, the Atari 5200 would, of course, need a fantastic pack-in title at launch, something which would showcase its amazing abilities. And that’s all fine and well, but what the poor 5200 wound up with was Super Breakout. (Read more about this game…)

Super Breakout review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Super Breakout is filed under the categories: S, home video games only, ...at home, Atari, 1982, Breaking Through Walls, Joystick, 2 quarters (2 stars), Atari 5200

Tron Maze-a-Tron

Tron Maze-a-TronThe Game: You are Flynn, the hero of the movie Tron. In phase one of the game, you navigate a maze of circuitry, avoiding Recognizers, and trying to, as the manual puts it, “gather zeroes to clear the RAM chips.” In phase two, you’re up against the Master Control Program itself, and you can beat it by matching pairs of numbers in the “bit stream” to pairs in the nearby “bit stack”…or something like that. (Mattel, 1982)

Memories: Maze-a-Tron never got around to impressing me. The rule book is thicker than I could imagine the program would be, and the needlessly complicated game play really doesn’t inspire me to come back for more. And in a way, it almost seems like a game that had little to do with Tron, but was barely similar enough that it merited the grafting-on of elements such as the MCP and the Recognizers from the movie, and voila, instant licensed product. (Read more about this game…)

Tron Maze-a-Tron review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Tron Maze-a-Tron is filed under the categories: Mattel Electronics, Intellivision Controller, T, ...at home, Keypad, 1982, Collecting Objects, Intellivision, 2 Buttons, 2 quarters (2 stars), Maze

Tron Solar Sailer

Tron Solar SailerThe Game: In the third and final game of the trilogy of Intellivision games based on the movie Tron, you’re piloting the solar sailer vehicle stolen by Tron and Yori about 2/3 of the way through the movie. You ride the light beams through the digital realm, avoiding deadly (but dumb) grid bugs and pursuing Recognizers. You can fire weapons at both of the above, but doing this and keeping yourself on a clear path is the real challenge. (Mattel, 1982)

Memories: Of any of the Tron games Mattel manufactured for its own Intellivision platform or the Atari 2600, Solar Sailer is probably the one which is most closely related to a scene in the movie. It may also be the hardest. (Read more about this game…)

Tron Solar Sailer review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Tron Solar Sailer is filed under the categories: Intellivision Controller, Mattel Electronics, T, Side-Scrolling, ...at home, Cockpit, Keypad, with Intellivoice, Intellivision, Collecting Objects, 2 Buttons, 2 quarters (2 stars), 1982, First-Person