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Crystal Castles

You are Bentley the Bear, cuddly defender of a vaguely 3-D
fairy tale realm just loaded with ruby-like crystals. While
this would seem like an idyllic existence for many sentient
stuffed animals, it is, of course, not that easy. Berthilda
the Witch has sent her evil minions to seize the crystals for
her. Walking trees, upright centipedes, and animated skeletons
prowl the geometric vistas to keep Bentley from claiming the
crystals. Finding the wizard hat will briefly give Bentley the
power to dispose of Berthilda if and when she makes an
appearance. Bentley also has a weakness for the pot of honey
that appears on each level - and if he grabs the honey, a swarm
of bees suddenly has a problem with him. Clearing each screen
of crystals advances to the next level. Keep in mind that the
enemies can also consume crystals, so they may actually clear
the level - Bentley gets a bonus if he's the one who nabs the
last gem on the screen.
(Atari, 1984)

This game is a tough nut to crack. It's something I'd file under "games I
can't believe anyone tried to port to the Atari 2600,"
the same category where I'd put Coleco's disastrous port of Zaxxon.
Surprisingly though, while the graphics are a bit of a mess, enough of the game
play is intact to make this version of Crystal Castles surprisingly
effective.
To a certain extent, the 3-D perspective of the game's playing fields is
preserved. What's lost is the fine-grain graphical detail - everything is
reduced to a single shade of a single color. It's like a very crude line-art
take on the original game's graphics. The control of the original game is a bit
of a casualty too. Crystal Castles is meant to be played with a
trackball. The closest you can currently get to the real feel this game was
meant to have is by hooking up a Nyko trackball controller to a Playstation and
playing Crystal Castles on Arcade's Greatest Hits: The Atari
Collection Volume 2. Even with my trusty Wico trackball for the 2600,
Crystal Castles just doesn't feel authentic in this form.
And yet, on a certain level, it's enjoyable. And most of the arcade game's elements are intact in cartridge
form, so one has to at least give Atari and General Computer (the programming
firm to whom the task of translating Crystal Castles to cartridge was
outsourced) a B- for the effort.
Rating:
Three quarters - worth repeat play, but with some annoying features that
might alienate less patient arcade veterans.
Reviewed by Earl Green
theLogBook.com editor/webmaster

This game is available in
theLogBook.com's Classic Video Game Store.

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