Pac-Man

Coleco Pac-ManThe Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small yellow dots and evading four monsters who can eat you on contact. In four corners of See the TV adthe screen, red power pellets enable you to turn the tables and eat the monsters for a brief period for an escalating score. The monsters, once eaten, return to their home base in ghost form and return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (Coleco, 1981)

Memories: When Atari’s VCS translation of the immensely popular Pac-Man debuted to almost universal scorn, Coleco’s marketing division must have cheered. The market was primed for a good game of Pac-Man, and with the first in its line of licensed “mini-arcades,” Coleco had just the ticket every kid was looking for. (Read more about this game…)

Pac-Man review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Pac-Man is filed under the categories: Handheld / Portable Games, LED Mini-Arcades, ...in your pocket, P, Coleco, Joystick, 4 quarters (4 stars), 1981, Maze

Donkey Kong

Donkey KongThe Game: In a very faithful adaptation of Nintendo’s all-time classic arcade game, you’re Mario, a rotund and lovesick fellow who would gladly scale scaffolding, bound over barrels and feint past foxfires, all to save the damsel in See the videodistress. (Coleco, 1982)

The Game: This was it, friends. This was what sold the ColecoVision. Donkey Kong was one of the hottest games in arcades at that time, and Coleco was smart enough to grab the rights from Nintendo as well as to make it the pack-in cartridge for the ColecoVision (like Combat was the pack-in for the Atari 2600). (Read more about this game…)

Donkey Kong review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Donkey Kong is filed under the categories: Coleco, D, Colecovision, ...at home, 1982, 4 quarters (4 stars), Climbing, Joystick, 1 Button, Jumping

Donkey Kong

Donkey KongThe Game: In the rotund plumber Mario’s first adventure, you have to help him reach the top of a perilous scaffolding to rescue a damsel in distress from the dastardly Donkey Kong. (Coleco, 1982)

See the videoMemories: Once upon a time, Nintendo didn’t manufacture its own home video game system. Perhaps games like this convinced it to pick up the habit. Coleco did a very good job of translating Nintendo’s first arcade hit into its first game for the higher-priced ColecoVision console, but truthfully, more people had an Atari 2600 at the time, and this is the version of Donkey Kong they got. (Read more about this game…)

Donkey Kong review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Donkey Kong is filed under the categories: 1982, Coleco, D, ...at home, 2 quarters (2 stars), 1 Button, Atari 2600 VCS, Jumping, Climbing, Joystick, Game System

Donkey Kong

Donkey KongThe Game: In the rotund plumber Mario’s first adventure, you have to help him reach the top of a perilous scaffolding to rescue a damsel in distress from the dastardly Donkey Kong. (Coleco, 1982)

See the videoMemories: Remember how much of a train wreck Coleco made of Donkey Kong when they made that dismal version of it for the Atari 2600? Well, if anything, Coleco’s equally mind-numbing translation of Nintendo’s original smash hit for the Intellivision proves that Coleco was definitely trying to make their ColecoVision version of Donkey Kong look better. (Read more about this game…)

Donkey Kong review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Donkey Kong is filed under the categories: Coleco, Intellivision Controller, D, ...at home, 1982, 1 dime (0 stars), Jumping, Climbing, Intellivision, 1 Button, Game System

Donkey Kong Jr.

Donkey Kong Jr.The Game: As little Donkey Kong Jr., you’re trying to reach the top of a treacherous series of vines and platforms to rescue your dad from Mario. (Coleco, 1982)

Memories: I’m a “junior” myself, so I understand that there are certain challenges involved in living up to the name of one’s forebears. And though the little ape was going to have a big task in living up to his dad’s name - after all, Kong Sr.’s game was the foundation of Nintendo’s empire - the original Donkey Kong Jr. arcade game was a great deal of fun. But Coleco did Donkey Kong Jr. a grave injustice in its translation for the Atari 2600. (Read more about this game…)

Donkey Kong Jr. review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Donkey Kong Jr. is filed under the categories: 1982, Coleco, D, ...at home, 1 dime (0 stars), 1 Button, Atari 2600 VCS, Jumping, Climbing, Joystick, Game System

Ladybug

LadybugThe Game: You’re a hungry ladybug in a maze full of dangers and morsels. Other insects roam the maze trying to eat you, and skulls scattered around the maze are also deadly to the touch. The only advantage you really have is to See the videomaneuver skillfully through the revolving doors, slamming them shut behind you and forcing your pursuers to take a different route (they can’t go through the revolving doors). (Coleco, 1982)

Memories: With the rights to mega-hits like Pac-Man taken by the time the ColecoVision hit the stores, Coleco grabbed the rights to a number of somewhat more obscure arcade games, including virtually the entire catalog of Universal games, the makers of such games as Mr. Do, Mr. Do’s Castle, and Ladybug. Coleco’s Ladybug cartridge is a very faithful rendition of its arcade inspiration, and it’s quite a bit of fun. (Read more about this game…)

Ladybug review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Ladybug is filed under the categories: L, Colecovision, ...at home, Coleco, 1982, Joystick, 1 Button, 4 quarters (4 stars), Maze

Mouse Trap

Mouse TrapThe Game: In this munching-maze game, you control a mouse who scurries around a cheese-filled maze which can only be navigated by strategically opening and closing yellow, red and blue doors with their color-coded buttons. Occasionally a big chunk o’ cheese can be gobbled for extra points. Is it that easy? No. There is also a herd of hungry kitties who would love a mousy morsel. But you’re not defenseless. By eating a bone, you can transform into a dog, capable of eating the cats. But each bone’s effects only last for a little while, after which you revert to a defenseless mouse. (Coleco, 1982)

Memories: Based on the almost-obscure Exidy arcade game, Coleco turned out a faithful cartridge version of Mouse Trap, with one drawback - just as it was in the arcade, the control scheme for opening the color-coded doors throughout the maze wasn’t the most intuitive way that anyone had ever come up with for controlling a game, even if one does have the overlays that fit over the controller keypads. (Read more about this game…)

Mouse Trap review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mouse Trap is filed under the categories: Coleco, M, Colecovision, ...at home, Keypad, 1982, Joystick, 1 Button, 2 quarters (2 stars), Maze

Mouse Trap

Mouse TrapThe Game: In this munching-maze game (one of the dozens of such games which popped up in the wake of Pac-Man), you control a cartoonish mouse who scurries around a cheese-filled maze which can only be navigated by strategically opening and closing doors in the maze. Occasionally a big chunk o’ cheese can be gobbled for extra points. Is it that easy? No. There is also a herd of hungry kitties who would love a mousy morsel. But you’re not defenseless. By eating a bone (the equivalent of Pac-Man’s power pellets), you can transform into a dog, capable of eating the cats. But each bone’s effects only last for a little while, after which you revert to a defenseless mouse. (Coleco, 1982)

Memories: To some extent, I think regular readers of Phosphor Dot Fossils have come to expect certain things…and the occasional justified slamming of a 2600 game or two is probably one of them. But not this one. No, I’m here to tell you that I love Coleco’s 2600 translation of the obscure Exidy coin-op maze chase Mouse Trap. Yes, seriously! (Read more about this game…)

Mouse Trap review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mouse Trap is filed under the categories: 1982, Coleco, M, ...at home, 4 quarters (4 stars), 1 Button, Atari 2600 VCS, Maze, Joystick, Game System

Mr. Do!

Mr. Do!The Game: As an elfin dweller of a magic garden, you must avoid or do away with a bunch of nasty critters who are after you, while gobbling up See the original TV adas much yummy fruit as you can. (Coleco, 1982)

Memories: Probably the highest-profile title of Coleco’s original licensing deal with Universal, Mr. Do! came home in an almost insanely entertaining cartridge for the ColecoVision. The graphics and sound closely mimic those of the arcade game, and control seems fairly smooth to me. (Read more about this game…)

Mr. Do! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mr. Do! is filed under the categories: M, Colecovision, ...at home, Coleco, 1982, Joystick, 1 Button, 5 quarters (5 stars), Maze

Smurf: Rescue From Gargamel’s Castle

Smurf: Rescue From Gargamel's CastleThe Game: You are an unidentified Smurf en route to save Smurfette from Gargamel’s castle. Now, you may think that Gargamel would deploy his vicious black cat to stop you from reaching that goal, but that sort See the original TV adof melodramatic stuff only happens in cartoons. Real Smurfs can be felled by something as innocuous as a fall off a very short ledge or running into clumps of grass. (Coleco, 1982)

Memories: The early 80s: video games were hot, new wave music was now mainstream, everybody who was anybody had given Rubik’s Cube a twist, and of course, there were Smurfs all over the place. Now, setting aside the fact that with the plural of knife being knives and the plural of scarf being scarves, the plural of Smurf should be Smurves, Peyo’s little blue critters were all over the place - cartoons, clothing, lunchboxes, toys, and more. You’d think that a market would have arisen for an effective Smurf repellant, perhaps in an environmentally-friendly non-aerosol spray form, but instead Coleco gave us this marvelous video game, in which those so inclined could send hundreds of the little pests hurtling headlong, lemming-like, to their death. (Read more about this game…)

Smurf: Rescue From Gargamel’s Castle review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Smurf: Rescue From Gargamel’s Castle is filed under the categories: S, Colecovision, Side-Scrolling, ...at home, Coleco, 1982, Climbing, Joystick, 1 Button, 4 quarters (4 stars), Jumping

Space Fury

Space FuryThe Game: The Space Fury Commander - a big one-eyed dude with a veiny green cranium - challenges you to a duel. One slight problem: you’ve just got one ship and can only shoot in one direction at a time, and he has a whole battle fleet bent on your destruction. After surviving a round of his contest, you get the chance to dock with an enhancement module that will allow you to fire shots in several directions at once, or fire more powerful shots. The Commander always comes back to taunt you. When you lose all of your ships, the game is over, and one-eye gets to gloat. (Coleco [under license from Sega/Gremlin], 1982)

Memories: A better-than-decent adaptation of the cult arcade classic, Space Fury is that rare raster title that makes a virtue of having been adapted from an arcade game with a completely different graphics system. Space Fury spoke in the arcades with a robust speech synthesizer; ColecoVision Space Fury puts the Commander’s banter on the screen as a scrolling subtitle. (Read more about this game…)

Space Fury review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Space Fury is filed under the categories: S, Colecovision, ...at home, Coleco, 1982, Joystick, 1 Button, 4 quarters (4 stars), Shooting At Enemies

Venture

VentureThe Game: As intrepid (and perpetually happy) adventurer Winky, armed only with a bow and arrow, you’re on a treasure hunt of the deadliest kind. HallMonsters try to stop you at every turn, and their minions guard the individual treasures that lie in the rooms of the maze. You can kill the smaller creatures (though their decomposing remains are still deadly to touch), but the HallMonsters are impervious to your arrows - and you’re lunch. (Coleco, 1982)

Memories: Based on the addictive arcade game, this game is an excellent home translation, complete with background music and sound effects. Though the ColecoVision was more than capable of displaying more colorful and more detailed graphics, Venture is one of the better “simple” games made for this console. (Read more about this game…)

Venture review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Venture is filed under the categories: Coleco, V, Colecovision, ...at home, 1982, 4 quarters (4 stars), Shooting At Enemies, Collecting Objects, Joystick, 1 Button, Maze

Venture

VentureThe Game: Trapped in a maze full of HallMonsters, you are adventurer Winky , on a mission to snatch incredible treasures from hazardous underground rooms inhabited by lesser beasts such as re-animated skeletons, goblins, See the videoserpents, and so on. Sometimes even the walls move, threatening to squish Winky or trap him, helpless to run from the HallMonsters. The deeper into the dungeons you go, the more treacherous the danger - and the greater the rewards. Just remember two things - the decomposing corpses of the smaller enemies are just as deadly as the live creatures. And there is no defense - and almost never any means of escape - from the HallMonsters. (Coleco, 1982)

Memories: A nice adaptation of an unsung classic, Venture on the Intellivision retains much of the arcade game’s charm and is genuinely fun. Controlling Winky with the disc controller can be a bit challenging at times, especially when you have a Hallmonster trying to invade your room and you’re already fighting to navigate in a hurry. (Read more about this game…)

Venture review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Venture is filed under the categories: Coleco, Intellivision Controller, V, ...at home, 1982, 4 quarters (4 stars), Shooting At Enemies, Collecting Objects, Intellivision, 1 Button, Maze

Zaxxon

ZaxxonThe Game: You’re the pilot of a lone fighter ship, screaming down the trench-like, heavily armed confines of a spaceborne fortress, on a mission to find and destroy the Zaxxon robot - the most heavily guarded of all - at the heart of the See the videostructure. (Coleco, 1982)

Memories: In 1983, Sega’s Zaxxon was the hottest new thing in the arcade, and quickly became a windmill for home video game consoles to attempt to topple. Its vaguely-3D perspective was the game’s claim to fame, and was the hardest thing for home video game programmers to try to emulate. (Read more about this game…)

Zaxxon review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Zaxxon is filed under the categories: Z, Colecovision, Side-Scrolling, ...at home, Coleco, Isometric View, Joystick, 1 Button, 3 quarters (3 stars), 1982, Shooting At Enemies

Turbo

TurboThe Game: It’s pretty straightforward…you’re zipping along in your Formula One race car, trying to avoid other drivers and obstacles along the way while hauling a sufficient quantity of butt to win the race. (Coleco [under license from Sega], 1982)

Memories: One of the seminal first-person racing games of the 80s, Turbo was one of several Sega coin-ops that caught the eye of Coleco. The one hurdle in bringing it to the ColecoVision? Having to invent a whole new controller that would be similar enough to Turbo’s arcade control scheme without being so specific as to rule out using the driving controller for other games in the future. And thus was born Expansion Module #2, a steering wheel controller with a detachable “gas pedal.” (Read more about this game…)

Turbo review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Turbo is filed under the categories: T, Colecovision, Driving, Racing, Sports, Steering Wheel, 4 quarters (4 stars), Coleco, First-Person

Donkey Kong Jr.

Donkey Kong Jr.The Game: As the offspring of the mighty monkey, it’s up to you to scale vines and chains, avoid mobile traps, occasionally grab some yummy fruit (since when is a little ape on Pac-Man’s diet?), and get to the key or keys that will free your papa. (Coleco, 1983)

Memories: Again very faithful to its arcade namesake, the Coleco version of Donkey Kong Jr. is an essential addition to the ColecoVision player’s library, with very accurately reproduced sound and graphics. (Read more about this game…)

Donkey Kong Jr. review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Donkey Kong Jr. is filed under the categories: Coleco, D, Colecovision, ...at home, 1983, 4 quarters (4 stars), Climbing, Joystick, 1 Button, Jumping

Gorf

GorfThe Game: As the pilot of a solo space fighter, you take on several different varieties of alien attacks masterminded by those pesky, ever-present Gorfian robots. (Coleco, 1983)

Memories: As often is the case with ColecoVision games, this version of the classic Bally/Midway arcade game is visually and aurally faithful to its inspiration, but two key elements didn’t make it into this home version of Gorf: the speech synthesis and the “Galaxians” stage, the latter of which may have vanished to ensure that Bally/Midway could spread around the license for Gorf’s predecessor, Galaxian, among as many companies as possible, maximizing profits. (The “Galaxians” stage was also missing from CBS/Fox’s Atari 2600 version of Gorf, as Atari had already snagged the cartridge rights to Galaxian for itself.) (Read more about this game…)

Gorf review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Gorf is filed under the categories: Colecovision, Slide & Shoot (i.e. Space Invaders), ...at home, G, Coleco, 1 Button, 4 quarters (4 stars), 1983, Joystick

Mr. Do!

Mr. Do!The Game: As an elfin dweller of a magic garden, you must avoid or do away with a bunch of nasty critters who are after you, while gobbling up as much yummy fruit as you can. (Coleco, 1983)
See the video
Memories: Not the hardest game in the world to translate for home console systems, Mr. Do! is a mixed bag on the 2600. Coleco took a decent swipe at bringing Mr. Do! to the most prolific console of its day, but the problem with this game is that, all the way back to the arcade, there was always another game to which it could be compared: Dig Dug. (Read more about this game…)

Mr. Do! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mr. Do! is filed under the categories: 1983, Coleco, M, ...at home, 3 quarters (3 stars), 1 Button, Atari 2600 VCS, Maze, Shooting At Enemies, Joystick, Game System

Rocky Super Action Boxing

Rocky Super Action BoxingThe Game: Spin up “Eye Of The Tiger” on your turntable, power up your Colecovision, and get ready to go ten rounds with Clubber Lang. If you think you’re tough enough to take on a digital Mr. T, take a swing at helping Rocky See the videoBalboa reign victorious once more. Just be ready to taste the mat along the way too. (Coleco, 1983)

Memories: Alas, my feelings on video boxing are a lot like my feelings on video pinball: once you take either activity into the virtual realm and remove the inherent physicality of it, sure, you might be able to nail the look and sounds of boxing or pinball, or just about any other sport, but in so doing you’ve lost so much of the essence that it’s almost a meaningless exercise. (Read more about this game…)

Rocky Super Action Boxing review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Rocky Super Action Boxing is filed under the categories: R, Colecovision, Boxing, ...at home, Sports, ColecoVision Super Action, 2 quarters (2 stars), 1983, Coleco, Game System

Time Pilot

Time PilotThe Game: You’re flying solo through the fourth dimension! In what must be the least subtle time-traveling intervention since the last time there was a time travel episode on Star Trek: Voyager, you’re blasting your way through See the original TV addozens of aircraft from 1940 through 1982. From WWII-era prop planes, to Vietnam-era helicopters, to 1982, where you confront jet fighters with the same maneuverability as your plane, you’re in for quite a wild ride. Rescue parachutists and complete the level by destroying “boss” craft such as heavy planes and dirigibles. (Coleco, 1983)

Memories: As well-intentioned as Coleco’s translation of the Centuri-licensed Konami classic was, and even as powerful as the ColecoVision is, it wasn’t quite up to the challenge of Time Pilot. (Read more about this game…)

Time Pilot review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Time Pilot is filed under the categories: Colecovision, Side-Scrolling, Vertical Scrolling, ...at home, T, Coleco, Joystick, 1 Button, 2 quarters (2 stars), 1983, Shooting At Enemies

Looping

LoopingThe Game: What if you were out to perform daring, air-show-style aerial acrobatics, and someone was shooting at you at the same time? Wouldn’t that be dandy? Lucky you, that’s what you’re doing in this game. With a mandate to DESTROY TERMINAL, you set out to obliterate an airport terminal protected by armed hot air balloons. The closer you get to carrying out that mission, the more fiercely they defend their turf. When you do level the terminal to the ground, a door opens up, allowing you to fly your plane into a massive maze of pipes, and if you can navigate that labyrinth, you reach “the end” - where you must fend off more adversaries to touch down safely and start again. (Coleco, 1983 - unreleased / recovered and released by CGE Services, 2003)

Memories: A positively obscure game in the arcades, Venture Line’s Looping really didn’t get any kind of a cult following until it was ported to the ColecoVision - and that translation was the best thing that ever happened to the game, gaining it a bit of popularity and an exclusive home. (Read more about this game…)

Looping review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Looping is filed under the categories: 1983, 4 quarters (4 stars), Coleco, L, ...under development, 1 Button, Joystick, Unreleased Prototypes, Atari 2600 VCS, Maze, Shooting At Enemies, Game System

Bump ‘n’ Jump

Bump 'n' JumpThe Game: The race is on, and no moves are off-limits - bump your competitors off the road (and into apparently highly volatile vegetation that causes them to explode), or jump over them and any other obstacles that get in your way, including See the videoareas of water that cover the road. If you survive the race, you live on to the next round - at least until you run out of cars. (Coleco, 1984)

Memories: Another Sega arcade sleeper-hit snagged for the Colecovision under an overall contract between the two game companies, Bump ‘N’ Jump is fun on four wheels, and this console version drives it home perfectly. (Read more about this game…)

Bump ‘n’ Jump review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Bump ‘n’ Jump is filed under the categories: Racing, B, Colecovision, ...at home, Sports, Coleco, Joystick, 1 Button, 5 quarters (5 stars), 1984, Jumping

Buck Rogers: Planet Of Zoom

Buck Rogers: Planet Of ZoomThe Game: Zoom being the operative word here, your mission - as space hero Buck Rogers - is to fly in close quarters with all kinds of enemy ships, landers and structures, fending off their attacks, and generally staying alive as long as See the videopossible. Obligatory robot wisecracks and utterances of “beedy-beedy-beedy” not included. (Coleco [under license from Sega], 1984)

Memories: Far and away the most faithful home console version of Sega’s arcade sleeper hit, Buck Rogers: Planet Of Zoom is a blast on the ColecoVision. (Read more about this game…)

Buck Rogers: Planet Of Zoom review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Buck Rogers: Planet Of Zoom is filed under the categories: B, Colecovision, Cockpit, ...at home, Coleco, 1984, First-Person, Joystick, 1 Button, 4 quarters (4 stars), Shooting At Enemies

Congo Bongo

Congo BongoThe Game: Bongo the Ape sets your toes on fire while you’re asleep during a jungle expedition. So naturally, you drop everything to take revenge on the goofy gorilla. But first you have to reach him. The first level is a hazardous See the videoassortment of ramps and levels and a waterfall to jump across. Be careful of pesky little monkeys who can weigh you down so you move slower (and jump lower), and watch out for snakes. Then you have to hop across various islands and dodge more snakes as you try to get across a river. (Coleco [under license from Sega], 1984)

Memories: Congo Bongo was one of those games that really tested the mettle of the next-generation consoles of the day. Sega’s own translation of the game for the Atari 2600 was a barely-playable mess, though the version released for the Atari 5200 was a marked improvement. But as with Zaxxon, its cousin from a visual-concept point of view, Congo Bongo didn’t really arrive at home until ported to the ColecoVision. (Read more about this game…)

Congo Bongo review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Congo Bongo is filed under the categories: Coleco, C, Colecovision, Isometric View, 4 quarters (4 stars), Climbing, Joystick, 1 Button, Jumping

Front Line

Front LineThe Game: You’re a lone footsoldier fighting your way through a platoon of enemy troops, trying to take out as many of them as you can until you find your way to a handy empty tank. But once you man your own tank, enemy tanks surround you. If one of them hits your tank, you have mere seconds to bail out before your tank blows, and you have to dodge cannon fire until you can find another friendly tank to commandeer. After crossing hazardous stretches of desert and fighting off entire battallions of enemy tanks, you’re en route to the final confrontation, a showdown with the enemy’s armored headquarters… (Coleco, 1984)

Memories: At one time, this was one of my all-time favorite Atari 2600 games - well, it still is, actually - even though it really pales in comparison to the coin-op it’s based on. Even the version released for the ColecoVision, which used the roller wheel on the Super Action Controller to stand in for the arcade game’s aiming knob, wasn’t quite the same. Still, at the time, this did just fine: you fired your gun in whatever direction you were facing. (Read more about this game…)

Front Line review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Front Line is filed under the categories: F, Coleco, Military, Ground Troops, ...at home, 1984, 4 quarters (4 stars), Atari 2600 VCS, Tanks, Joystick, 1 Button, Game System