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Gee Bee

It's like pinball, but not quite. Not only are the bouncing-ball physics and
bumpers of pinball present, but so are walls of bricks which, when destroyed,
add to your score and sometimes redirect your ball in unpredictable directions.
Pinball meets Breakout.
(Namco, 1978)

If you're wracking your brain trying to remember this game, don't spend too
much time - not that many gamers actually got to play it first-hand. It is,
in fact, only in retrospect that Gee Bee's true historical significance
has been revealed.
Gee Bee was the first game designed by Japanese programmer Toru
Iwitani, who later designed a little game for Namco that involved some little yellow guy running around a maze and eating
dots. In interviews, Iwitani has said he was always more of a pinball
fan than a video game fan, and that shows through quite vividly here, with
a healthy dose of pinball-style physics figuring into the game play.
Perhaps not surprisingly because of its obscurity, Gee Bee hasn't
been ported to any console platform, but it is a recent addition to the
MAME library.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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