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Circus Atari

You control a clown on a moving see-saw, launching your fellow clown into the
air to pop balloons and defy gravity.
But what goes up must come down, and your airborne clown, if he doesn't bounce
upward upon impact with more balloons, will plummet at alarming speed. You have
to catch him with the empty end of the see-saw, thus catapulting the
other clown into a fresh round of inflatible destruction.
(Atari, 1980)

It seems like almost every system has seen a version of this game in some form
or other, but you may be surprised to learn that Atari wasn't the first by a
long shot. Circus Atari steals its game play and even its setting,
lock, stock and barrel, from the obscure black & white Exidy arcade game
Circus (1977). What's funny is that just five years later, Atari was
suing competitors left and right for supposedly encroaching on its home video
game license for Pac-Man, but by that
same token, Exidy could've done serious damage by inventing the "look and
feel" lawsuit just half a decade ahead of Atari.
But at this time, imitation was the surest path to profit, if not the
sincerest form of flattery, and it put Atari in the curious position of copying
others' games - acceptable perhaps in the consumer division, but a huge
no-no in the company's coin-op division.
The end result is Circus Atari - a perennially fun, if somewhat flawed, game.
The graphics can be terribly flickery at time, but all the same, it looks better than some of
its contemporaries. And apparently, an enduring enough collective memory to merit
inclusion on Jakks Pacific's 10-in-1 Atari 2600 standalone game.
Rating:
Three quarters - worth repeat play, but with some annoying features that
might alienate less patient arcade veterans.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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