Loco Motion

Loco MotionThe Game: A train scoots around a twisty maze of tiles representing overpasses, turns, straightaways and terminals. One portion of the maze is blank, and a train will be lost if it hits that blank tile. You can move the blank tile and one adjacent tile around on the map – even if the train is in transit on that tile – in an effort to keep it moving around the maze, picking up passengers. (Passengers that the train can reach are smiley faces; passengers cut off from the main route are frowning.) If any passengers are cut off for an extended period of time, a monster begins wandering that route, and it’ll cost you a train if it comes in contact with your train. You may have to outrun it with the “speed” button in order to pick up the last passengers and clear the level to move on to a bigger maze. (Mattel [under license from Konami], 1982)

Memories: Mattel’s licensed adaptation of the extremely minor arcade hit by Konami is actually, believe it or not, an improvement in some areas on the arcade game. The graphic look isn’t one of those areas, but in a strange way, the Intellivision’s disc controller is more instinctive for the sliding-tile-puzzle game play of Loco Motion.

Loco MotionThe audio is also a vast improvement over the grating sound scheme of the coin-op, and the Intellivision gets to show off its musical muscle with a jaunty rendition of “I’ve 4 quarters!Been Working On The Railroad”. Overall, it’s one of the best arcade ports in the Intellivision library, and fortunately it’s not too hard to find – fortunately because it’s a cartridge full of addictive fun.

About Earl Green

I'm the webmaster and creator of theLogBook.com and its video game museum "sub-site", Phosphor Dot Fossils.
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