The Game: No manifestos, no political agendas, nothing like that – there’s just a mad bomber at the top of the screen, with a seemingly endless supply of explosives to chuck at you. You, on the other hand, have rather more limited resources – namely, three buckets of water. Your job is to keep those buckets right under the bombs and catch them all. If a bomb gets through, it costs you a bucket. If you lose your last bucket, you’ll be going out with a bang and a whimper. Catching all of the buckets in a given level of the game gives you a brief pause to prepare for the next wave – because your adversary’s using that brief pause to go cook up more bombs. (Activision, 1981)
Memories: Another one of Activision’s early best-sellers, Kaboom! is good, colorful fun – and it’s about as original as the concept of a madman with a bomb. As was typical in these early days before look-and-feel lawsuits became almost routine, the basic game play of Kaboom! was “borrowed” from an early black & white Atari coin-op called Avalanche. In that game, the bombs were falling rocks, and the whole thing was essentially a variation on the theme of Breakout.
That aside, Kaboom! (a title which almost seems more like something from the hyperbolic marketing machine that slapped exclamation points on the titles of nearly every Odyssey2 game) is plenty of fun, and where today you could have a game about someone throwing bombs at you without some full committee hearing on whether or not the game somehow encouraged terrorism, at the time it was pretty innocuous – and addictive – stuff.