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Star Wars

You're an intrepid X-Wing pilot participating in the last-ditch Rebel
attempt to destroy the Death Star - before it destroys the Rebel base
on Yavin IV. TIE Fighters try to intercept you, but you can destroy
them (as well as use your own lasers to blast their incoming fire out
of the sky). Then you move in to attack the Death Star itself, with
its incredibly hazardous system of gunnery towers and bunkers. Once
you've gotten past the surface defenses, you dive into the trench that
will lead you to an exhaust port which is the only means of destroying
the Death Star - but there are defenses in the trench as well, and
your deflector shields can only take so much...
(Parker Brothers, 1984)

In fairness, at the time Parker Brothers snagged the lucrative home video
game license for Star Wars, home computers with 64K were still not quite a
household fixture (though the Commodore 64 was in the process of changing
that). The guts of Atari's slightly lower-powered home computers were
originally designed by the company's engineers to be their next generation
game machine, and the XL series of atari computers was only just being
phased in. Faced with these obstacles, Parker Brothers toned down its home
computer version of the ambitious Star Wars
arcade game, slimming it down to a cartridge with just 17K of code.
The result might not have been what ardent fans of the arcade game were
looking for. It was playable, to be sure, but fell far short of its
inspiration in terms of graphics and complexity of game play. The TIE
Fighters are practically boxes, the Death Star trench lacks the arcade
game's target gallery of gun emplacements (and yet someone's still
constantly shooting at you - whoever said you should worry about the
fighters while he worries about the towers obviously skipped town and
headed back to Yavin), and it just lacks the arcade game's "oomph." Even
the explosion of the Death Star comes across as a bit lame.
A later attempt at translating Atari's Star Wars
for the folks at home (or at least folks at home in the U.K.) was closer to
the mark on the above counts, but the Parker Brothers version just
edges ahead in terms of sheer speed.
In the end, numerous games had already proven that the Atari 400 and 800
could give us better gaming experiences than this. Playable, but
ultimately dull.
Rating:
Three quarters - strong is Vader, but weak is this game. Mind what
you have learned. Save you it can.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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