Space Wars
The Game: Two ships are locked in deadly deep-space combat, firing interplanetary ordnance at each other. Some variations include a sun whose gravity well will draw the immobile or the unwary to their destruction, or a roaming asteroid which can be a handy shield one moment and a killer obstacle the next. Whoever survives the most confrontations within a set amount of time is the victor. (Cinematronics, 1978)
Memories: Packaged in a mammoth, industrial-fridge-sized cabinet, Space Wars may be imposing, but it’s hardly original. Larry Rosenthal, creator of the so-called “Vectorbeam” technology, picked a well-worn computer gaming icon that was fun, strategic…and in the public domain. (Read more about this game…)

The Game: Two armored knights coalesce out of thin air in an enclosed arena, swords at the ready. Before they can do battle, there’s the matter of simply navigating the arena’s geography: a pair of bottomless pits can lead either knight to his death, and each pit is surrounded on two sides by a staircase than can make for a handy resting place - or an even deadlier place to duel. There’s also a narrow catwalk between the pits. If the knights can stay on firm ground, the sword-swinging begins; when a knight is vanquished, he re-forms in the corner where he first appeared and can charge into battle again until he has lost all of his lives. Whoever’s still standing at the end of the game wins. (Cinematronics/Vectorbeam, 1979)
The Game: You control a lone space fighter in the immediate vicinity of the nearly-impenetrable Star Castle. Its three layers of shields rotate, but those layers aren’t solid, so you might be able to get a shot in and destroy the alien craft at its center - but it’s also just as likely that the alien will get a clear shot at you…and its firepower is far greater. (Cinematronics, 1980)
The Game: The Martians are coming! And they’re coming in colorful vector graphics! The tripod-like Martian War Machines land, extend their legs, and begin marching inexorably toward your cannon, pausing momentarily to sweep the bottom of the screen with their deadly heat rays, or hurling spirals of energy your way to slow down
The Game: You control a hapless creature who can jump between rows of moving bricks and even temporarily build a brick around himself. You’re trying to help him gather gifts for Lola, the object of his desires, at the opposite end of the screen; she won’t even pay attention to you until you’ve accumulated a certain number of gifts for her. (Demanding, isn’t she? I can hear Dr. Phil screaming “Stay away from her! She’s bad