|

Jawbreaker

Ever had a sweet tooth? Now you are the sweet tooth - or teeth, as the
case may be. You guide a set of clattering teeth around a mazelike screen of
horizontal rows; an opening in each row travels down the wall separating it from
the next row. Your job is to eat the tasty treats lining each row until you've
cleared the screen. Naturally, it's not just going to be that easy. There are
nasty hard candies out to stop you, and they'll silence those teeth of yours if
they catch you - and that just bites. Periodically, a treat appears in the
middle of the screen allowing you to turn the tables on them for a brief
interval.
(Tigervision, 1982)

When Atari's licensed version of Pac-Man
hit the store shelves in 1982, it gained an instant notoriety as those looking
for the perfect home Pac experience muttered a collective "screw
this" and went elsewhere in search of a better game. Tigervision, a
subsidiary of Tiger Toys making its first tentative steps into the
increasingly-crowded video game arena, gave them that game. Jawbreaker
wildly changes the look and feel of the game, doing away with the maze structure
and changing both protagonist and enemies, but then again, it's not trying to be
Pac-Man. Emulate it to some degree, sure - but in trying to distance it
far enough from the concept of Pac-Man to avoid legal trouble,
programmer John Harris paradoxically brought Jawbreaker closer to
the fun factor of the original game than Atari did.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster

|