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Ghostbusters

The only video game in history that turns you into Bill Murray,
Ghostbusters gives you a taste of the lucrative franchising opportunity
that is supernatural paranormal investigation and elimination. You start the
game out with a supply screen and - naturally - a limited budget. Pick up all
the ghostbusting gear you can afford and get to work. Much of the game is
played out on a map of several city blocks of the Big Apple, where haunted
buildings will flash red. You respond to each call by going there, which takes
you to a brief "driving" game in which you can vacuum up free-roaming
ghosts (if you've installed a ghost-vac on your car). Once you arrive,
set the trap and position your two busters carefully (so as not to cross the
streams), and snag the ghost before it simply leaves or slimes you. Trapping
ghosts will net the big bucks, which you need to continue your franchise.
Letting the paranormal activity in New Your City continue unabated will result
in the unleashing of the Sta-Puft Marshmallow Man, who'll stomp entire city
blocks (and earn you a hefty fine). If the city's PL (psychokinetic) activity
meter reaches 10,000, the game is over.
(Activision, 1984)

An addictive little game, this, and probably one of the best movie-to-video-game
licenses ever brought to life. Ghostbusters on the big screen was
big money when this game was released, and Activision had to deliver a decent
game.
As much as I like Ghostbusters on the 2600, the Apple II version was wildly superior, both graphically
and in terms of game play. This version isn't bad, but it's not the best form
of the game out there. It also makes interesting in-game use of the difficulty
switches - you can't be sitting too far from your console to play this one.
A game based on Ghostbusters II was released as well, but not
in the U.S.; the American market by that time (1989) had shifted toward the Nintendo Entertainment System, but the game did see the
light of day in the European market.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster


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