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RealSports Basketball

RealSports BasketballThe Game: Two players each control one man in one-on-one, full-court action. Whoever has the highest score by a predetermined time limit wins. (Atari, 1983 [unreleased])
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Memories: Atari’s RealSports series was created to challenge the upper hand Intellivision’s sports games had gained over the blocky, primitive virtual versions of the same sports on the Atari 2600. The RealSports brand was extended into the 5200 line as well, and did manage to score some firsts, including the first home video game to offer speech without additional custom hardware (RealSports Baseball). But for some reason, neither the 2600 nor 5200 versions of RealSports Basketball ever saw the light of day. Continue reading

Beamrider

BeamriderThe Game: Alien ships are sliding toward you on a gridwork of energy; as the pilot of the Beamrider, your job is to destroy them before they get too close to home (i.e. the bottom of the screen). They can fire back, though, and while in some cases you can return fire and intercept their shots, it depends on what kind of weaponry they’re using. When you run out of Beamriders, the aliens take over. (Activision, 1984)

Memories: The Colecovision port of Activision‘s answer to Tempest, Beamrider is – perhaps not surprisingly – a lot smoother than it is on the Atari 2600. But somehow it manages to take its sweet time getting faster. Continue reading

It’s Only Rock ‘N’ Roll

It's Only Rock 'N' RollThe Game: You control the destiny of a pixellated rock band. A menu presents you with options to write songs, play concerts, go on tour, or even sign witha record company if you’ve racked up the money and the popularity (and the band still has the energy and drive to work a crowd). You can ask your manager to try to See the videowork out some special deals for you, but even success has its dark side – and what’s worse, now the dark side of stardom is randomly generated! (Xonox / K-Tel, 1984)

Memories: This game isn’t Dark Side Of The Moon or Sgt. Pepper. This game isn’t even up to Dr. Demento standards. This game isn’t even “Achy Breaky Heart” and it’s not even the Macarena. Because at least those flash-in-the-pan hits were catchy and compelling on some level, and people came back to them again and again for a feel-good fix. I can’t say the same for It’s Only Rock ‘N’ Roll for the Colecovision. Continue reading

Tower Of Doom

Tower Of DoomBuy this gameThe Game: Abandon hope, all ye who enter the Tower of Doom. Armed and armored, adventurers enter seeking treasure, mystery and glory…but all that stands between them and those goals are dragons, monsters, bizarre traps that twist space and time, and, of course, twisty little passages (there are always twisty little passages). When a battle is lost in the catacombs, the player returns to his starting point for another attempt to plumb the depths, but eventually every player will run out of opportunities…or will have to grow powerful enough to conquer most of the Tower’s denizens. (INTV Inc., 1986)

See the videoMemories: Originally conceived as another entry in the Advanced Dungeons & Dragons video game franchise, Tower Of Doom seems terribly familiar to anyone who played Mattel’s original AD&D cartridge: the overhead maze crawl and the close-up battles go back to the original game’s basics, rather than trying to further develop Treasure Of Tarmin‘s first-person perspective and interface, which was considered a step forward for graphics but not for game play. Continue reading

Game Pack #1

Game Pack #1The Game: Remember those BASIC programming how-to books in the 70s and 80s with the do-it-yourself minigames you could type in and run? They’re back. Daniel Bienvenu’s tribute to those classic games has a twist though: it’s running Buy this gameon the ColecoVision. 14 maddeningly addictive and yet simple games are crammed into a single cartridge, with extras like a program to test the console’s musical ability. (Good Deal Games, 2003)

Memories: Debuted at Classic Gaming Expo 2003, ColecoVision Game Pack #1 is a nifty little collection of games like the ones we all used to type in from a book, minus that syntax error I’d always typo into existence somewhere around line 300. Continue reading

Venture

VentureThe Game: Trapped in a maze full of HallMonsters, you are adventurer Winky, on a mission to snatch incredible treasures from hazardous underground rooms inhabited by lesser beasts such as re-animated skeletons, goblins, serpents, and so on. Sometimes even the walls move, threatening to squish Winky or trap him, helpless to run from the HallMonsters. The deeper into the dungeons you go, the more treacherous the danger – and the greater the rewards. Just remember two things – the decomposing corpses of the smaller enemies are just as deadly as the live creatures. And there is no defense – and almost never any means of escape – from the HallMonsters. (unreleased prototype, 2017)

Memories: There may be nothing quite as bittersweet as an unreleased prototype that turns out to be awesome, we gladly would’ve paid full retail for it back in the day had it ever gone to market. It’s not that it was hard to find a good port of Venture back in the day – there was an excellent port on Colecovision and a more than passable version for the Atari 2600. Continue reading

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