The Game: You control a spider, wandering though a factory that makes cider, and to survive this trip you better be a good hider, for the spider can’t survive with any apples that might collide ‘er. The spider can become a rider on conveyor belts, but she can also fall off if the spider tries to jump over something wider than she can navigate.
The goal is to help your spider reach home despite all the perils that would divide ‘er. (Sierra On-Line, 1983)
Memories: A cute game requiring heaps of good timing, Ivan Strand’s Apple Cider Spider takes some staples of the platform/climbing genre, adds a few twists, and pours on the cute for good measure. It’s a delightful game that’s funny because nothing really violent can happen here, aside from stumbling into a few grisly ways to die here and there. (Well, grisly if you’re a spider.) (more…)

The Game: What if chess pieces were living creatures, each with its own unique abilities? And what if, every time to pieces met on the board, they had to fight amongst themselves to occupy the square in question? That’s Archon in a nutshell. (Electronic Arts, 1983)
The Game: Why do mountain climbers climb mountains? Because they’re there. Why are you flying a spacecraft into a vast complex of subterranean caverns? Because they’re there, and apparently because you want to blast the multitudes of critters who lurk there. The bad news: there are a lot more of them than there are of you. The good news? Your ship’s cannons fire in four directions simultaneously. Given that fact, and your ship’s maneuverability, you might just survive this little bit of aerial spelunking. (Datamost [designed by Paul Lowrance], 1983)
The Game: You are Dig Dug, an intrepid gardener whose soil is infested with pesky Pookas and fire-breathing Fygars. You’re armed with your trusty pump,
The Game: You guide the Doctor, that wayward Time Lord, on a quest to retrieve the three segments of the Key to Time, recover
The Game: How high can you go? Help Jumpman (Mario) save Pauline from Donkey Kong’s clutches by climbing ladders and avoiding barrels. (AtariSoft, 1983)
The Game: You are a frog. Your task is simple: hop across a busy highway, dodging cars and trucks, until you get the to the edge of a river, where you must keep yourself from drowning by crossing safely to your grotto at the top of the
The Game: You’re the circuit maker, and they’re the circuit breakers. You hop around a maze-like structure, dropping circuitry patterns in your wake, as a variety of adversaries try to stop you from completing a circuit leading from the power source at your starting point to the receptacle across the maze from you. Colliding with
The Game: You’re in charge of a getaway car loaded with crafty criminals. Your job is to sneak around the maze, avoid four colorful cops who are hot on your trail, and grab all the dough – and, of course, to escape so you can steal again another
The Game: Cavernous rooms are loaded with gold, just ripe for the picking. But before you celebrate hitting the mother lode, look again – there are other gold-diggers homing in on the treasure. What do you have that they don’t? A drill gun that can blast a hole in the floors, into which your opponents will jump blindly. Eventually, the
The Game: An evil force near the planet Jupiter has commandeered the asteroid belt between that giant planet and Mars as its personal defense shield. Your mission is simple: man a mobile weapons platform on the inner solar system’s side
The Game: You’re Mr. Cool, an ice cube who chills out while hopping around a pyramid-shaped series of platforms. Fireballs streak across the pyramid from time to time, and they’ll melt you if they touch you. If you can stay cool long
The Game: As the bride of that most famous of single-celled omniphage life forms, your job is pretty simple – eat all the dots, gulp the large blinking dots in each corner of the screen and eat the monsters while
The Game: You’re alone, unarmed, in a maze full of bats, bugs and ‘bots, most of whom can kill you on contact (though the robots would happily shoot you rather than catching up with you). Loaded guns appear periodically, giving you a
The Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small dots and evading four colorful monsters who can eat you on contact. In four corners of the screen,
The Game: As a round white creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small dots and evading four colorful monsters who can eat you on contact. In four corners of the screen,
The Game: In the year 2084, all hell has broken loose on Earth. Robotic servants, created to perform dangerous tasks and defend their human creators, have decided they can do without their masters. The robots have evolved into new and terrifying varieties – the ever-multiplying Ground Roving UNit Terminators (GRUNTs), indestructible Hulks, self-replicating Quarks and Tanks, and most horrfying of all, the Brain robots, which capture humans and reprogram them into super-fast killing machines. And the only thing protecting the last remaining survivors of homo sapiens is your strength, endurance and cunning (and the multi-directional weaponry helps too). (Atarisoft, 1983)
The Game: Help Sammy Lightfoot, circus performer extraordinaire, climb to the top of multiple levels by using trampolines, trapezes and your wits to avoid roaming meanies. (Sierra On-Line, 1983)