
The Game: Help Ensign Adama and the rest of the remaining humans defeat the Cylons and save humanity in Battlestar Galactica, the space-shooting prequel set 40 years before the popular televsion show. (Vivendi Universal, 2003)
Memories: Like millions of kids, my life changed forever back in 1977 when my parents took me to go see Star Wars for the first time. I loved Star Wars, I lived Star Wars. I had Star Wars toys, Star Wars cereal, and Star Wars Underoos. And for the first time on television, the following year we got… Battlestar Galactica. Ok, so it wasn’t Star Wars, but if you squinted your eyes just right Vipers looked like X-Wing Fighters and Cylons resembled shiny Stormtroopers. Between that and the fact that my parents told me that Starbuck was Luke Skywalker’s cousin, Battlestar Galactica became my “bargain bin” version of Star Wars. (more…)

The Game: Remember those BASIC programming how-to books in the 70s and 80s with the do-it-yourself minigames you could type in and run? They’re back. Daniel Bienvenu’s tribute to those classic games has a twist though: it’s running
The Game: 25 choice cuts of Intellivision goodness are crammed into something about the size of a modern-day console controller. Games include Astrosmash, Body Slam Super Pro Wrestling, Buzz Bombers, Chip Shot Super Pro 
Memories: After I reviewed the dandy Techno Source Intellivision 25-in-1 TV Game, at least one e-mail suggested that I wasn’t being critical enough in my review. I praised that dandy self-contained gadget for capturing the flavor of those 25 classic Intellivision games, even if a lot of the finer details were left out. Those of you who thought I was going easy on that game should just stop reading this review now. Because I kinda dig this quintet of Namco goodness – with some significant reservations.
The Game: As a round yellow creature consisting of a mouth and nothing else, one player maneuvers around a relatively simple maze, gobbling small dots and evading four colorful monsters, up to three of which are controlled by his fellow players, who can eat Pac-Man on contact. In four corners of the screen, large flashing dots enable Pac-Man to turn the tables and eat the monsters for a brief period of time. Periodically, assorted items appear near the center of the maze, and Pac-Man can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and return to the chase. If cleared of dots, the maze refills and the game starts again, but just a little bit faster. The game continues until a preset target score is reached, or until Pac-Man is caught by one of the monsters; the player controlling that monster is then handed the Game Boy Advance to take over Pac-Man’s role. (Namco, 2003 – for Nintendo Gamecube)

Memories: A nifty after-the-fact version of