Star Trek: The Next Generation – The Transinium Challenge

Star Trek: The Next Generation - The Transinium ChallengeThe Game: Captain Picard places Commander Riker – that’s you, by the way – in charge of the Enterprise, which is currently on a mission to find out who is launching terrorist attacks on mining stations in the Aquila solar system. Riker can use the Enterprise’s computer to analyze objects and ships, or to look up Federation data files on the various people involved in the growing conflict. And of course, he can call upon the knowledge and experience of his crewmates for advice, or bring them along as he beams down to the various locales on each planet or asteroid in the game. One thing not at Riker’s disposal is time: the attacks continue, and whoever is mounting the attacks is getting bolder with each attempt. And someone in the Aquila system knows more than they’re telling. (Simon & Schuster Interactive, 1989)

Memories: Though it sailed through some troubled creative waters behind the scenes of its first two seasons on television, Star Trek: The Next Generation was on the receiving end of a remarkable amount of patience from its viewers, simply on the strength of its name. With an unprecedented amount of money riding on a series that was sold directly into syndication rather than to a network, Paramount Pictures was eager to cash in as soon as possible. Even so, the first computer or video game to be set aboard the new Enterprise took some time to complete. Continue reading

Star Trek: Starship Creator

Star Trek: Starship CreatorThe Game: Starfleet is looking for a few good Admirals. Despite the fact that these ubiquitous high-ranking officers are peppered liberally throughout the various Trek series, you’ve been recruited as one too – and your job is to be less Order this gameineffectual than most of the TV Admirals! You get to design, outfit and crew Federation starships to your specifications – within, of course, reasonable budgetary limits. Then dispatch your ships – one at a time, or an entire fleet – to do everything from study stellar anomalies to hold the line at the Cardassian border. The equipment you choose, as well as the interactions of the various crew members’ personalities, will play a part in the outcome of your fleet’s assignments. (Simon & Schuster Interactive, 1998)

Star Trek: Starship CreatorMemories: This sim-style game is almost exactly the same basic concept as the classic Apple II game Project Space Station, but in a science fiction setting. That game, too, put you in charge of designing, budgeting, populating and constructing a spacecraft. The only difference is that Starship Creator only allows you to monitor your ship’s activities from afar, not even able to advise. Project Space Station at least featured arcade-style segments in which you pilot space shuttles and construction pods. But if you give it any thought, Starship Creator is true to the Star Trek universe – you, the Admiral, are helpless to do anything but shake your head as those pesky, willful Captains in your fleet do their own creative rewriting of Starfleet regulations. Continue reading

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