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Q*Bert

Q*BertThe Game: Q*Bert, a nosey little guy with a propensity for hopping, spends his time hopping around a three-dimensional pyramid of cubes, avoiding Coily the Snake and other assorted purple and red creatures, including a few who operate on a slightly different plane (i.e., they move down the pyramid as if it were rotated See the videoBuy this gameone-third). Any green objects and creatures Q*Bert can catch will not hurt him – in fact, the little bouncing green balls will stop time briefly for everyone but Q*Bert. If he gets into a tight spot, Q*Bert can jump off the pyramid onto a flying disc which will despoit him back at the top of the pyramid – and lure Coily to a nasty fate by jumping into nothing. Changing the colors of the top of every cube in the pyramid to the target color indicated at the top left of the screen will clear the pyramid and start the craziness all over again. If Q*Bert is hit by an enemy or falls off the pyramid, he hits bottom with a resounding, arcade- cabinet-shaking splat and a burst of incomprehensible obscenity! (Gottlieb/Mylstar, 1982)

Memories: So many arcade games looked like hits and smelled like hits before they actually got an arcade road test, and this archive is itself littered with screenshots of wanna-be hits where every name, graphic and sound were trademarked. Because someone was sure that, for example, Winky from Venture would be a runaway hit. Q*Bert is a case where that optimism – and the marketing muscle behind it – was perfectly justified. With a game concept by Warren Davis, memorable characters from Gottlieb staff artist Jeff Lee and wacky jumbled-synthesized-speech effects by David Thiel, Q*Bert was one of those games that went into orbit instantly. It was almost universally loved and talked-about, and you could count on quite a line at the Q*Bert machine at your local arcade. And this is a rare case where I’ll admit, even in jaded hindsight, that all the praise was so worth it. Continue reading

Reactor

ReactorThe Game: In a bizarre combination of pinball, zero gravity, and nuclear physics, you pilot your “ship” around a reactor chamber, trying to eliminate rogue radioactive particles (which are about the same size as your ship). Anything touching the outer walls of the chamber will be destroyed, including your on-screen alter ego. Two pairs of See the videofive rods can be used to cool down the ever-expanding nuclear reaction at the center of the screen, but you can only push the rods in by bumping the particle into them head-on. Trapping particles in either of two cul-de-sacs in the upper right and lower left corners of the playing field will earn you bonus points, and the best way to accomplish this is to plant one of your limited number of decoys at the entrance to one of the smaller areas. In early levels, you can keep your back to the reactor and hug it as you bounce the particles off of it, but in later levels, the reactions are exposed and become just as deadly to you as to the walls are. (Gottlieb, 1982)

Memories: A decidedly weird but incredibly addictive game. You may find yourself spending ages on it before you know it, and getting better and better at the game. This is a game which would probably be a hit in a graphically updated edition – providing the game play was left as is. Then again, adding detailed graphics would probably rob Reactor of a lot of its mystique. Continue reading

Krull

KrullThe Game: In the video-game adaptation of the movie – which, at the time, was expected to be the next Star Wars-type franchise – you are Colwyn, the hero of the piece. Your first job is to climb a treacherous mountain, dodging boulders, and finding the five pieces of the throwing-star-like Glaive weapon. On the second level, you get to use it against a bunch of nasty swamp creatures who are trying to kill your army. You get to do this for two levels. Then you have to break your men out of a stronghold, and then lead the fight against the invincible chief monster, all to save the princess. (Gottlieb, 1983)

Memories: Krull wasn’t a bad little game. It might take you a few quarters to get through, and that last level with the main monster was a killer. In a way, Krull is sort of like the opposite of Tron – whereas Tron is best remembered as a game and not a movie, Krull is virtually forgotten as a video game, and the movie still enjoys a small cult following. Continue reading

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