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Pirate Ship Higemaru

Pirates have boarded your ship, and it's up to you to defend the whole boat.
Evade the pirates in the twisty mazes of barrels and treasures in the cargo
deck, or pick up one of those barrels and brain the nearest pirate with it. Be
careful - some pirates hide inside the barrels, and it's instant death to
pick up an "occupied" barrel and not back off quickly. Some
containers reveal a treasure when you pick them up, and you can go back and grab
the treasures for bonus points. Clear the deck of pirates to advance to the next
level and start again.
(Capcom, 1984)

Not released in the United States, Pirate Ship Higemaru is a nice little
riff on the basic concept of Pengo.
You can move the components of the "maze"around as you wish, or use
those same components to dispose of enemies. Since the procedure for doing this
in Higemaru is a bit more complicated than Pengo, there's actually
a training round that must be completed before the game truly begins - but it's
not risk-free, and you can actually lose a life in training! (I guess the
message is that if you can't get past the training screen, please let someone
else put a coin in the machine and defend the boat.)
Hopelessly obscure due to its Japan-only release, Higemaru is still
getting play-time on modern day consoles thanks to the slightly less obscure
Capcom Generation 3 retro compilation for the Sony Playstation and Sega
Saturn. And on the Nintendo Famicom, the characters and
basic game play were applied to a whole new set of scenarios in Higemaru
Makaijima.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster


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