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Gyruss

The aliens are taking their complaints to the home office! As the pilot of
an agile space fighter, you have to blast your way through the alien forces from
Pluto all the way back to Earth. Occasionally you can boost your ship's
firepower, but that's the only help you're going to get. The rest is up
to your speed, your strategy, and your ability to nail those suckers in
mid-dive.
(Parker Brothers, 1984)

A valiant attempt by Parker Bros. to translate Konami's smash hit shooter to the
2600, Gyruss wins points for effort and attention to
detail, but still manages to lose something in the translation. And yet so much
is actually there - even a decent swipe, for the 2600's sound hardware,
at Bach's Tocatta and Fugue in D Minor (the arcade game's signature
tune). The dreaded flicker factor comes into play here too, especially when a
whole new wave of ships is enterting the screen - though that's such an
essential element of the game that we'd be crying foul if the programmers erred
in favor of fewer sprites.
Not a dead-center hit, but not a total miss either. And the fact of the
matter is, back in the day, I did enjoy playing 2600 Gyruss - a
lot.
Rating:
Three quarters - worth repeat play, but with some annoying features that
might alienate less patient arcade veterans.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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