Blasto
The Game: Piloting your mobile cannon around a cluttered playfield, you have but one task: clear the screen of mines, without blowing yourself up, in the time allotted. If you don’t clear the screen, or manage to detonate a mine so close
to yourself that it takes you out, the game is over. If you do clear all the mines, you get a free chance to try it again. Two players can also try to clear the minefield simultaneously. (Texas Instruments, 1980)
Memories: Programmed for TI by Milton Bradley’s in-house video game group under contract, Blasto is an adaptation of an oscure 1978 B&W arcade game, and while the TI 99/4a has no problem replicating the game play, it has virtually no choice but to improve on the arcade Blasto’s almost-nonexistent graphics and sound. (Read more about this game…)

The Game: It’s quite simple, really. You’re the pilot of a ground-based mobile weapons platform, and there are buttloads of alien meanies headed right for you. Your only defense is a quartet of shields which are degraded by any weapons fire - yours or theirs - and a quick trigger finger. Occasionally a mothership zips across the top of the screen. When the screen is cleared of invaders, another wave - faster and more aggressive - appears. When you’re out of “lives,” or when the aliens manage to land on Earth…it’s all over. (Texas Instruments, 1981)
The Game: You control a round creature consisting of a mouth and little else. When the game begins, you’re given about two seconds’ head start to venture into the maze before blobby monsters are released from their cages and begin pursuing you. As you move, Munch
The Game: You control a space patrol fighter cruising over the surface of a planet. Alien attackers swarm on the right side of the screen and strafe you, and you must get out of the way of their laser fire and return some of your own; the more enemy ships you allow to safely leave the screen, the more you’ll have to deal with when they re-enter from the right side of the screen. Avoid their fire, avoid colliding with them, and avoid slamming into the ground, and you might just live long enough to repel the invasion. (Texas Instruments, 1982)
The Game: You’re a frog who has a hot date with the princess in the castle. But in order to reach her, you’ll have to cross four lanes of jousting knight traffic - avoiding the knights’ horses and lances - and then you’ll have to cross the moat on the backs of snakes and alligators, all without ending up in the drink when
The Game: A party of up to four adventurers descends into the depths of a dungeon to recover their kidnapped king and find his magical orb. Along the way, the band of intrepid adventurers will have to fight off everything from
The Game: An evil force near the planet Jupiter has commandeered the asteroid belt between that giant planet and Mars as its personal defense shield. Your mission is simple: man a mobile weapons platform on the inner solar system’s side
The Game: Demons coalesce into existence in mid-air above your cannon. Send them back where they came from by force. (Texas Instruments, under license from Imagic, 1983)