Adventures Of Tron
The Game: As video warrior Tron, you scale the heights of the MCP’s domain, avoiding Tanks, Recognizers and Grid Bugs, and trying to collect Bits. You can occasionally hitch a brief ride on a perpetually airborne Solar Sailer on one level, allowing you to fly over your opponents’ heads for a few seconds. (M Network [Mattel], 1982)
Memories: Though formatted like one of the numerous platform adventure games that would one day become associated with Mario, Adventures Of Tron, while quite challenging, is frustrating since there seems to be no actual goal to reach. After a few levels, it becomes extremely repetitious. (Read more about this game…)

The Game: Your planet is under siege by an unending hail of asteroids, bombs, and space debris. Your simple mission? Blast all of this stuff, or dodge it. But you’re toast if a bomb hits the ground. (M Network [Mattel], 1982)
The Game: As Chef Peter Pepper, you climb around a multi-level factory whose sole function is to make some really big burgers. We’re talking about some BIG burgers here. But your ingredients aren’t exactly cooperating with you… (M Network [Mattel, under license from Data East], 1982)
The Game: Robots, spiders and critters, oh my! You’re a lone human in a maze teeming with deadly robots, spiders and other nasties, and your trusty gun - which can dispatch any or all of the above - has only a limited amount of ammunition. You can obtain more ammo by walking over a briefly-occurring flashing gun symbol - but until then, if you’re out of ammo, you’re no longer the hunter, but the hunted. (M Network [Mattel], 1982)
The Game: As one of two lowly bullfrogs, your task is simple: try to nab the greatest number of insect morsels possible on your froggy tongue while hopping around the lily pad. Hey, not every frog can live the wild life of Frogger, can they? (M Network [Mattel], 1982)
eating flies” sub-genre being Atari’s own Frog Pond). Frogs & Flies is basically an Atari 2600 port of Mattel’s Frog Bog cartridge for their own Intellivision platform, a game which in turn “borrowed” its concept from Gremlin’s 1978
The Game: You’re in charge of a getaway car loaded with crafty criminals. Your job is to sneak around the maze, avoid four colorful cops who are hot on your trail, and grab all the dough - and, of course, to escape so you can steal again another day. But the cops can trap you with a series of doors that can prevent you from getting away… (M Network [Mattel Electronics], 1982)
The Game: The race is on, and no moves are off-limits - bump your competitors off the road (and into apparently highly volatile vegetation that causes them to explode), or jump over them and any other obstacles that get in your way, 
The Game: You’re in charge of a getaway car loaded with crafty criminals. Your job is to sneak around the maze, avoid four colorful cops who are hot on your trail, and grab all the dough - and, of course, to escape so you can steal again another