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Saturday: Wheeling, Dealing,
Reeling
The Expo proper begins at nine on Saturday morning. I decide to beat the
crowd by going down to the third floor a little bit early. It must have been a
good idea - a couple thousand other people seem to have been thinking the same
thing. The line is already huge.
Wearing both my Retrogaming
Roundtable name badge and my CGE VIP badge from the night before, I finally
get in the doors.
My first thought: it's huge. And it's loaded with games - coin-ops,
cartridges, everything you can imagine. One whole corner to the right has been
devoted to the live music acts, with a huge projection screen displaying retro
graphics and a decent-sized amp stack pumping out the jams. To my immediate
left are the CGE Services and Digital Press booths, and I immediately check one
"must-get" item off my list by buying a copy of 2600 Looping
from CGE Services. I drop it safely in my camera bag (I'm toting both my
camcorder and digital still camera, as well as my handheld PC with several
rarity lists loaded on it) and proceed to wander around randomly in a
counter-clockwise direction. The coin-ops are an incredible blast from the
past. A huge part of my retro-gaming memory leans on arcade games, and they're
all here - Kickman, Turbo, Krull, Donkey Kong Junior, Donkey Kong 3, Dragon's Lair, Cliff Hanger, and a few dozen others. Some of
the big names are there, but I never get a chance to get near them, let alone
play them: Q*Bert, Tron, Ms. Pac-Man, Satan's Hollow...and still other machines are
down for the count, really just there on display: Breakout has a wonky
controller, Night Driver is off, Drag
Racer's display is completely fried, and the beautiful Midway Space
Encounters machine is also shut down. There's also a Tempest cabinet sitting darkened in one
corner; they finally get around to fixing it a couple of hours before the end of
the Expo on Sunday.
My favorite coin-op on the floor, however, is Crazy Climber - because not many other
people are
playing it, because I'm relatively good at it, and because it's a cocktail table
- a format I've never seen for that particular game. The advantage here is that
when my feet get too tired (I was stepped on by one of my horses just a week
ago), I can sit down and play a game of Crazy Climber. Absolutely
perfect. My butt winds up warming the chair at that game quite a lot over the
weekend. One of my favorite memories from the Crazy Climber corner is
explaining to Franz (Crystal Castles) Lanzinger the elaborate
import-mod-and-specialty-controller combo that I've set up at home just to play
this game the way it was meant to be played.

I wander onward, see Dan Kramer at his booth showing off a specially modified
Atari 800 version of Missile
Command with a
special trakball he made just to play that game back in the day. (He
also reveals that this combo will probably wind up on auction at some point, for
those of you looking for a little something unique for your collection.) I then
turn a corner and discover the wonder that is the Atari2600.com booth. I've heard Expo-goers
past complain about Atari2600.com's prices, but I have to admit, I patronized
them more than anyone else that weekend - to the tune of twice or three times a
day. They were the place to get new Atari
5200 games over the weekend, including John Swiderski's new port of
Klax and a limited edition boxed version of Combat II Advanced. I
grab my copies of these two right away, because they're not sticking around
long. And I drool over Atari2600.com's Ralph
Baer-signed Odyssey2 Pinball cartridge, a relic
of CGE 2001 which is one of the gaps in my Odyssey collection I'm most eager to
fill, but I just don't have $110 to blow on it. (Note to self: bring a couple
grand next year if possible.) I also hit Packrat VG's booth for the 2600
homebrew Skeleton+ - I've played the ROM with z26, and it's a damn
good game. I can't wait to play it with a real joystick on the real deal. It's
a blast.
Then it's on to our pals at Good Deal
Games, where there's another homebrew I've been looking forward to, Daniel
Bienvenu's 14-In-1 Game Pack #1 for ColecoVision. Michael and Joanna Thomasson have a
surprise though: the long-awaited Coleco homebrew Cosmo Fighter 3 is
available in an extremely limited number as a loose cart. Chalk me up for one
of each - and Mike throws me a wild discount for both of 'em since my voice is
still gracing (well, if you can call it that) the Good Deal Games
retrogaming-oriented internet radio station - and I'm really grateful. I wasn't
expecting Cosmo Fighter 3 to be in circulation, so it's a real live
bonus. He'd be completely out of that title by noon Sunday.
At the Midway booth, I give Midway Arcade Treasures for PS2 a spin,
and it is excellent. The PS2 and Gamecube editions will be out in November, and
the company hopes to have the Xbox edition - which has some added Xbox
Live functionality - before Christmas. I asked the guy working the booth what
sort of live function the Xbox version will have - can you imagine playing
two-player rounds of old-school arcade goodness with your buds across the
country? - but it will really just amount to a national high score table.
I play my first real live, non-emulated rounds of Kick and Jungle King in what has to be 20 years.
Has it really been that long? I also gladly shell over ten bucks for
three raffle tickets in the Pinball Hall Of Fame's arcade raffle -
they'll be giving away small items aplenty, but one lucky winner gets the grand
prize of a Zaxxon arcade game, a Polaris cabaret arcade game, an
arcade Super Mario Bros., or a pinball machine whose name I forget. The
odds are better than anything else I'm going to find in Vegas, so I'll buy that
for ten dollars. The vendor selling the raffle tickets tells me that he's not
seeing many takers, so I proceed to go around telling people about the arcade
game drawing - thus making my chances for winning worse! I then hear a call for

the keynote presentation on the early 80s video game-oriented game show
Starcade, and decide to hit my first panel of the weekend.
I should point out that I really wasn't a panel-monger this time around - in
some ways, the Expo almost needed an extra day just to let some of us get over
that wonderful dazed time warp feeling, walking around, playing a lot of free
arcade games, browsing the booths and generally meeting people. I'm a bit
ashamed that I didn't make it to more of the keynote speeches, seeing as I'm
trying to introduce myself to some of the alumni and build some bridges for the
long-talked-about documentary project I hope to get off the ground. Or maybe
some of my keynote hunger has already been sated by the barrage of old war
stories at the alumni dinner. I really only made it to half of the weekend's
keynotes.
The Starcade panel is interesting, with original host Mark Richards giving us
the story not only of that show, but his own roundabout way of getting into the
game show business. Also attending are two former contestants - obviously these
guys are not only serious gamers, but they still fondly remember their Starcade
appearances. Apparently there's been a recent reunion of former contestants,
and grand prize winners' prized coin-ops are revealed to be much sought-after
games - because they've never seen the wear and tear of arcade duty. And most
interesting of all? The show's original producer is working on commercially
releasing the series on DVD. But the bad news is that the same producer
nixed the idea of Richards hosting a special live CGE Starcade event - he didn't
want the show's former host exploiting it for "his own gain."
After the Starcade panel, I hit the floor again for a bit, this time sporting
my handheld and on the hunt for 2600 Games That I'd Really Like To Have. Before
long, I've scored Fathom, The Challenge Of Nexar and a boxed Shark Attack from various dealers, as
well as a boxed and shrinkwrapped 7800 Donkey
Kong (not a rare title by any definition, but nevertheless one that has
eluded me for years). I also give in to the temptation to buy Tim Snider's
video game trivia card game. It's really nicely put together, and designed to
mesh well
with games like Trivial Pursuit. Well done. Then it's off to my room to unload
my second round of goodies and grab a prized possession that, as fate would have
it, won't be going home with me.
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