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Cosmic Commuter

Sometimes it's not all about saving the whole freakin' world. Sometimes it's
about just being a cabbie. Picking people up, zipping through traffic, and
trying to get them to where they're going without them - or yourself - killed in
the process. Substitute traffic for alien ships and space debris, and you've
got Cosmic Commuter. Make sure your taxi pod is loaded up on fuel, avoid
everything except for the passengers, and don't forget to dock safely with your
launch/landing module when you've picked everyone up. You can shoot obstacles
out of your way in a tight squeeze, but be careful - you could also shoot your
next refueling station out of the sky too. Three collisions or crash landings
due to an empty gas tank, and you're out of the taxi business.
(Activision, 1984)

Cosmic Commuter is a very cool scrolling game with a neat premise,
something that I can identify with a lot better than being a fighter jock. This
is also an extremely colorful game with a heap of animated graphics, and
not one second of sprite flicker. As many times as Activision has dug this one
up for its retro collections, you'd think the thought would occur to someone
that updating it could make for an incredibly fun (to say nothing of funny)
game. After all, if Bruce Willis made a space-age cab driver hip in The
Fifth Element, who's to say a game couldn't push the concept further?
(Not forgetting, though, that Cosmic Commuter beat Fifth
Element to the idea by a decade or so.)
Maybe not the most original game on the block, but more intriguing than some
of the more blatant shoot-'em-ups.

Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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