Star Trek: Strategic Operations Simulator
The Game: Your mission is to travel from sector to sector, eliminating Klingon incursions into Federation space without getting your ship and crew destroyed. Friendly starbases offer aid and allow you to make resupply stops so you can keep up the good fight – and you do have to keep a careful eye on your phaser, shield and warp power… (Sega, 1984)
Memories: Some of the games ported to the Atari 5200 are a bit perplexing when they’re hardly a step above the same title as released for the Atari 2600. Sega’s 5200 edition of its own arcade game doesn’t improve much on the graphics of the 2600 version, and doesn’t even take advantage of the 5200’s controller keypad to control things like shields and warp power (that’s actually a bit disappointing there).
The game’s still entertaining – and faster-paced than its 2600 cousin – but it seems like more could’ve been done with it given the 5200’s greater audiovisual capabilities. And once you compare it to, say, the Colecovision version of the same game? It’s time to retreat back to Starfleet Command for new orders (maybe “make the game really, really good” should be the new Prime Directive).