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Frostbite

As the legendary "Frostbite" Bailey, you're used to cold temperatures,
but tonight's forecast is just too much. You've got to build a cozy igloo
before the temperature drops to zero. You accomplish this by jumping onto
moving ice blocks in the river; each successful jump adds a "brick" to
your igloo. But it's not just as simple as fording the stream - there are other
cold-weather critters who'll stop you from ever getting home, igloo or no. Snow
geese can push you right off the edge of a block, while snow crabs and cold-water
clams will grab you and drag you off the edge. Only the fish are non-lethal, as
you can grab them for extra points (and probably dinner). You can hit the action
button to reverse the direction of the ice flow you're on (neat trick in a
raging river, eh?), but unless your igloo's already completely built, it will
cost you bricks - and even then it may not keep you out of harm's way. If you
fall into the river, or fail to get into your igloo before the dropping
temperature reaches zero, it costs you one of three lives.
(Activision, 1983)

If Freeway was Activision's attempt
to do the cross-the-road portion of Frogger,
Frostbite is their attempt to do the rest of the game - namely crossing the
river on the backs of floating objects - with just a touch of Q*Bert thrown in. It's a nice try, but it gets
much too difficult much too fast. While Activision's designers made a career
out of doing better arcade translations than Atari could ever quite manage for
its own machine, but ducking out of harm's way legally by changing the settings
and characters, not all of their "inspired by..." games were quite as
successful as, say, Chopper Command.
Frostbite definitely falls into the less successful category.

Rating:
Two quarters - worth playing, but could use some more work.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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