Adventure

AdventureBuy this gameThe Game: As a bold adventurer trespassing a mighty castle in search of treasure, you face a twisty maze of chambers, dead ends aplenty, and colorful, hungry, and suspiciously duck-shaped dragons. (Atari, 1980)

Memories: The first game of its kind to hit the Atari VCS, Adventure scores a first in video game history - and not just because of its huge, sprawling maze.

Programmer Warren Robinett was a little disgruntled during his stint at Atari. He watched as his fellow programmers jumped ship, formed companies like Imagic and Activision, and struck it rich as the third-party software industry took off. (Read more about this game…)

Adventure review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Adventure is filed under the categories: Vertical Scrolling, Side-Scrolling, home video games only, ...at home, Action Adventure, A, Atari, Joystick, Collecting Objects, 1 Button, 4 quarters (4 stars), 1980, Atari 2600 VCS

Alien Invaders - Plus!

Alien Invaders - Plus! The Game: It’s quite simple, really. You’re the pilot of a ground-based mobile weapons platform, and there are buttloads of alien meanies headed right for you. Your only defense is a trio of shields and a quick trigger finger. If your cannon is See the videodestroyed, its pilot must run for cover; each of the three shields contains an extra cannon. When all three shields are gone, the alien commander - a kind of spaceborne crab - will descend to nearly ground level and hunt the helpless pilot down. Ten rounds of this decide the outcome of the war. (Magnavox, 1980)

Memories: Alien Invaders - Plus! was the first Odyssey 2 game I got hooked on, and my mother just thought it was riotously funny, especially the bit where the giant space squid floats down from the top of the screen to chase your unprotected gunner around when all of your defenses have been depleted. (Read more about this game…)

Alien Invaders - Plus! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Alien Invaders - Plus! is filed under the categories: A, Slide & Shoot (i.e. Space Invaders), ...at home, Magnavox / N.A.P., 1980, Joystick, 1 Button, 4 quarters (4 stars), Odyssey2

Asteroids

AsteroidsBuy this gameThe Game: As the pilot of a lone space cruiser, you must try to clear the spaceways of a swarm of free-floating asteroids, but the job isn’t easy - Newton’s laws of motion must be obeyed, even by asteroids. When you blow a big rock into little chunks, those chunks go zipping off in opposite directions with the speed and force imparted by the amount of energy you used to dispel them. To that screenful of bite-sized chunks o’ death, add an unpredictable hyperspace escape mechanism and a pesky UFO that likes to pop in and shoot at you, and you’re between several large rocks and a hard place. (Atari, 1980)

See the original TV adMemories: This better-than-average translation of Atari’s own arcade smash-hit (in every sense of the term) probably has a lot to do with the game’s enduring popularity. (Read more about this game…)

Asteroids review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Asteroids is filed under the categories: Available In Our Store, A, Action Strategy, home video games only, ...at home, Atari, 1980, Shooting At Enemies, Joystick, 1 Button, 4 quarters (4 stars), Atari 2600 VCS

Auto Racing

Auto RacingBuy this gameThe Game: Rev up your engines, put the pedal to the metal, and cruise around a track (which apparently has a nice suburban neighborhood in the middle of it, full of folks who no doubt appreciate the roar of engines zipping around them), See the videotrying not to go off the asphalt, and trying even harder not to crash into bushes or buildings. (Curiously, water is less of an obstacle.) (Mattel Electronics, 1980)

Memories: In the early marketing blitz for the Intellivision, the image of Auto Racing’s shaded rooftops and varied terrain was almost inescapable. The previous standard-bearer for this kind of game had been Atari VCS fare such as Indy 500, and on a graphical level at least, this new Intellivision contraption was on a whole different level. (Read more about this game…)

Auto Racing review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Auto Racing is filed under the categories: Racing, A, Available In Our Store, ...at home, Sports, Intellivision Controller, 1 Button, 2 quarters (2 stars), 1980, Mattel Electronics, Intellivision

Blockout! / Breakdown!

Blockout! / Breakdown!The Game: In this bizarre and uniquely Odyssey2 take on Atari’s Breakout, you battle either the computer or a second player in your attempts to blast through a wall - or repair it. You take alternating turns with your opponent; See the videoone round, you’re playing the game the more traditional way and controlling the paddle at the bottom of the screen, trying to bounce the ball toward four layers of colorful blocks. But in the next round, you’re controlling the four androids within those layers of blocks whose duty is to repair damage done by your opponent’s paddle. (Magnavox, 1980)

Memories: This is one of those examples of a well-worn arcade theme given a new twist by the Odyssey2 game designers. Some of you reading this are probably shaking your heads and thinking, “There they go, ripping off Atari again,” but the repair ‘droids make this a whole new game. (Read more about this game…)

Blockout! / Breakdown! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Blockout! / Breakdown! is filed under the categories: Magnavox / N.A.P., B, ...at home, 1980, 4 quarters (4 stars), Breaking Through Walls, Joystick, 1 Button, Odyssey2

Circus Atari

Circus AtariThe Game: You control a clown on a moving see-saw, launching your fellow clown into the air to pop balloons and defy gravity. But what goes up must come down, and your airborne clown, if he doesn’t bounce upward upon impact with Buy this gamemore balloons, will plummet at alarming speed. You have to catch him with the empty end of the see-saw, thus catapulting the other clown into a fresh round of inflatible destruction. (Atari, 1980)

Memories: It seems like almost every system has seen a version of this game in some form or other, but you may be surprised to learn that Atari wasn’t the first by a long shot. Circus Atari steals its game play and even its setting, lock, stock and barrel, from the obscure black & white Exidy arcade game Circus (1977). (Read more about this game…)

Circus Atari review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Circus Atari is filed under the categories: C, Available In Our Store, home video games only, ...at home, Atari, Paddle / Rotary Knob, Breaking Through Walls, 1 Button, 3 quarters (3 stars), 1980, Atari 2600 VCS

Cosmic Conflict!

Cosmic Conflict!The Game: This is a very simple first-person space game in which you watch various and sundry harmless space freighters waft lazily past your screen, punctuated at regular intervals by TIE-fighter-like attackers which do pose a moderate See the videothreat to you (but not much of a moderate threat). (Magnavox, 1980)

Memories: It’s a simple game - it’s not inconceivable that one could beat it on the first try. (Read more about this game…)

Cosmic Conflict! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Cosmic Conflict! is filed under the categories: Magnavox / N.A.P., C, Cockpit, ...at home, 1980, 2 quarters (2 stars), Shooting At Enemies, First-Person, Joystick, 1 Button, Odyssey2

Conquest Of The World

Conquest Of The WorldThe Game: In probably the weakest of the Master Series games - Odyssey games which included overcomplicated board game elements, a la Quest For The Rings - you control one of the world’s superpowers, attempting to gain as much influence as possible through political and economic means and, where necessary, warfare. (Magnavox, 1980)

Memories: Well, that’s what the blurb on the box said. When you ditched the magnetic world map and markers and the colorful chips representing your nation’s influence and power, Conquest Of The World’s video game component was, essentially, little more than an elaborate Odyssey2 version of the Atari 2600 Combat game, with added terrain and vehicular options and fewer goofy options like bouncing artillery. (Read more about this game…)

Conquest Of The World review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Conquest Of The World is filed under the categories: Military, C, Planes, Submarines, ...at home, Magnavox / N.A.P., 1980, Tanks, Joystick, 1 Button, 2 quarters (2 stars), Odyssey2

Golf

GolfBuy this gameThe Game: Rouse your caddy, grab your golf bags, and get ready to hit the digital green. A series of crafty virtual courses awaits, with trees, sand traps and water hazards standing between you and the hole. (Atari, 1980)

See the videoMemories: Whoa now, what’s this then? Foreshadowing a trend that would characterize Atari’s sports game output for the rest of the 2600’s life span, a game that had already been issued on the VCS was revisited, with better graphics and game play. Atari already had Miniature Golf on the market, but it was golf-by-way-of-squares-and-rectangles, not something that a casual observer would look at and say, without prompting, that it resembled golf in any way. (I’d say it was subpar, but let’s not putter around.) (Read more about this game…)

Golf review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Golf is filed under the categories: Available In Our Store, G, Golf, home video games only, ...at home, Sports, Atari, Joystick, Atari 2600 VCS, 1 Button, 4 quarters (4 stars), 1980, Game System

Monkeyshines!

Monkeyshines!The Game: An elaborate game of tag, only the simian players have an advantage; human players, when tagged, must be “un-tagged” by the other player to return to the game. (Magnavox, 1980)

Memories: This was the first attempt to mine the “ladder-climbing” style of games - i.e. Donkey Kong for the Odyssey2, and it wasn’t all that successful. Oh, it had levels you could jump up or down on, and it had monkeys, but it wasn’t quite in the same genre. (Read more about this game…)

Monkeyshines! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Monkeyshines! is filed under the categories: 1980, Magnavox / N.A.P., M, ...at home, 3 quarters (3 stars), Keyboard, Jumping, Climbing, Joystick, 1 Button, Odyssey2

Pocket Billiards!

Pocket Billiards!The Game: You’ve gotta have balls if you’re going to play this game - lots of ‘em. Multicolored ones too. The game is pool, and you use the joystick to rotate your stick around the cue ball, trying to angle for the perfect shot. Whatever you do, See the videodon’t sink the cue ball! (Magnavox, 1980)

Memories: Sometimes I feel the same way about simulating pool in a video game as I feel about trying to simulate pinball in a video game. The physics aren’t impossible to simulate, but there’s something about them here that just isn’t right - be prepared for some randomness as you watch your balls go careening around the table (that doesn’t sound right either, come to think of it). (Read more about this game…)

Pocket Billiards! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Pocket Billiards! is filed under the categories: Sports, P, ...at home, Magnavox / N.A.P., 1980, Joystick, 1 Button, 2 quarters (2 stars), Odyssey2

Quest For The Rings

Quest For The RingsThe Game: In the opening screen - the mists of time, so the rulebook tells us - two players pick their characters’ classes. Warriors are sword-wielding strongmen, wizards can cast spells from a distance, phantoms can walk through solid walls (but not lava formations), and changelings can become invisible when they move. The two intrepid adventurers then set forth on a quest to retrieve the ten rings of power from randomly selected dungeons and filled with randomly selected horrors. (Magnavox, 1980)

Memories: According to the rulebook, a third player (whew, is anyone else beginning to figure out why these games never caught on?) - acting as a dungeonmaster of sorts - selects the combination of mazes and monsters to challenge the players, based upon their position on a map (the aforementioned gameboard). (Read more about this game…)

Quest For The Rings review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Quest For The Rings is filed under the categories: Q, Magnavox / N.A.P., ...at home, Action Adventure, Board Game, 1980, 4 quarters (4 stars), Collecting Objects, Joystick, 1 Button, Keyboard, Odyssey2

Super Breakout

Super BreakoutBuy this gameThe Game: More walls, more balls. The object of the game is the same as the original Breakout, except this time, you face things like moving walls, “cavities” which, when opened, will release additional projectiles that you’ll See the videohave to keep in the air, and more. (Atari, 1980)

Memories: As with the arcade version of Breakout, Breakout on the VCS was one of the better-selling launch titles on that machine, so it made sense in both cases to follow up with a sequel that had a few new twists. Originally unleashed in the arcade in 1978, Super Breakout added those twists, and this cartridge brought them home. (Read more about this game…)

Super Breakout review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Super Breakout is filed under the categories: S, Atari, Available In Our Store, home video games only, ...at home, Paddle / Rotary Knob, 1980, Atari 2600 VCS, Breaking Through Walls, 1 Button, 4 quarters (4 stars), Game System

Take The Money And Run!

Take The Money And Run!The Game: Two little white robots represent assorted economic woes, and they drain your cash rapidly if they catch up with you. The object of the game is to come out with the most money left at the end of the two-player game.

You couldn’t really do anything about the robots. (Magnavox, 1980)

Memories: A bizarre little maze game purporting to be a somewhat educational game about economics, Take The Money And Run! really only managed to be a bit confusing. Sometimes it seemed as though Magnavox’s game group couldn’t really figure out if it wanted to come down on the “edu” or the “tainment” side of edutainment. (Read more about this game…)

Take The Money And Run! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Take The Money And Run! is filed under the categories: T, Educational, Math, ...at home, Magnavox / N.A.P., 1980, Maze, Joystick, 1 Button, 2 quarters (2 stars), Odyssey2