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Lock ‘n’ Chase

Lock 'n' ChaseThe Game: You’re in charge of a getaway car loaded with crafty criminals. Your job is to sneak around the maze, avoid four colorful cops who are hot on your trail, and grab all the dough – and, of course, to escape so you can steal again another See the videoday. But the cops can trap you with a series of doors that can prevent you from getting away… (Data East, 1981)

Memories: Obviously, Lock ‘n’ Chase was yet another variation on the basic game play of Pac-Man, but in this case, just enough was changed to make it a discernably different new game, instead of just another clone. But even the most open-minded player could be forgiven for looking at the maze full of dots, populated by cutesy “cops,” and walking away, thinking, “Yep, it’s another Pirhana.” Continue reading

BurgerTime

BurgerTimeBuy this gameThe Game: As Chef Peter Pepper, you climb around a multi-level factory whose sole function is to make some really big burgers. We’re talking about some BIG burgers here. But your ingredients aren’t exactly cooperating with you. Mr. Hot Dog, Mr. Egg and Mr. Pickle are doing their best to keep you from making those big See the videoburgers, but you can turn the tables on them and put them in your edible creations! You have a limited supply of pepper which you can use to stun your tasty stalkers (and keep in mind, this was years before Mace). Or you can simply lead them across one of the yummy ingredients, and they’ll become part of the burger. (Which is a rather disturbing thought when it comes to to hot dogs and eggs in a hamburger.) Also, you can walk across a bun or a slab of meat on the level above them, and the falling ingredients will squash them on the way down. (Bally/Midway [under license from Data East], 1982)

Memories: BurgerTime was a cool twist on the climbing genre, but it had one main problem – oh, boy, was it ever slow! I t took forever to climb ladders, and on those later levels where there were huge, dangerous stretches of ladders, this slowed the game down to an annoyingly slow pace. Other than this, though, it was a nifty little game, and just playing it and writing about it has made me hungry for something from Burger King… Continue reading

Disco No. 1

Disco No. 1You’re on the dance floor, they’ve dimmed the lights, the feeling is right, and you’re gonna boogie tonight. Leaving temporary, light-cycle-style tracers behind you, you have to impress all the lovely ladies by literally skating circles around them. When you accomplish this, you claim a bit of territory on the dance floor. (Data East, 1982)

See the videoAnd here you thought Xanadu was the only pop culture celebration of roller disco – not so! This bizarre little coin-op number brings roller boogie back from the brink of extinction (being the voracious second-hand consumers of American pop culture that they were, God bless ’em, the Japanese apparently missed the memo that disco was “dead” by this point). Continue reading

Burgertime

BurgertimeThe Game: As Chef Peter Pepper, you climb around a multi-level factory whose sole function is to make some really big burgers. We’re talking about some BIG burgers here. But your ingredients aren’t exactly cooperating with you… (Namco, 1985 [Japan] / Data East, 1987 [US])

Memories: A little bit of an oddity – a Data East-originated arcade game ported to the Famicom by arcade competitor Namco (and then sold in the US by Data East itself) – this version serves up a happy meal worth of authentic Burgertime action on the NES. Continue reading

Super Burgertime

Super BurgertimeThe Game: Chef Peter Pepper is back, and boy, is he kawaii. As in the original Burgertime, the chef has to climb ladders and cross levels – while being chased by deadly ingredients – all in the pursuit of building the perfect giant burger. If he drops the burger on them, the chef’s opponents can become part of the meal. He can also spray them with pepper, as in the original game, or grab bonus weapons (such as a frying pan with which to brain them) from the sides of the screen when they intermittently appear. If enemies are on a bun, patty, etc. when it’s dropped, they’re temporarily taken out of play. Players advance a level by completing construction of all of the burgers. (Data East, 1988?)

Memories: Sometimes revising a “retro” title results in something really cool. And then there are the times that it doesn’t. Audiovisually, Super Burgertime is a huge step up from the original game, but the payoff for the finer graphical details and cute music is that the game play seems a little bit off. Continue reading

Lock ‘N’ Chase

Lock 'n' ChaseThe Game: You’re in charge of a getaway car loaded with crafty criminals. Your job is to sneak around the maze, avoid a bunch of cranky cops who are hot on your trail, and grab all the dough – and, of course, to escape so you can steal again another day. But the cops can trap you with a series of doors that can prevent you from getting away… (Data East, 1990)

See the videoMemories: After a quick “training” chase in a small maze – presumably in the vault while you’re making the big heist – the Game Boy version of Lock ‘N’ Chase is somewhat faithful to the original, even though it “zooms in” on the section of the maze surroundng your bank robber. However, while the original arcade game was an obvious attempt to get in on Pac-Man‘s maze-chase, dot-gobbling action without aping every aspect of the game, Lock ‘N’ Chase on the Game Boy makes the comparison obvious. Continue reading

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