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Phosphor Dot Fossils: Odyssey 2 Archive

  1. Alien Invaders - Plus!
  2. Alpine Skiing!
  3. Amok!
  4. Armored Encounter! / Sub Chase!
  5. Atlantis
  6. Attack of the Timelord!
  7. Balao Travesso!
  8. Baseball!
  9. Blockout! / Breakdown!
  10. Bowling! / Basketball!
  11. Calculator!
  12. Casino Slot Machine!
  13. Computer Golf!
  14. Conquest of the World
  15. Cosmic Conflict!
  16. Demon Attack
  17. Dynasty!
  18. Football!
  19. Freedom Fighters!
  20. Frogger  
  21. Great Wall Street Fortune Hunt
  22. Invaders From Hyperspace!
  23. I've Got Your Number!
  24. K.C. Munchkin!
  25. K.C.'s Krazy Chase!
  26. Keyboard Creations!
  27. Killer Bees!
  28. Kill The Attacking Aliens
  29. Las Vegas Blackjack!
  30. Math-A-Magic! / Echo!
  1. Monkeyshines!
  2. Mr. Roboto!
  3. Nimble Numbers NED!
  4. Out Of This World! / Helicopter Rescue!
  5. Pachinko!
  6. Pick Axe Pete!
  7. Planet Lander!
  8. Pocket Billiards!
  9. Pong For Odyssey2!
  10. Popeye
  11. Power Lords
  12. P.T. Barnum's Acrobats!
  13. Puzzle Piece Panic!
  14. Q*Bert  
  15. Quest for the Rings
  16. Shark Hunter
  17. Showdown in 2100 A.D.!
  18. SID The Spellbinder!
  19. Smithereens!
  20. Speedway! / Spin-Out! / Crypto-Logic!
  21. Spider-Man
  22. Super Cobra
  23. Take The Money And Run!
  24. Thunderball!
  25. Turtles!
  26. Type & Tell
  27. UFO!
  28. War of Nerves!
Get the lowdown on the ultra-rare Odyssey2 Trackball.

Discuss all things Odyssey2 at the
Videopac.org Forums!


NOW COMPLETE! Check out our complete archive of the one and only official Odyssey2 users' magazine! Click here to see cover-to-cover scans of every issue that was sent out - relive the memories!
Master Strategy Brochure
This is another fascinating glimpse into the marketing of the Odyssey2, this time focuing on the infamous Master Strategy Series board game/video game combos. Click here to see it!

Also just added: 1982 Odyssey2 / Voice Special Offer Brochure

theLogBook.com Interview: Bob Harris
theLogBook.com Interview: Bob Harris

Click here to see an original Odyssey 2 catalog!Click here to see an original Odyssey 2 catalog!Click here to see an original Odyssey 2 catalog!
Click here to see an original Odyssey 2 manual! What are you going to play next?
Take a look at how Magnavox hawked the Odyssey2 cartridges with our complete full-color scans of several vintage game catalogs! Original box art and (fake) screen shots abound, along with original stock numbers (and in some cases, original titles) for the games and descriptions straight out of the marketing department! Click the thumbnails of the covers above for a little time warp back to the 1970s and 80s, or the graphic at right for a complete scan of an original owner's manual.


The late 70s and early 80s saw the birth of what is now one of the hottest and most lucrative fields in the electronics industry with the introduction of home video games that weren't tied down to playing a television equivalent of table tennis.

The growing home video game craze was far different from its current incarnation, where 16-bit graphics and stereo sound make or break a game. In these days, abstractions were readily accepted so long as the game play itself was suitably enjoyable. Also, the arcade video games hadn't gotten too terribly advanced or fancy yet; they too still relied on symbols which were, at best, cartoon representations of the player or his computerized opponents. The play, as they say, was the thing. So long as the cake itself tasted good, the icing didn't need to be too elaborate. It was the age of such games as Pac-Man, Defender, Frogger and Tempest. You couldn't make a Van Damme movie out of these games. Arguably, you didn't even have to make sense of them.

One of the earliest variations of this kind of game system was the Odyssey2, originally introduced by Magnavox. Whereas one might consider the Odyssey's contemporary, the Atari 2600, to be the Model T of home video game systems, the Odyssey would probably best be compared to the Tucker Torpedo or the DeLorean - way ahead of its time with some embellishments that are considered bottom-line features today. Its keyboard, while seldom utilized to its fullest potential, opened a lot of avenues that simply hadn't been considered. Some so-called educational games were now possible that went beyond simple arcade-style games that made token concessions to their educational nature. Though few of them really stretched the envelope of their genre, some were truly exceptional and couldn't be found on any other systems, including a math drill game that relied on keyboard input instead of a joystick, and another piece of software devoted to allowing the exploration of simple computer programming (if only in the Odyssey's resident cryptic-going-on-pictographic language).

But while it's easy to be academic and reflect on the wonderful educational value of any piece of software, let's not forget the reason most of us were drawn to one machine or the other - the games! Early on, the budget allotted to the Odyssey2 and licensing limitations meant that a lot of the popular games which were available for the Atari 2600 weren't even an open option. But this didn't stop the programmers from some very close approximations that added enough of a twist to make the game different. Alien Invaders - Plus! (the exclamation point was a traditional part of every Odyssey game's title) took the same basic idea as Space Invaders but made subtle alterations. Blockout!/Breakdown! very closely imitated the popular Atari game Breakout, but added a variety of interesting twists that made the game more challenging, in some cases more confusing, and absolutely riotous in the two-player mode. Other games were closely approximated with very interesting variations on their themes, such as K.C. Munchkin! (Pac-Man), Pick Axe Pete! (Donkey Kong), Attack of the Timelord! (Galaga), UFO! (Asteroids), Freedom Fighters! (a rather weak version of Defender), and so forth.

Around 1982 or so, North American Phillips - the parent company of Magnavox which had made the Odyssey2 more successful by making it its own product rather than just another offshoot of Magnavox - allowed a first in the form of a licensed arcade adaptation (a game called Turtles). And at long last, third-party manufacturers such as Imagic (who had already manufactured games for the Atari 2600 and Mattel's equally obscure Intellivision home game system) and Parker Brothers (who had also produced home versions of games like Frogger and Q*Bert for other systems) began to pay heed to the Odyssey2.

Not long after, NAP announced the Odyssey3 - with a more traditional keyboard, much more advanced graphics (including revamped versions of existing games like Pick Axe Pete), and the capacity for such peripherals as disk drives and modems - and it seemed like the Odyssey had finally advanced sufficiently to survive longer than the Atari 2600, which had also reached its hardware limits around this time.

Then it disappeared. The third-party games were released in very limited numbers. The Odyssey3 project was not developed, and the Odyssey2 quickly vanished into obscurity. Home computers ruled the market now, and the home video game machines were pushed out of the way. Even higher-end home game machines like the Colecovision and Atari's 5200 and 7800 models lost out to the fledgling PCs, the Apple II and the Commodore 64. The first home video game revolution ended after barely a five-year reign. The time of the home game system would not arrive again until the late 1980s with the names of such firms as Nintendo and Sega at the forefront. But in that time, computers had become prevalent, and the heart of video gaming had changed from an abstract form of entertainment with the emphasis on compulsive playability to a more violent, realistically gritty style with more attention to bells and whistles.



An original detachable-joystick Odyssey2 console (later models had the joysticks hardwired to the machine).


The original Odyssey2 joystick.


The very rare Wico Command Control joystick for the Odyssey2. Apparently, Wico manufactured an Odyssey2 trakball in even smaller numbers, even though no games were specifically designed for use with it.

All hardware photos from the collection of Earl Green.

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