Frogger
The Game: You are a frog. Your task is simple: hop across a busy highway, dodging cars and trucks, until you get the to the edge of a river, where you must keep yourself from drowning by crossing safely to your grotto at the top of the screen by leaping across the backs of turtles and logs. But watch out for snakes and alligators!
(Sega [under license from Konami], 1981)
Memories: Frogger is a truly ribbeting game, and very addictive. It was one of the handful of cute action games that arrived around the same time as Pac-Man and Donkey Kong, though it was never franchised as heavily as those games were. There was a Frogger sticker set, the occasional T-shirt, and a rockin’ musical tribute from Bucker & Garcia on the Pac-Man Fever album. Frogger also existed very briefly as a Saturday morning cartoon on CBS, in which he and his amphibian pals were reporters on the swamp beat, but this incarnation of Frogger was even shorter-lived than the cartoon based on Pac-Man. (Read more about this game…)

The Game: I’ll try to explain this as best I can. You’re a paintroller (recent escapee from Make Trax?) beseiged by pigs. Or a gorilla pursued by natives. Or something like that. It depends on which level you’re playing. You must try to enclose as many of the spaces in the game area as possible, in a zig-zagging pattern. This, the attract mode wisely advises us, is “Amidar movement.” You have one way to avoid an imminent
The Game: A train scoots around a twisty maze of tiles representing overpasses, turns, straightaways and terminals. One portion of the maze is blank, and a train will be lost if it hits that blank tile. Using the joystick, you move the blank tile and one adjacent tile around on the map - even if the train is in transit on that tile - in an effort to keep it moving around the maze, picking up passengers. (Passengers that the train
The Game: The aliens are taking their complaints to the home office! As the pilot of an agile space fighter, you have to blast your way through the alien forces from Pluto all the way back to Earth. Occasionally you can boost your ship’s firepower, but that’s the only help you’re going to get. The rest is up to your speed, your 
The Game: You are one of those ubiquitously cute icons of the ’80s, a Cabbage Patch Kid, and your mission is to convey your pigtailed self across the screen, circumnavigating whatever dangers await you -
The Game: Q*Bert, a nosey little guy with a propensity for hopping, spends his time hopping around a three-dimensional pyramid of cubes, avoiding Coily the Snake and other assorted purple and red creatures, including a few who operate on a slightly different plane (i.e., they move down the pyramid as if it were rotated one-third). Any green objects and creatures Q*Bert can catch will not hurt him - in fact, the little bouncing green balls will stop time briefly for everyone but Q*Bert. If he gets into a tight spot, Q*Bert can jump off the pyramid onto a flying disc which will despoit him back at the top of the pyramid - and lure Coily to a nasty fate by jumping into nothing. Changing the colors of the top of every cube in the pyramid to the target color indicated at the top left of the screen will clear the pyramid and start the craziness all over again. If Q*Bert is hit by an enemy or falls off the pyramid, he hits bottom with a resounding, arcade- cabinet-shaking splat and a burst of incomprehensible obscenity! (Konami/Ultra, 1989)