1986

Bubble Bobble

Bubble BobbleBuy this gameThe Game: You control a friendly-looking lizard named Bub (and, if you have a second player, they control his blue-tinged twin, Bob). Your See the videomission is simple – use your natural defenses to do away with a multi-tiered screen full of monsters. And your natural defense? Of course, like so many members of the reptile family, you blow bubbles which trap your enemies, and then jump up to pop those bubbles (popping the predators in the process). In many cases, a just-popped enemy will deposit a tasty treat which you have to grab for bonus points within seconds before the treat vanishes. Clearing the screen of critters takes you automatically to the next level. (Taito, 1986)

The Game: I’m not going to delve too deeply into how original this game is (or isn’t) – one can see the Mario Bros. influence pretty clearly – but Bubble Bobble is a lot of fun, and it’s the starting point of Taito’s most enduring “cute” franchise. (more…)

1986

Halley’s Comet

Halley's CometThe Game: Defend Earth from the comets! Halley’s Comet is on a collision course with Earth, and it’s teeming with evil aliens bent on destroying humanity. They attack the player’s ship in endless waves, even building walls in space that the player can collide with before they realize what’s happening. Power-ups can be revealed by blasting away at meteors, though catching them and accumulating their firepower in the middle of a fierce firefight is a skill unto itself. Smaller comets plunge toward the Earth at lightning speed. Any alien ships or comets that the player doesn’t destroy keep going and attack the planet; if too many are allowed to strike at Earth directly, or if the player runs out of ships, the game ends. (Taito, 1986)

Memories: An interesting take on the slide-and-shoot genre, Halley’s Comet finally addresses what happens when dive-bombing alien invaders zoom past the player’s ship at the bottom of the screen – they keep barreling toward whatever the player was protecting in the first place. This raises the stakes nicely and holds the player accountable for any stragglers who slip past the defenses, something that most shoot-’em-ups since Space Invaders (which ended the moment the invaders landed) didn’t bother to do. (more…)

1986

Joust 2: Survival Of The Fittest

Joust 2Buy this gameThe Game: Mount up that ostrich and ride into battle once more, this time in strange new environments such as “The Altar,” “The Blues,” a deadly mechanical warrior which can be dismantled by lancing strategic points, and crystal caves filled with killer bats. If all this sounds like too much for an armored guy on a lousy See the videoostrich, you’re right, it is – and this is why you can transform into a Pegasus, which is a larger target and harder to keep in the air, but can take out more armored guys on lousy ostriches – and they can’t turn their steeds into flying horses. Beware, buzzard bait! (Williams, 1986)

Memories: I have to admit, I only became aware of the existence of a sequel to Williams’ immortal Joust in the late ’90s…and even now that I’ve gotten to play it, the jury’s still out. Joust needed a sequel about like The Matrix needs a sequel – meaning not at all. Both were fine as stand-alones, and didn’t need to be turned into franchises. (more…)

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