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Congo Bongo

You're a jungle explorer hot on the trail of Bongo the Ape. The first level in
your quest is a hazardous assortment of ramps and levels and a waterfall to jump
across. Be careful of pesky little monkeys who can weigh you down so you move
slower (and jump lower). And watch out for snakes. Then you have to hop
across a river using lily pads, the backs of hippos, and other floating objects
- just try not to miss!
(Sega, 1983)

Egads. Didn't Sega learn the lesson from Coleco's horrid VCS
version of Zaxxon? Guess not, because their in-house
attempt to translate the equally elaborate Congo
Bongo arcade game for the 2600, while a bit less of a graphical and game
play train wreck than Zaxxon, is still a train wreck.
One of the biggest hurdles in bringing Congo Bongo to the 2600 is the
isometric 3-D perspective. Sega does a better job of accomplishing this than
Coleco managed with Zaxxon, but you still have your work cut out for you
trying to determine the position of your character in relation to the falling
projectiles being chucked at you from above - or in relation to a deadly sheer
drop.
Add to that some of the dodgiest collision detection I've ever seen in
a video game, old or new, and Congo Bongo really turns out to be a mess.
Sad, really - while the arcade game had some unique challenges, like
Zaxxon, in determining your on-screen counterpart's position, it was far
more enjoyable than this.
Rating:
One quarter - play it once, just for curiosity's sake.
Reviewed by Earl Green
theLogBook.com editor/webmaster


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