Robots, commanded by the CPU which is in turn commanded by you, take up
positions on a battlefield grid. The two opposing armies converge, and if
two robots lae square, the action zooms in on that portion of the
battlefield so the two can fight it out. When one robot's energy is
exhausted by the other's attacks or by coming into contact with energy
pulses bouncing around the arena, that
robot is forfeited and the action
returns to the grid. The CPUs can transmit
viruses to any enemy robot on the grid, stealing half of that robot's speed
or hit points, or halting it altogether. Robots can attack the enemy CPU,
but the CPU has a more robust defensive mechanism at its disposal than the
average robot...
(Ted Sczcypiorski [published by Packrat Video Games], 2006)
Yet another Odyssey2 homebrew is charting
impressive new territory for a classic console that many consider to be
underpowered. And yet, what we have here in Mr. Roboto! is
essentially Archon - a
classic computer game that didn't appear on a console until the NES. And
yet here it is running on one of the 8-bit era's underdogs, and running
quite nicely, thank you very much.
Mr. Roboto! shares the same advantage that quite a few other
Odyssey2 greats have: by not reinventing the
audiovisual wheel, it's fast-moving, challenging and fun. (That said,
Mr. Roboto!does have at least one exceedingly cool custom
graphic, the CPU character that almost reminds me of an Ultima IV moongate).
It's also easy to figure out how to play (my first exposure was at a
live demo at Classic Gaming Expo
2005). Not that this doesn't mean you should skip the manual, though
- it's a beautiful throwback to classic Odyssey games where the manual's
"screen shots" were rendered with an impossibly slick font that the machine
itself couldn't even hope to reproduce. And don't miss the joke about
the game taking place in the year 8048 (the Odyssey2
uses an Intel 8048 processor). The Voice is a must for this game too - maybe
not as vital as it is in, say, Smithereens!, but darn close. The
"Voice + mode," which provides a running commentary of everything each robot
"feels" in battle, is jam-packed with funny. You can sit back and set the
machine to play against itself and just enjoy the fireworks.
If I have only one complaint, it's this: while the battle mode is very
similar to Tron Deadly
Discs, you can't "recall" your projectile as you can in that game -
you have to go pick it up. Now, from a game design standpoint, I
can see where this adds extra challenge in forcing players to avoid the
roving bursts of energy, but from a player's standpoint, it's
maddening and slows the game down. (Actually, on second thought, the
slowdown is an illusion if your adversary can hang on to his ammo - it
means they finish you off a lot faster.) But, as I said, that's my only real
complaint - and it's not enough of one to stop me from playing. Mr.
Roboto! rocks, and proves that the Odyssey2
was always up to the challenge of competing with its peers. After all, I
don't see any Archon play-alikes on the 2600.
Mr. Roboto! is coming soon from Packrat Video
Games
Rating:
A whole dollar - trade it in for more quarters, you'll be playing this
game a lot.
Reviewed by Earl
Green
theLogBook.com editor/webmaster