Elevator Action

Elevator ActionThe Game: As a daring spy, you break into a top secret enemy facility, trying to grab vital secrets and evade or kill as many enemy agents as you can. Your only means of getting from floor to floor through most of the game is via the elevator - which gives you an advantage and also makes you vulnerable. (Taito, 1985)

Memories: Almost a dead ringer for its arcade inspiration graphically, the NES edition of Elevator Action actually loses a few points for having lousy sound - something I rarely count off points for, truth be told. But by the time of the NES, the means were there to replicate the arcade sound - take a listen to Super Mario Bros. for proof. (Read more about this game…)

Elevator Action review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Elevator Action is filed under the categories: Taito, D-Pad, E, ...at home, home video games only, 1985, 4 quarters (4 stars), Climbing, Jumping, Collecting Objects, NES, 1 Button, Shooting At Enemies

Qix

QixThe Game: You are a marker, trying to claim as much of the playing field as you can by enclosing areas of it. Drawing your boundaries faster is safer, but yields fewer points. A slower draw, which leaves you vulnerable to attack from the Qix and the Sparx, gives you many more points upon the completion of an enclosed area. If the ever-shifting Qix touches your marker or an uncompleted boundary you are drawing, you lose a “life” and start again. And the Sparx, which travel only along the edges of the playing field and along the boundaries of areas of the screen you’ve already enclosed, can destroy you by touching your marker. And if you linger too long, a fuse will begin burning at the beginning of your unfinished boundary, and will eventually catch up with you. (Nintendo/Taito, 1990)

See the videoOne of the few completely abstract arcade games ever to catch on with the public, Qix is very hard to get wrong, and this adaptation - an early first-party Game Boy cartridge patterned after a similarly first-person NES version - certainly doesn’t get it wrong. It’s pure Qix, without any added bull about having to uncover a picture by claiming area on the playfield. (Read more about this game…)

Qix review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Qix is filed under the categories: Nintendo, Claiming Territory, home video games only, ...in your pocket, home video games only, Game Boy (original), Handheld / Portable Games, 1990, 4 quarters (4 stars), D-Pad, Taito, Q, 2 Buttons

Elevator Action

Elevator ActionThe Game: As a daring spy, you break into a top secret enemy facility, trying to grab vital secrets and evade or kill as many enemy agents as you can. Your only means of getting from floor to floor through most of the game is via the elevator - which gives you an advantage and also makes you vulnerable. (Taito, 1991)

See the videoMemories: I’m torn on this one. On the one hand, audiovisually (and, for the most part, game-play wise as well), the original B&W Game Boy’s version of Elevator Action is incredibly faithful to the arcade game. On the other hand, there are major changes to the structure of the game that I’ve never been crazy about. Put simply, Elevator Action on the Game Boy adds some NES-era conventions to a game that just didn’t need them. (Read more about this game…)

Elevator Action review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Elevator Action is filed under the categories: Handheld / Portable Games, E, Game Boy (original), Action Strategy, home video games only, Vertical Scrolling, Taito, D-Pad, Collecting Objects, Jumping, 2 Buttons, 3 quarters (3 stars), 1991, Shooting At Enemies

Space Invaders Collection

Space Invaders CollectionThe Game: You’re the pilot of a ground-based mobile weapons platform, and there are buttloads of alien meanies headed right for you. Your only defense is a trio of shields which are degraded by any weapons fire - yours or theirs - and a quick trigger finger. Occasionally a mothership zips across the top of the screen. When the screen is cleared of invaders, another wave - faster and more aggressive - appears. When you’re out of “lives,” or when the aliens manage to land on Earth… it’s all over. (Taito, 1997, for Playstation)

Memories: I can hear ‘em already. “Okay, you’ve flipped your lid. There’s already a modern-day Space Invaders remake out there, there’s emulation, and then there’s the fact that Space Invaders has been emulated pretty faithfully all the way back to the Atari 2600 version. Why the heck do you need this version for the Playstation?” (Read more about this game…)

Space Invaders Collection review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Space Invaders Collection is filed under the categories: Slide & Shoot (i.e. Space Invaders), S, ...at home, home video games only, Playstation, Taito, D-Pad, Japanese Import, Retro Compilations, 2 Buttons, 5 quarters (5 stars), 1997, Game System

Builder’s Block

Builder's BlockBuy this gameThe Game: Eat my dust, SimCity. Builder’s Block doesn’t ask you to build a city that conforms to any notions of political or environmental correctness. It just asks you to build it fast - damn fast. Match up color-coded blocks to expand the size of your buildings, use other special blocks to eliminate blocks whose colors won’t allow them to integrate them into buildings, and use the “clear level” block to collect your bonus and move to the next level before more blocks pile up than you can do anything with. It’s sort of like Tetris meets SimTower. The game includes puzzle, battle and arcade modes; the latter is the most graphically dazzling, betraying the game’s roots in the mid-1990s Taito arcade game Landmaker. (Taito, 2000)

Memories: Originally released a few years ago, Builder’s Block is now reappearing in bargain game bins once again, so it seemed like a good time to revisit it. I’d never heard of this game before, and it’s surprisingly addictive with a strong old-school puzzle game vibe. If you dig Tetris, you’ll like this one. (Read more about this game…)

Builder’s Block review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Builder’s Block is filed under the categories: Claiming Territory, Available In Our Store, ...at home, home video games only, Playstation, B, Taito, Breaking Through Walls, Retro Remakes, 2 Buttons, 2000, D-Pad, Game System

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