Command & Conquer: Red Alert

Command & Conquer: Red AlertOrder this gameThe Game: It’s the Cold War all over again – but worse. Tampering with the timeline has wreaked immeasurable damage with the development of technology, and the result is a new wave of deadly weapons, including Tesla tanks and turrets (which discharge immense electrical energy at their opponents) and Chrono-tanks (which can shift their position on the map instantly for a brief time). You must build and protect your base, produce units necessary to defend and attack, and orchestrate an invasion of enemy territory – all while accumulating as few casualties as possible. (Electronic Arts [developed by Westwood Studios], 1996)

Memories: Westwood’s real-time strategy classic is a major evolutionary leap from the original Command & Conquer, with vast improvements in the artificial intelligence used by both your soldiers and by computer controlled enemies. And it’s a tough game! It’s pretty common practice for me, despite a couple of years of playing Dune 2000 (a later Westwood game which is built on the same engine as Red Alert), to build up quite a nice base and then get my ass kicked big time.

Command & Conquer: Red AlertThe graphics are crisp, the maps are massive, and I have yet to encounter any major control issues. So far, it’s just major getting-my-ass-kicked issues!

And put another star on Frank Klepacki’s calendar – as with all of the Command & Conquer games so far, Red Alert has some jammin’ music which, after several sessions of play, you’ll probably find yourself humming afterward.

4 quarters!I know this one’s just a few years old, but all the same, it’s still a lot of fun – and, for my money, beats the pants off of the newfangled 3-D engine which is used in such recent Westwood efforts as Red Alert 2 and Emperor: Battle For Dune.

Command & Conquer: Red Alert

Command & Conquer: Red Alert

About Earl Green

I'm the webmaster and creator of and its video game museum "sub-site", Phosphor Dot Fossils.
Bookmark the permalink.

Comments are closed

  • IP Disclaimer

    All game names, terminology, logos, screen shots, box art, and all related characters and placenames are the property of the games' respective intellectual property holders. The articles herein are not intended to infringe upon their copyright in any way. The author(s) make no attempt - in using the names described herein - to supercede the copyrights of the copyright holders, nor are these articles officially sanctioned, licensed, or endorsed by the games' creators or publishers.