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Fire Fly

As the pilot of a mechanical firefly, you must pilot your bug down to the
lowest depths of the screen to rescue a pixie being held hostage by bees.
Once you've retrieved that hostage, you face a barrage of bizarrely-shaped
enemies, ranging from bats to snakes to flaming airborne pumpkins. You can
dispatch these obstacles with a laser blast from your firefly's maw, and
once conquered, these adversaries leave behind prizes such as rings,
treasure chests, bags of money and so on - precisely the sort of things
that you would expect these natural enemies of the common mechanical
firefly to be carrying around with them. Once you've done away with an
entire wave of bad guys, the game begins again at the "pixie" level, only
slightly more difficult.
(Mythicon, 1983)

Considered among the rarest games in the Atari 2600
library, the three titles released by Mythicon were a Johnny-come-lately
attempt to cash on on the 2600's popularity. Whereas some of the earliest
third-party software houses, such as Activision and Imagic, had hoped to
expand the variety and quality of games on the market and make a buck in
the process, Mythicon was one of several fly-by-night "software" outfits
that bypassed the whole business about variety and quality and simply
settled for making a buck. Dumped onto the market at under $10 each,
Mythicon's games were awful when it came to game play. And Fire
Fly is no exception.
The sad thing is, I like, at least in principle, the idea of a
multi-stage game where you're having to go in an perform unarmed rescues in
some stages, and do the usual shoot-'em-up honors in other stages. Then
along comes a game like Fire Fly, which gives you both of the above
ideas in the weakest possible form, and it can sour your taste for all that
is good and decent in a classic video game. If you've seen those cheapo
knock-off military/police/firefighter/paramedic "action figures" at grocery
stores, clearly meant to be cut-rate G.I. Joe toys but at a cut-rate price
with quality to match, Mythicon's games, Fire Fly included, are the
conceptual cousins of those toys. A perfect example of a game with a
relatively high value as a collectible, but not worth ever plugging into a
cartridge slot.
On the other hand, Fire Fly does have more airborne
flaming pumpkins than any other game I can think of, so there is that to
recommend it. If you're into that sort of thing.
Rating:
One quarter - play it once, just for curiosity's sake.
Reviewed by Earl Green
theLogBook.com editor/webmaster


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