|

Star Maze

Poor Thid. He's lost in space, a long way from home, and he'll need all of
Earth's intellectual and technological resources to get him home. Or,
actually, since he's on a budget, any old kid with an Atari home computer
will do. Solve division problems of varying degrees of difficulty to help
Thid return to his home planet, and keep in mind, time is limited for both
equation solving and maneuvering. Even if you get your numbers right, Thid
can accidentally run into "Badid Stars" that will explode, sending him
plummeting into a different part of the star maze. You win the game by
returning Thid to his home planet at the bottom of the screen, though if
you're feeling particularly daring, you can take a detour for double points
along the way.
(Roklan, 1984)

A clever little educational game for the Atari home computers, Roklan's
Star Maze probably isn't at the top of anyone's list except as an
Atari completist's collectible. I'm certainly no big fan of math games,
but for some reason I like Star Maze. It's a nice balance between
the educational remit of the software and the board-game-like fun stuff in
between the math problems.
Well, all except for that "Badid Star" business. Rationally, I understand
that this completely random event is designed to extend the game and to
keep the kids doing those math problems. On a less analytical level,
though, it's discouraging to be dealt a random setback, and if I feel that
way in my 30s, I don't even want to think about the reaction of the game's
target audience when they can get every problem right and still get "Badid"
out of the sky. A bit like real life, sure, but c'mon, this is a junior
level math game.
On the flipside, learning to cope with the unexpected probably has more
value than shooting aliens - the "Badid Star" is as close as Star
Maze comes to anything even remotely violent. I count a point off for
the discouragement factor, but otherwise, this is a pretty cool game for
the kiddos. And old farts like me who still struggle with division but
like to help Thid.
Rating:
Four quarters - divide and conquer!
Reviewed by Earl Green
theLogBook.com editor/webmaster


|