Fire Fly

Fire FlyThe Game: As the pilot of a mechanical firefly, you must pilot your bug down to the lowest depths of the screen to rescue a pixie being held hostage by bees. Once you’ve retrieved that hostage, you face a barrage of bizarrely-shaped enemies, ranging from bats to snakes to flaming airborne pumpkins. You can dispatch these obstacles with a laser blast from your firefly’s maw, and once conquered, these adversaries leave behind prizes such as rings, treasure chests, bags of money and so on – precisely the sort of things that you would expect these natural enemies of the common mechanical firefly to be carrying around with them. Once you’ve done away with an entire wave of bad guys, the game begins again at the “pixie” level, only slightly more difficult. (Mythicon, 1983)

Memories: Considered among the rarest games in the Atari 2600 library, the three titles released by Mythicon were a Johnny-come-lately attempt to cash on on the 2600’s popularity. Whereas some of the earliest third-party software houses, such as Activision and Imagic, had hoped to expand the variety and quality of games on the market and make a buck in the process, Mythicon was one of several fly-by-night “software” outfits that bypassed the whole business about variety and quality and simply settled for making a buck. Dumped onto the market at under $10 each, Mythicon’s games were awful when it came to game play. And Fire Fly is no exception. Read More


SorcererThe Game: You’re the sorcerer, and your first job is to commandeer a magic flying carpet-lookin’ thing that zips randomly through the air above you, taunting you. Once a carpet flies low enough for you to board it (simply by moving the See the videojoystick up), you can go to the right and begin doing battle with all manners of magical adversaries, including trios of non-descript guys and lizards that look like they’ve been decorated for a Fourth of July parade. If they shoot you, you fall off your flying carpet and your body drifts lifelessly to the bottom of the screen. If you shoot them first, they inexplicably transform into treasures that you can pick up before going to the next screen. (Mythicon, 1983)

Memories: I remember sitting in a crowd at the Classic Gaming Expo auction in 2003 and hearing John Hardie pitch the next item – a minty-fresh Mythicon point-of-sale display stocked with still-shrinkwrapped Mythicon game cartridges for the 2600 – as a bunch of games that were essentially the same. I thought he was joking. Now that I have played Sorcerer for myself – having already played and reviewed Firefly here – I have learned that John speaks the truth. Read More