The Game: Ready for a fantastic journey? So long as you’re not counting on Raquel Welch riding shotgun with you, this is as close as you’re going to get. You control a tiny robot probe inside the body of a living, breathing human patient who has a lot of health problems. Tar deposits in the lungs, cholesterol clogging the arteries, and rogue infections traveling around messing everything up. And then there’s you – capable of administering targeted doses of ultrasonic sound, antibiotics and aspirin to fix things up. Keep an eye on your patient’s status at all times – and be careful not to wipe out disease-fighting white blood cells which occasionally regard your robot probe as a foreign body and attack it. Just because you don’t get to play doctor with the aforementioned Ms. Welch (ahem – get your mind out of the gutter!) doesn’t mean this won’t be a fun operation. (Imagic, 1982)
Memories: Microsurgeon, designed and programmed by Imagic code wrangler Rick Levine (who even put his signature – as a series of slightly twisted arteries – inside the game’s human body maze), is a perfect example of Imagic’s ability to get the best out of the Intellivision – it’s truly one of those “killer app” games that defines a console. Continue reading
Print these images to make replacement overlays for use with the Microsurgeon Intellivision cartridge. Good quality glossy photo paper is recommended. Unless you have manually made unusual changes to your printer settings, you should be able to print this page directly without worrying about the page’s background graphics.
Overlay design & graphics Â©1982 Imagic.
The Game: Man a biological “spaceship” and get ready to shrink down to microscopic size – you’re going on a voyage through the human body! Blasting away viruses and disease cells, and leaving the body’s natural defenses intact, you’re going to give the immune system a little bit of a boost – at least until a disease cell takes out your micro-ship. Based on the 1966 movie of the same name. Raquel Welch not included. (20th Century Fox Video Games, 1983)
Memories: It’s a Vanguard clone. That’s really always been my first reaction to the very sight of Fantastic Voyage. Now, it’s not a bad idea for a game, nor is it even a bad license, but…it’s a Vanguard clone. And in any event, the save-the-patient-from-disease genre already had an all-time winner at the top of its list: Imagic’s Microsurgeon for the Intellivision. Now, to be fair, versions of that game were announced, but never released, for other platforms (with the exception of a rare version for the TI 99/4A computer) – this genre wasn’t exactly tapped out on the 2600. But I would’ve hoped for something more than a Vanguard clone. Continue reading
The Game: One or two players can set a budget and begin recruiting a top-notch basketball team (or, alternately, recruiting from who’s left after someone else has recruited a top-notch basketball team), and then it’s time to hit the court. Each player controls a team of three with offensive and defensive moves; the player can control any member of his team. (INTV Corp., 1987)
Memories: Several of the “Super Pro” sports games released by INTV Corp. – the entity that took on the task of continuing software support for the Intellivision long after Mattel Electronics had given up on the system in the face of the then-looming video game industry crash – began life as re-coded single-player versions of existing Intellivision sports titles. Slam Dunk is an example of a game that diverged completely from the code of its two-player-only predecessor (NBA Basketball). Continue reading
The Game: Now that he’s got plumbing and rescuing princesses out of the way, Mario ‘s gone and finished his medical degree. You have to help him dish out just the right pills to get rid of the corresponding viruses, matching them by color. Stacking at least three pill segments of the same color on top of or next to a virus will kill it, but the leftover pill segments will fall into place, possibly keeping you from treating other problems. (Mismatched pills can be eliminated too, by creating a stack of four segments of the same color.) Allowing too many pills to clog the works will end the game. (Nintendo, 1990)
Memories: Okay, it’s no Microsurgeon (and it’s no Tetris either), but there’s something addictive about whatever pills Mario was prescribing during his brief medical career. Continue reading