The coast of 19th century China could be a dangerous place - pirates lay in wait
for passing (and relatively defenseless) ships, and that's just the obvious
danger. The buyer's and seller's markets in dry goods, weapons, silk and opium
could pose just as much of a hazard to an independent trader's finances. And
then there's Li Yuen's protection racket...
(Avalanche Productions [designed by Art Canfil], 1982)
One of the first trading strategy games I ever encountered, Taipan! has
been a favorite of mine for something like 20 years. When I played it as just
one of many games in an all-day weekend screen grab-o-rama, I found myself
playing the thing for hours. (And later on in the same session of
grabbing screen stills, I realized that it had inspired me to program my own long-lost game.)
Though a lot of this game is down to random number generation, leaving you at
the whims of the numbers, it's still easy to stretch a single game out to
several hours with some good luck and the wind at your back. It's also worth
noting that it's almost an all-text game - the only graphics that come into play
are the pirate ships in the battle sequences. Sound effects are at a minimum.
And yet this game is compelling and absolutely - almost dangerously - addictive.
They don't make 'em like this anymore.
Rating:
A whole dollar - trade it in for more quarters, you'll be playing this
game a lot.
Reviewed by Earl Green
theLogBook.com editor/webmaster