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BurgerTime

As Chef Peter Pepper, you climb around a multi-level
factory whose sole function is to make some really big burgers. We're talking
about some BIG burgers here. But your ingredients aren't
exactly cooperating with you...
(M Network [Mattel, under license from Data East], 1982)

In an ambitious bid to exploit their BurgerTime license on systems other than the
Intellivision, Mattel did their best to bring
Chef Peter Pepper and that pack of pesky pickles to the 2600, and while the end result fell a little bit short, it
also racked up its share of good selling points. And perhaps by virtue of
its name alone, BurgerTime was one of the best selling M Network
titles.
The biggest problem with BurgerTime for this machine was that it
was painfully slow. This Peter Pepper would never have made it as a fast
food chef, especially when climbing ladders. On the one hand, this did add a
wee bit to the game's built-in tension, but it was also a challenge to any
player's patience.
There were some major innovations as well: BurgerTime is among the
earliest, and perhaps the earliest I can remember, game to feature
constant background music. The game requires so little sound otherwise - the
exceptions being bonus items, your chef biting the big one, and the pepper
shaker - that interruptions are minimal. Using the difficulty switch for the
left controller can also pause the game; the Atari
5200 may have been the first console to offer a dedicated pause function
for every game, but on the 2600 it was a rare treat that was implemented in
only a very few cases.
Rating:
Three quarters - worth repeat play, but with some annoying features that
might alienate less patient arcade veterans.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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