The Game: A virtual pinball machine is presented, complete with flippers, bumpers, and the ability to physically “bump” the table to influence the motion of the ball. Per standard pinball rules, the
object of the game is to keep the ball in play as long as possible. (Ralph Baer, 1978 - unreleased prototype)
Memories: Ralph Baer’s Pinball, released to the public on cartridge at the 2001 Classic Gaming Expo, was never intended to be a commercially released title. Instead, it’s a tech demo of sorts, a “rough sketch” example of what kind of games Magnavox’s still-in-development Odyssey2 system would be capable of. There are no special graphics to represent the various elements of the game; the bumpers are simply the letter O, and the flippers are forward and backward slashes. (Read more about this game…)

The Game: As the pilot of a heavy tank, you wander the desolate battlefield, trying to wipe out enemy tanks and landing vehicles. (Atari, 1980)
Memories: Though the above description is exceedingly simple,
Battlezone was another pillar of Atari’s stable of outstanding vector graphics games (which also included Tempest and Asteroids). With its two-stick control system, mimicking a real tank’s controls, its slowly lumbering game play, and its periscope-like screen, Battlezone was, for its day, an incredibly cool and realistic game (with a huge cabinet too). (Read more about this game…)

The Game: You control a daredevil stunt climber on his trip up the side of the Nichubutsu building, using no ropes, no nets, and nothing but his hands and his feet. Obstacles such as a large stork with (apparently flaming) droppings and a large gorilla (perhaps on loan from the Nintendo building) can cause you to plunge to your
death several stories below, and even minor things such as annoyed building tenants dropping potted plants at you from above can have the same disastrous effect. When you reach the top - if you reach the top, that is - a helicopter lifts you away to your next challenge. (Taito [under license from Nichibutstu], 1980)
Memories: A bit of a cult favorite that never achieved a major following, Crazy Climber was a staple of many arcades and game rooms in the early 80s. The two-joystick control scheme took a little bit of practice, but once players got used to it, it was a major and unique part of the game’s appeal. (Read more about this game…)
The Game: You control a daredevil stunt climber on his trip up the side of a steep mountain, using no ropes, no nets, and nothing but his hands and his feet. Obstacles such as a large purple bear, pesky monkeys and waterfalls can cause you to plunge to your death several hundred feet below. (Taito, 1981)

Memories: Imagine, for a moment, Crazy Climber, only with less fun and more frustration. That, in a nutshell, is a fairly accurate description of Taito’s Rock Climber, obviously an offshoot of Crazy Climber, which they had licensed from Nitsibushu. Instead of climbing a building, now your climber - still guided with two joysticks - is now trying to scale a mountain, plagued by annoying monkeys and deadly purple bears. (The bears probably wouldn’t be all that mean, except that they’re overcompensating for being what must seem to a bear to be an embarrassing shade of purple.) (Read more about this game…)

The Game: You’re a spider whose web seems to be a popular hangout for any number of flies who seem to have an aversion to getting caught there. So you’re left with the only option nature leaves open to a spider in this scenario: you shoot your prey down and eat the yummy grubsteak that’s left behind! Some bugs will have the whaudacity to lay their eggs in your web, which you can either push off the edge (a risky trick depending on how “developed” some of the eggs are) or wait to hatch into more bugs that you
can shoot down. Beware of “grenade bugs” which destroy everything within a certain radius around them when you shoot them; they may take out other adversaries as they go, or destroy you if you’re too close. (Atari, 1982)
Memories: Black Widow is a fun number which smacks of an attempt to do Robotron: 2084 in vector graphics. It’s also one of the handful of Atari arcade games sporting the color vector monitor, which was prone to numerous technical glitches (not the least of which was overheating to the point that capacitors melted off the board). What vector graphics had over traditional raster displays, however, was fast action, and Black Widow is a beauty in that respect. Within only a few levels, the action is almost too much for the average player to handle. (Read more about this game…)
The Game: Using the left joystick, you control the movement of your ship within the confines of a screen filled with mines, alien aggressors, and occasional purple “confinement crystals” which you have to catch, because these contain human prisoners of war. The right joystick engages your hyperdrive, enabling you to go zipping along in true Defender style. (North American Philips, 1982)
Memories: Another infamous “not quite a copy of a popular arcade game” from the Odyssey2 gang, Freedom Fighters was supposed to be similar to Defender, but somehow it misses the mark. (Read more about this game…)
The Game: You’re guiding a pixellated rendition of famed adventurer Indiana Jones as he embarks on his search for the Lost Ark of the Covenant. Meander through Middle Eastern marketplaces, obtain weapons and items of value, and watch out for snakes as you try to overcome a series of obstacles and hazardous environments, find the clues, and recover the Ark. (Atari, 1982)
Memories: One of the two movie licenses that landed on programmer Howard Scott Warshaw’s desk, the Atari 2600 game Raiders Of The Lost Ark is a near-perfect specimen of an adventure game on this console: it makes sense from reading the manual, but in practice, the way in which the game’s various settings and characters interlock and interact is almost abstract. Maybe this is one of those games where I’m just not getting the point, but I’ve always wondered why E.T. is held up as an example of what not to do with a 2600 game, and Raiders is held up as an example of a great game - to me, they’re almost identical. (Read more about this game…)
The Game: In the video-game adaptation of the movie - which, at the time, was expected to be the next Star Wars-type franchise - you are Colwyn, the hero of the piece. Your first job is to climb a treacherous mountain, dodging boulders, and finding the five pieces of the throwing-star-like Glaive weapon. On the second level, you get to use it against a bunch of nasty swamp creatures who are trying to kill your army. You get to do this for two levels. Then you have to break your men out of a stronghold, and then lead the fight against the invincible chief monster, all to save the princess. (Gottlieb, 1983)
Memories: Krull wasn’t a bad little game. It might take you a few quarters to get through, and that last level with the main monster was a killer. In a way, Krull is sort of like the opposite of Tron - whereas Tron is best remembered as a game and not a movie, Krull is virtually forgotten as a video game, and the movie still enjoys a small cult following. (Read more about this game…)
The Game: In a peaceful garden dotted with a gridwork of posts, the player must simultaneously move two pointers, connected to each other by a tenuous string, to trap mobile mushrooms and pointy-hatted garden gnomes. If either pointer comes into contact with a gnome, a life is lost (and, for the record, it’s not the gnome’s life). A scissor-like critter occasionally crosses the screen, and he’s capable of severing the string; a new one instantly forms between the two pointers, but any progress that was made in creating a trap with the string is lost. When all of the creatures invading the player’s garden are trapped, the game begins again at a higher difficulty level; if all of the player’s lives are lost, or time runs out, the game is over. (Namco, 1983)
Memories: This interesting obscurity from Namco wouldn’t appear to have much historical significance, and it made little or no headway beyond Japan’s borders. What makes Libble Rabble at least a little bit significant is that it was the last arcade game design hurrah of Toru Iwitani, the creator of Namco’s global megahit Pac-Man. (Read more about this game…)
The Game: In the year 2084, all hell has broken loose on Earth. Robotic servants, created to perform dangerous tasks and defend their human creators, have decided they can do without their masters. The robots have evolved into new and terrifying varieties - the ever-multiplying Ground Roving UNit Terminators (GRUNTs), indestructible Hulks, self-replicating Quarks and Tanks, and most horrfying of all, the Brain robots, which capture humans and reprogram them into super-fast killing machines. And the only thing protecting the last remaining survivors of homo sapiens is your strength, endurance and cunning. (Atari, 1984 [released in 1987])
Memories: Robotron, like Zaxxon, was one of those holy grails of the early home video game industry, a game that seemed almost impossible to translate to a home console properly, and yet would reward anyone who succeeded in that endeavour with a legion of satisfied consumers. (Read more about this game…)
The Game: You control a daredevil stunt climber on his trip up the side of a skyscraper in a major metropolitan area, using no ropes, no nets, and nothing but his hands and his feet. Obstacles such as falling jam boxes can cause you to plunge to your death several stories below. When you reach the top - if you reach the top, that is - a helicopter lifts you away to your next challenge. (Nihon Bussan Co., Ltd. [Nichibutsu], 1988)
Memories: This is a bizarre, and largely graphical-only, updating of Nichibutsu’s addictive classic, Crazy Climber. The game play remains much the same as the original, but the graphics are a major evolution of what was there before. Animated flags flap in the wind, highlights and shading give Crazy Climber himself a 3-D look, and detailed billboards and neon signs glow. (Read more about this game…)