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Get the lowdown on the ultra-rare
Odyssey2 Trackball.

NOW COMPLETE! Check out our complete archive of the
one and only official Odyssey2 users' magazine!
Click here to see cover-to-cover scans of every
issue that was sent out - relive the memories! |

Master Strategy Brochure
This is another fascinating glimpse into the marketing of the
Odyssey2, this time focuing on the infamous Master
Strategy Series board game/video game combos. Click here to see it!
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Also just added: 1982
Odyssey2 / Voice Special Offer
Brochure

  
What are you going to play next? Take a look at
how Magnavox hawked the Odyssey2
cartridges with our complete full-color scans of several vintage game
catalogs! Original box art and (fake) screen shots abound,
along with original stock numbers (and in some cases, original titles) for the
games and descriptions straight out of the marketing department! Click the
thumbnails of the covers above for a little time warp back to the 1970s and 80s,
or the graphic at right for a complete scan of an original owner's manual.
The late 70s and early 80s saw the birth of what is now one of the hottest
and most lucrative fields in the electronics industry with the introduction of
home video games that weren't tied down to playing a television equivalent of
table tennis.
The growing home video game craze was far different from its current
incarnation, where 16-bit graphics and stereo sound make or break a game. In
these days, abstractions were readily accepted so long as the game play itself
was suitably enjoyable. Also, the arcade video games hadn't gotten too terribly
advanced or fancy yet; they too still relied on symbols which were, at best,
cartoon representations of the player or his computerized opponents. The play,
as they say, was the thing. So long as the cake itself tasted good, the icing
didn't need to be too elaborate. It was the age of such games as
Pac-Man,
Defender,
Frogger and
Tempest. You couldn't make a Van
Damme movie out of these games. Arguably, you didn't even have to make sense of
them.
One of the earliest variations of this kind of game system was the Odyssey2,
originally introduced by Magnavox. Whereas one might consider the Odyssey's
contemporary, the Atari 2600, to be
the Model T of home video game systems, the Odyssey would probably best be
compared to the Tucker Torpedo or the DeLorean - way ahead of its time with some
embellishments that are considered bottom-line features today. Its keyboard,
while seldom utilized to its fullest potential, opened a lot of avenues that
simply hadn't been considered. Some so-called educational games were now possible
that went beyond simple arcade-style games that made token concessions to their
educational nature. Though few of them really stretched the envelope of their
genre, some were truly exceptional and couldn't be found on any other systems,
including a math drill game that relied on keyboard input instead of a joystick,
and another piece of software devoted to allowing the exploration of simple
computer programming (if only in the Odyssey's resident cryptic-going-on-pictographic
language).
But while it's easy to be academic and reflect on the wonderful educational
value of any piece of software, let's not forget the reason most of us were
drawn to one machine or the other - the games! Early on, the budget allotted to
the Odyssey2 and licensing limitations meant that a lot of the popular games
which were available for the Atari 2600 weren't even an open option. But this
didn't stop the programmers from some very close approximations that added
enough of a twist to make the game different. Alien
Invaders - Plus! (the exclamation point was a traditional part of every
Odyssey game's title) took the same basic idea as Space Invaders but made
subtle alterations. Blockout!/Breakdown! very closely imitated the
popular Atari game Breakout, but added a variety of interesting twists
that made the game more challenging, in some cases more confusing, and absolutely
riotous in the two-player mode. Other games were closely approximated with very
interesting variations on their themes, such as K.C.
Munchkin! (Pac-Man),
Pick Axe Pete! (Donkey
Kong), Attack of the Timelord!
(Galaga),
UFO! (Asteroids),
Freedom Fighters! (a rather weak version
of Defender), and so forth.
Around 1982 or so, North American Phillips - the parent company of Magnavox
which had made the Odyssey2 more successful by making it its own product rather
than just another offshoot of Magnavox - allowed a first in the form of a
licensed arcade adaptation (a game called Turtles).
And at long last, third-party manufacturers such as Imagic (who had already
manufactured games for the Atari 2600 and Mattel's equally obscure
Intellivision home game system) and
Parker Brothers (who had also produced home versions of games like
Frogger and
Q*Bert for other systems) began to
pay heed to the Odyssey2.
Not long after, NAP announced the Odyssey3 - with a more traditional keyboard,
much more advanced graphics (including revamped versions of existing games like
Pick Axe Pete), and the capacity for such peripherals as disk drives and
modems - and it seemed like the Odyssey had finally advanced sufficiently to
survive longer than the Atari 2600, which had also reached its hardware limits
around this time.
Then it disappeared. The third-party games were released in very limited
numbers. The Odyssey3 project was not developed, and the Odyssey2 quickly
vanished into obscurity. Home computers ruled the market now, and the home
video game machines were pushed out of the way. Even higher-end home game
machines like the Colecovision and
Atari's 5200 and 7800 models lost out to the fledgling PCs, the
Apple II and the Commodore 64. The first home
video game revolution ended after barely a five-year reign. The time of the
home game system would not arrive again until the late 1980s with the names of
such firms as Nintendo and Sega at the forefront. But in that time, computers
had become prevalent, and the heart of video gaming had changed from an abstract
form of entertainment with the emphasis on compulsive playability to a more
violent, realistically gritty style with more attention to bells and whistles.

 An original detachable-joystick
Odyssey2 console (later models had the joysticks hardwired to the
machine).
 The original Odyssey2
joystick.
 The very rare Wico Command
Control joystick for the Odyssey2. Apparently, Wico manufactured an Odyssey2
trakball in even smaller numbers, even though no games were specifically
designed for use with it.
All hardware photos from the collection of Earl
Green.
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