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Space Chaser

It's got dots and a maze, but this is no Pac-Man. You're trapped in a symmetrical maze with an
enemy homing missile, and the maze is littered with rows of dots. You must
maneuver your ship over these dots to collect them, while avoiding any collision
with the missile. If the missile locks on to you from the other end of a long
corridor, it will speed up drastically and hit you (unless you can round a
corner first). You have no defense against the missile - just avoid it. If you
survive long enough to clear the maze of dots, you get to try again - only this
time with an additional missile (later screens add even more enemies for you to
avoid). You can give your ship a boost by activating your engines, but such
speed changes are both short-lived and very costly to your already-dwindling
fuel supply.
(Taito, 1980)

It seems like around 1980, everyone had a variation on a similar idea. Somewhat
resembling Targ and Spectar in the basic tenet of its
ships-chasing-each-other-in-a-maze premise, Space Chaser is perhaps the
most challenging of its genre for giving the player no option except to
flee. There's no power-up, nothing you can find in the maze that will give
you even the slightest advantage over the missiles. The one recourse you have
is to fire your ship's engines, and even that isn't always the wisest thing to
do.
Space Chaser is one of those oft-imitated games that only recently was
brought home by name, as part of a budget-priced
Playstation arcade classics compilation for the Japanese market.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster


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