2002

3-In-1 Arcade Classics

3-In-1 Arcade ClassicsBuy this gameThe Game: Three classic Taito coin-ops are dragged into the modern day: the almost-text-based Crazy Balloon, the oft-copied Space Chaser (very similar to such games as Exidy’s Targ), and the abstract early ’80s classic Qix. Each game is presented with its original graphics, as well as new updated versions which – for once – just jazz up the existing 2-D graphics rather than dragging the whole mess into unnecessary 3-D. (Success Systems, 2002, for Playstation)

Memories: Between this and the already-reviewed Space Invaders See the videoCollection, the Namco Museum series, Irem Arcade Classics and the glorious Nichibutsu Arcade Classics, you may have gotten the impression that I really, really like how the Japanese put together retro arcade compilations. And you’d be absolutely correct in that assumption. There are two big reasons for this. (more…)

2002

Atari Anniversary Advance

Atari Anniversary AdvanceBuy this gameThe Game: It used to take a pocket full of quarters to enjoy some of the finest arcade games from Atari’s golden age, but now it just takes a pocket full of Game Boy Advance. Included are Asteroids, Tempest, Centipede, Battlezone, Super Breakout and Missile Command, along with a dandy trivia game focusing on Atari’s history and most famous games. (Atari / Infogrames, 2002)

Memories: What should be one of the better classic game compilations on the Game Boy Advance turns out to be a classic example of a mixed bag. The audiovisual side of things is great – though a few of these games have been “reformatted to fit your screen,” to quote the dreaded pan-and-scan movie disclaimer, all of the games look great – very authentic – only this isn’t really the display they were intended for. Missile Command and Super Breakout are somewhat “scrunched” to fit into the available space, and Asteroids is a case where too much effort was poured into preserving the original game’s graphics: everything is shrunken down to the point where smaller asteroids, or incoming fire from an attacking UFO, can be hard to spot because they’re so tiny. Tempest, Centipede and Battlezone, on the other hand, look fantastic. (more…)

2002

Gatchaman: The Shooting

Gatchaman: The ShootingOrder this gameThe Game: The five who act as one – well, minus one character who doesn’t appear in the game – get their marching order from Dr. Nambu – get out there, infiltrate enemy bases, defeat enemy mecha, and kick as much ass as is deemed necessary. In practice, the game is exceedingly simple – advance upward through enemy territory, take out as many of Berg Katse’s masked men as possible, and live to face a huge mechanical boss. Four missions of increasing difficulty are included. (Bandai, 2002)

Memories: A nicely dressed-up scrolling shooter – think along the line of Taito’s 1980s coin-up Front Line – is at the heart of Gatchaman: The Shooting, one of an almost infinite number of similarly budget priced licensed-character shooters churned out by developers D3 Publishers for the Japanese market in recent years. Aside from the game’s simple but nicely-drawn and animated 2-D characters, the only real Gatchaman-specific content is a gallery of character artwork and some non-animated intro screens which appear between levels. (more…)

2002

Haunted House II 3D

Haunted House II 3DThe Game: As with the original Atari 2600 game, you’re exploring a dark haunted house populated by ghosts, spiders, and even a few walking skeletons. Your task is to track down all the treasures hidden in the maze-like rooms of the house without allowing any of these creatures to touch you. If they get hold of you three times, game over. And if you find all the treasure before that happens? Well…you’ll just have to find out. (Mean Hamster Software, 2002; written by John Swiderski)

Memories: One of 2002’s bumper crop of homebrew Atari 5200 releases, Haunted House II 3D is a sequel to a favorite among many 2600 owners. But is it radically different from the original? No – and that’s a huge part of the game’s charm. (more…)

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