Gun Fight
The Game: Grab yer guns and draw, sonny! You face off against another player, with only six bullets and plenty of obstacles in the way - a pesky cactus or two, a roaming covered wagon, and so on. Whoever lines his opponent’s belly with lead first wins the round, and the final victory goes to whoever wins the most rounds. (Midway, 1975)
Memories: Originated in Japan as Gunman, Gun Fight holds a very special place in video game history - it’s the first arcade game with a microprocessor chip at its core. But that innovation didn’t start in Japan - it started when Dave Nutting, the brother of Bill Nutting (whose Nutting & Associates took one failed shot at arcade success with the first coin-op, Computer Space, in 1971), licensed Gunman from Taito. When originally manufactured by Taito, Gunman’s guts were strictly analog, just like every arcade game that had come before in either country. Nutting had already been experimenting with implementing a game program through microprocessors, and decided to completely remake Gunman from the ground up. (Read more about this game…)
The Game: The evil Gorfian Empire is attacking, and for only a quarter, you can enlist and defend Earth against the vicious (yet strangely cute) little critter with a robotic voice. In the first stage, Astro Battle, you have a defesive shield which is weakened with each shot the aliens fire at you - and every shot you fire back at them. (Truth be told, it’s a very thinly disguised take on the Space Invaders formula.) Then, in the Laser Attack level, the aliens break out heavier, nastier artillery that you have to dodge…if you can. Stage 3 sees a guest star from an earlier Midway game in the Galaxians stage, which is a sort of scaled-down version of the Galaxian game itself. Stage 4 is the hardest, with the Gorfian menace repeatedly spiraling out of a Space Warp, defying you to get so much as a single good shot fired off at it. Finally, if you survive the fourth stage, the Flagship level awaits. The flagship can fire any number of projectiles in your direction through your shield, and you have to not only dodge incoming fire, but try to get your own shot to hit just the right place on the flagship to destroy it. (Bally/Midway, 1981)
The Game: Zoom being the operative word here, your mission - as space hero Buck Rogers - is to fly in close quarters with all kinds of enemy ships, landers and structures, fending off their attacks, and generally staying alive as 
The Game: You’re a lone space pilot on patrol in the middle of an intergalactic war. In deep space, on craggy hazardous planet surfaces and at all points in between, you’re a target for enemy forces, and while you can defend yourself, danger 

