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Dig Dug

You are Dig Dug, an intrepid gardener whose soil is
infested with pesky Pookas and fire-breathing Fygars. You're armed with your
trusty pump, which you can use to inflate your enemies until, finally, they blow
up. But both the Pookas and Fygars can crawl through the ground and can pop out
into your tunnels, and if a Fygar sneaks up behind you, he can toast you if
you're not careful.
(Atari, 1983)

Fresh from the arcade, one of the first fruits of Atari's new licensing deal
with Namco (which also yielded the hits Pole Position and Xevious) was this deliriously cute new take on
the maze craze, in which you created your own maze - not that you or
anything else in the game were obliged to stick to the confines of that maze,
mind you. Atari quickly turned out home versions of Dig Dug for the 2600 and the 5200 consoles, as well
as their 8-bit computers and other systems. This version is one of the most
fun, even if others outstrip it from an audiovisual standpoint. If
there's one flaw with 2600 Dig Dug, it's that the game is too easy
compared to the arcade version. A single game, with little practice, can
stretch on forever - or until you get bored and shut the machine off. On the
other hand, with the seemingly young target audience for such a cutesy game,
perhaps that longevity is the key to Dig Dug being as popular at home as
it was in the arcade.

This version of Dig Dug hails from a brief silver age of 2600 greatness: a lot of the arcade ports from this era were
really, really good. What was the secret? Atari had begun outsourcing much of
this work to General Computer, a small outfit run by two college students who
got their start creating less-than-licensed "enhancement kits" for
arcade machines such as Pac-Man and Missile Command. Threatened with
legal action from such major players as Atari and Midway, Kevin Curran and Doug
Macrae stepped up to the plate to cut some unusually ballsy deals: they offered
to make an official enhancement for Midway's Pac-Man, an enhancement
which eventually became Ms. Pac-Man,
and they worked a deal with Atari under which they would receive $50,000 a month
for two years in exchange for first refusal rights to any games they
created.
They didn't realize that Atari, flush with money at the height of its market
dominance, was trying to pay them to drop out of the industry, not deliver new
product. Within 90 days of finalizing that unusual deal, Macrae and Curran
submitted an arcade game called Food Fight to Atari. Impressed with the
skills demonstrated by the two college students, Atari continued to infuse their
fledgling company with cash and handed them the task of porting popular arcade
games to the Atari 2600 and 5200. Many of the best
titles from the "silver label" era were the work of General Computer,
including Joust, Moon Patrol, Pole Position, Dig Dug, and even the
founding duo's own exceptional home version of Ms. Pac-Man.
Rating:
Three quarters - worth repeat play, but with some annoying features that
might alienate less patient arcade veterans.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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