Cabbage Patch Kids: Adventure In The Park

Cabbage Patch Kids: Adventure In The ParkThe Game: You are one of those ubiquitously cute icons of the ’80s, a Cabbage Patch Kid, and your mission is to convey your pigtailed self across the screen, circumnavigating whatever dangers await you -See the video rolling balls, puddles of water, and so on. You can jump (and, with the aid of strategically placed trampolines, you can jump really high and snag some high-flying bonus prizes), you can swing across water with ropes hanging from trees, and if you mess up any of the above, you can only do it a few times before you’re a Cabbage Patch Greasy Spot on the ground. Remember, the death of any Cabbage Patch child diminishes the entire Cabbage Patch. (Coleco, 1984 - unreleased prototype)

Memories: Essentially a copycat of Activision’s Pitfall, Cabbage Patch Kids was originally released on the Colecovision, capitalizing on Coleco’s two big sellers at the time - that console, and the newly-acquired Cabbage Patch Kids doll license. At this point in the 1980s, video game publishers were virtually clueless about what drew women and girls to some games, and repelled them from others, so it wasn’t uncommon to see bizarro licensing moves such as Cabbage Patch Kids and Strawberry Shortcake. Only development on this game was still ongoing when the bottom dropped out of the video game industry, so the Cabbage Patch Kids were strictly confined to the Colecovision until a 2008 flea market find which put this reasonably finished and playable game into the hands of an Atari collector. (Read more about this game…)

Cabbage Patch Kids: Adventure In The Park review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Cabbage Patch Kids: Adventure In The Park is filed under the categories: Coleco, Konami, C, home video games only, ...under development, 1984, 3 quarters (3 stars), Atari 2600 VCS, Unreleased Prototypes, Jumping, Joystick, 1 Button, Game System

Q*Bert

Q*BertThe Game: Q*Bert, a nosey little guy with a propensity for hopping, spends his time hopping around a three-dimensional pyramid of cubes, avoiding Coily the Snake and other assorted purple and red creatures, including a few who operate on a slightly different plane (i.e., they move down the pyramid as if it were rotated one-third). Any green objects and creatures Q*Bert can catch will not hurt him - in fact, the little bouncing green balls will stop time briefly for everyone but Q*Bert. If he gets into a tight spot, Q*Bert can jump off the pyramid onto a flying disc which will despoit him back at the top of the pyramid - and lure Coily to a nasty fate by jumping into nothing. Changing the colors of the top of every cube in the pyramid to the target color indicated at the top left of the screen will clear the pyramid and start the craziness all over again. If Q*Bert is hit by an enemy or falls off the pyramid, he hits bottom with a resounding, arcade- cabinet-shaking splat and a burst of incomprehensible obscenity! (Konami/Ultra, 1989)

Memories: Ah, the eternal conundrum of Q*Bert - to turn the controller, or try to do diagonals with an NES joypad? The original arcade incarnation of the mighty orange one solved the problem pretty simply by turning a standard four-directional joystick at a 45-degree angle within the coin-op’s casing. To truly replicate that effect, you’re given the option of rotating the NES controller 45 degrees or to try to do diagonals while holding it straight (in effect, hitting the left and down portions of the plus-shaped pad simultaneously to move in that direction). There’s a whole pre-game startup screen devoted to controller orientation here. And as awkward as it is, the 45-degree angle option is much more responsive on the NES. Now, a joystick such as the Advantage may help here, but again, the hardware itself dictates that the controller won’t be as responsive diagonally. (Read more about this game…)

Q*Bert review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Q*Bert is filed under the categories: Q, Ultra, home video games only, ...at home, Konami, D-Pad, NES, 4 quarters (4 stars), 1989, Isometric View, Jumping

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