Aliens are attacking several idyllic locales on Earth, and it's your job to fend
off the attack. Not only are you charged with blasting the aliens themselves
out of the sky, but you must intercept as much of their incoming fire as
possible before it hits targets on the ground. If you save the various trees
and cars and castles and trains and boats and whatnot, not only have you earned
the gratitude of the
human race, you get big bonus points too, and we all know
which is more important. Your highly maneuverable ship is equipped with shields
which allow you to absorb the impact of collisions with the alien ships, as well
as protecting you from direct hits from their weapons. But each hit and
collision takes a significant chunk out of your shields. You can replenish them
with power-ups left behind by fallen aliens, but when your shields run out and
your ship takes another hit, your alien-killing days are over.
(Soren Gust [published by Packrat Video Games], 2004)
Let me go back and read that again. Shields and power-ups and scores into the
thousands? Did I just write that about an Odyssey2 game? Yes. Yes, I did. Five
years in the making, Kill The Attacking Aliens (a.k.a. KTAA) is
one of those projects that demonstrates everything that is good about homebrew
games for classic consoles. It's fun, it's lightning fast, it's not a clone or
a hack of a previously released game, it boasts features that nobody knew the
hardware could pull off, and it revitalizes and energizes that console's whole
library. Some of the things KTAA does would've been great as a mere
technical demonstration of the Odyssey2 and the
Videopac+ (the European equivalent of the unreleased
Odyssey3), but the fact that it's also a great game
makes it even better. The unlikely targets and locales in the game's multiple
scenes are the result of some inspired abuse of the Odyssey's fixed character
set, and even the aliens themselves are strikingly unusual sights on the
Odyssey.
The game play is fast and furious, and is a combination of elements from
Missile Command
(intercepting enemy fire before it hits a series of targets on the bottom of the
screen) and Defender's
lateral alien-chasing/alien-evading action. There's even an echo of the
Odyssey2's own UFO!
in the use of shields - you'll probably wind up doing the noble thing and biting
a few incoming bullets with your own ship, but you'll be noble and dead
pretty soon if you do that too much. Sticking close to the bottom of the screen
to intercept incoming fire would seem to be the prudent thing to do, but wiping
out the aliens themselves practically demands a higher altitude. At times, that
torn-between-defense-and-offense element of strategy gives KTAA the feel
of Robotron.
The power-ups are unprecedented in Odyssey2
history, and they're a huge part of the game's appeal. A floating "S"
boosts your shields, "F" gives you rapid-fire weapons, and an
"A" slows down the aliens and their ammunition for a while. F + A = a
very good thing in this game, and can quickly turn the tide even if you're
having a lousy round.
This is fast-paced, frenetic fun at its best - had it been a product of the
pre-crash 80s, KTAA surely would've been one of those unique
cream-of-the-crop titles, like K.C. Munchkin, Pick Axe Pete and War Of
Nerves, that even non-Odyssey2 owners
would remember with fondness. As it is, it's a marvelously-written homebrew
that's here to remind us that this console was capable of playing some
damn good games - and Kill The Attacking Aliens is definitely one
of them. It's now available from Packrat Video Games; click the link below to
order.
Order Kill The Attacking Aliens from Packrat Video
Games
Rating:
A whole dollar - trade it in for more quarters, you'll be playing this
game a lot.
Reviewed by Earl Green
theLogBook.com editor/webmaster
special thanks to Packrat Video Games